New Characters:
You will begin at first level. Find/create a picture of you character. Mutant animals, Mutant plants, Mutant humans and Pure humans allow for almost any combination of characters. Mutant humans who look like Pure humans, but have "super hero" type powers, are known as Near humans in the Wretched Regions. If you chose to play a mutant, I will select appropriate mutations based on the character’s picture. I'm open to almost anything, but androids will not be available as characters.
I’ll use the current Guardians of the Galaxy movie as character-type examples:
Peter = Pure Human
Gamora = Mutant Human
Drax = Mutant Human
Groot = Mutant Plant
Rocket = Mutant Animal
A Near Human mutant example would be Magneto from the X-men.
Roll 4d6 (drop the lowest die) six times. Arrange in any order.
Roll starting gold per the Mutant Future rules (p10) and equip you character. You do not need to buy clothes, including gloves and footwear.
I will award additional items based on character background.
Post your character using the format example under “Characters”.
PM me with any additional questions.
Pure Humans:
+3 to any three ability scores, not just CHA, INT & CON. The maximum CON of 18 still applies.
Special Ability: +2 bonus to hit with a class of melee or ranged weapon selected at character creation (a firearm would be considered a type of crossbow for the purpose of this ability).
Returning Characters:
Characters from the first MF adventure are now at 2nd level with 3001 XP along with miscellaneous coin and gem worth 50gp (the individual break-down is up to the player).
EDIT: If you were given armor or weapons in Caston, they allowed you to keep them.
All returning characters must roll d100 and d6 for level advancement.
There is also a misc. "treasure" list that will have to be divided among the group:
[*] Powder and bullets for black powder rifle (8 shots, 5% failure)[/strike] to Blixx
[*] 2 Irritant Gas grenades (15% failure) (1) to Oor-zak
[*] 1 Fragmentation grenade (10% failure)[/strike] to Oor-zak
[*] 7 revolver bullets (5% failure)[/strike] to Luke
[*] 10 "Razor Head" arrows (1d8+1 dmg.)[/strike] to Frank
Wretched Regions Skills
During Inferno’s character creation, I decided to add player skills into the game.
For our Wretched Regions setting, skill proficiency adds to the ability roll check increasing the chance of success.
Characters will start with 4 skills having a 1st order proficiency. This will add +2 to an ability roll check involving the proficient skill.
EXCEPTION: Pure Humans may choose 6 skills with a 1st order proficiency or 2 skills with a 1st order and 2 skills with a 2nd order proficiency (4 skills total). A Second order proficiency adds +3 to the ability roll check.
Here is a list of skills culled from various AD&D sources. If you have already selected your skills, you may change any skill that you have not used during the course of play. This is not a comprehensive list; we will add as needed.
Post any questions or discussion of the skills.