CHAPTER 1: The Long Route to Lantica

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Norjax
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Re: CHAPTER 1: The Long Route to Lantica

#341 Post by Norjax »

...

You estimate 4-6 days before you reach the Long Route’s closest approach to the Gam’A Zone. The original planned 7-day excursion, 3 ½ in / 3 ½ out, has been supplemented by recovered provisions from the pigmonn raiding party. You now have enough provisions for a 13-day excursion, 6 ½ in / 6 ½ out.

Your new beasts of burden have enough water for 20 days. They presumably eat the sparse foliage common in the wilderness, so food is readily available.

If your wounded ride in the cart, they will heal at the normal complete rest rate of 1-3 hp per day. They may not exert themselves or healing will not occur. The cart may hold 3 people.


...

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Grognardsw
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Re: CHAPTER 1: The Long Route to Lantica

#342 Post by Grognardsw »

Cthul-Hand Luke, mutant human
Dogma wrote:Oor-Zak, MA gorilla

"What we do with this one?" he asks while thumbing the blade of his axe.
"Kill the varmint," mutters Luke.

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Re: CHAPTER 1: The Long Route to Lantica

#343 Post by GreyWolfVT »

Jack "Get rid of the prisoner we don't need him with us it only brings more trouble onto us keeping him with us."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 1: The Long Route to Lantica

#344 Post by Mimdalf »

Blix

"This is a troubling situation. He is our prisoner and we are responsible for him now. If we let him go there is a danger to us. If we execute him, word may spread and no one will ever surrender to us ever again and they will fight twice as hard when they encounter us." "We could take him along and deposit him at the first settlement we encounter, for justice." "We should probably vote"
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

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max_vale
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Re: CHAPTER 1: The Long Route to Lantica

#345 Post by max_vale »

Frank Rock; veteran human


Frank shrugs and offers up his suggestion; "I say tie his hands up, blind-fold him; lead him off somewhere nearby, spin him around then knock him out and by the time he comes too and gets his hands and eyes free; we're long gone. If the predators in the area get him before then; well....that's his fate and it's certainly no worse than he's probably done to many others; sentient beings or animals both. That's my 2 cents anyway" he concluded with an archaic phrase he learned from the comics he read so long ago....

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Norjax
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Re: CHAPTER 1: The Long Route to Lantica

#346 Post by Norjax »

...

Here’s a quick summary of what to do with the pigmonn prisoner:
  • Oor-zak: Execute (presumably)
    Luke: Execute
    Jack: Get rid of (execute?)
    Blixx: Release to proper authorities
    Frank: Release; Leave to Fate

...

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Re: CHAPTER 1: The Long Route to Lantica

#347 Post by GreyWolfVT »

Jack "You know there was a movie once where they buried the men in the sand up to their necks, we could do that and leave the thing with chopsticks to figure a way out."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: CHAPTER 1: The Long Route to Lantica

#348 Post by Inferno »

Bruze Whane, mutant bat:

The young acolyte of Bhatt Mhann said with surprising coldness, "Kill it. It can't be rehabilitated. It is what it is. Would you hesitate if it were a rabid dog? Because it is one.

"And Blix, once it's dead, there'll be no one to spread the word about how we treat our captives."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Mister-Kent
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Re: CHAPTER 1: The Long Route to Lantica

#349 Post by Mister-Kent »

Frekken, MA Frog

Frekken shakes his head. "Ooh, I guess we'll have no choice. Give me fair warning when you do it, because I'm going to go over there," he says, pointing a few dozen feet away, then crosses his arms.
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Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
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Re: CHAPTER 1: The Long Route to Lantica

#350 Post by Dogma »

Oor-zak follows the arguments for several minues before shaking his head and, with a loud snort, quickly dispatches the captive pigmonn with his axe. "Waste too much time on pigmonn problem. Now no problem. We go now." He wipes his axe off on the pigmonn's cloths and ambles over to the cart and climbs in, ready to have a rest and heal.

I assumed I could dispatch a tied and helpless captive without a to hit roll and damage. Let me know if i do need to roll

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Re: CHAPTER 1: The Long Route to Lantica

#351 Post by Broggrim »

Bart, MH

Bart had fallen asleep standing, holding the Boars reins. When he feels the beast stirs, he awakes and sees Oor-zak enter the cart.

"Time to go?", He waits for Bruze to get in the cart and leads the boar and cart down the road... whistling.

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Norjax
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Re: CHAPTER 1: The Long Route to Lantica

#352 Post by Norjax »

...

Great character play, gents!

The Long Route, Day 16

Oor-zak decisively decapitates the bound pigmonn prisoner. Those near are sprayed with ork blood as the body slumps over on its side. Blixx appears to wince from the action of execution.

Your group gathers up and heads east, leaving the battlefield to whatever scavengers happen upon the scene.

The Long Route, Day 17-24

Beginning the night of day 17, you start to see dazzling lights in the southern sky. Great sheets appear to fall from high in the night sky and sink into the ground. At first, they are far away, but on the night of the 20th they appeared at the closest distance from the Long Route, approximately 5 miles (You backtracked on day 22 when the lights began to move away from the Route).

Image

The presumed shortest distance into the Gam’A Zone lies before you. The sheets of light appear to be an intermittent energy curtain that forms a border zone around the Gam’A Zone. You are not sure if the light curtain falls during the day, because you cannot see anything from your current position.

What do you do?

Bruze rode in the cart for 8 days. His current Hit Points are 33.

Bruze, Heal = [1d3] = 3
Bruze, Heal = [1d3] = 1
Bruze, Heal = [1d3] = 2
Bruze, Heal = [1d3] = 2
Bruze, Heal = [1d3] = 2
Bruze, Heal = [1d3] = 2
Bruze, Heal = [1d3] = 1
Bruze, Heal = [1d3] = 1

Oor-zak rode in the cart for 8 days. His current Hit Points are 30.

Oor-zak, Heal = [1d3] = 2
Oor-zak, Heal = [1d3] = 2
Oor-zak, Heal = [1d3] = 3
Oor-zak, Heal = [1d3] = 2
Oor-zak, Heal = [1d3] = 3
Oor-zak, Heal = [1d3] = 1
Oor-zak, Heal = [1d3] = 3
Oor-zak, Heal = [1d3] = 3

Frekken and Frank took turns riding in the cart to heal. They are both at maximum hit points.

Frekken, Heal = [1d3] = 3
Frekken, Heal = [1d3] = 2

Frank, Heal = [1d3] = 2
Frank, Heal = [1d3] = 1
Frank, Heal = [1d3] = 2

...

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Grognardsw
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Re: CHAPTER 1: The Long Route to Lantica

#353 Post by Grognardsw »

Cthul-Hand Luke, mutant human

"Them there lights are purty," comments Luke. "We're finally here."

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Inferno
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Re: CHAPTER 1: The Long Route to Lantica

#354 Post by Inferno »

Bruze Whane, mutant bat:

"That looks like the emerald energy of Hell Jhor D’Ann, God of Magic," Bruze whispered in astonished reverence.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 1: The Long Route to Lantica

#355 Post by GreyWolfVT »

Jack in awe of the sight "Radiation likely causes that glow but it does have an allure from this distance."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Norjax
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Re: CHAPTER 1: The Long Route to Lantica

#356 Post by Norjax »

...

The Long Route, Day 24

Your current location.


Image

...

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Dogma
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Re: CHAPTER 1: The Long Route to Lantica

#357 Post by Dogma »

Oor-Zak, MA Gorilla

Oor-Zak's fur bristles with unease as he studies the glowing lights. His tenticles writher in agitation as visions of his last run in with radiation flood his memories.

"Only bad things happen by green light. Bad things." he growls.

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Re: CHAPTER 1: The Long Route to Lantica

#358 Post by GreyWolfVT »

Jack "Can't we just go to Lantica instead?" the former sheriff asks the hesitation obvious in his voice.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 1: The Long Route to Lantica

#359 Post by Mimdalf »

Blixx


Blixx knows life in the Gam'A Zone is brutal and short and his noble ideals are now a casualty of necessity. "Oh well time to move on..." "Oh look pretty lights! So green and hinting toward UV and lavender." Blixx is mesmerized by the lights. "Hmmm perhaps we should travel at night co we can see more of these lights, The like of which, I have never seen so close before."
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

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Re: CHAPTER 1: The Long Route to Lantica

#360 Post by Broggrim »

Bart, MH

"The sirens call... aye sai, mothman." Long whislte. "Lets go!"

Bart pulls the reins, "Bacon, I hope you like the gamma zone half as much as Blixx likes those lights."

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