For Frekken's skills, how about:
Swimming
Foraging
Persuasion
Grappling
Character Creation: Rules and Discussion [OBSOLETE]
- Mister-Kent
- Ranger Knight
- Posts: 1941
- Joined: Mon Nov 03, 2014 10:17 pm
Re: Character Creation Rules and Discussion
Re: Character Creation Rules and Discussion
Here is a list of skills culled from various AD&D sources. If you have already selected your skills, you may change any skill that you have not used during the course of play. This is not a comprehensive list; we will add as needed.
Post any questions or discussion of the skills.
MUTANT FUTURE SKILLS LIST
First Order Proficiency = +2 Modifier
Second Order Proficiency = +3 Modifier
Third Order Proficiency = +4 Modifier
Fourth Order Proficiency = +5 Modifier
Fifth Order Proficiency = +6 Modifier
Post any questions or discussion of the skills.
MUTANT FUTURE SKILLS LIST
First Order Proficiency = +2 Modifier
Second Order Proficiency = +3 Modifier
Third Order Proficiency = +4 Modifier
Fourth Order Proficiency = +5 Modifier
Fifth Order Proficiency = +6 Modifier
- Skill Name: Associated Attribute
Acting: CHA
Administration: INT
Alchemy: INT
Alertness: WIL
Anatomy: INT
Arcanology: INT
Agriculture: INT
Ancient Geography: INT
Ancient History: INT
Animal Handling: WIL
Animal Lore: INT
Animal Noise: WIL
Animal Rending: DEX
Animal Training: WIL
Appraising: INT
Armourer: INT
Artistic Ability: WIL
Assimilation: INT
Astrology: INT
Athletics: DEX
Awareness: WIL
Bartering: INT
Begging: CHA
Blacksmithing: STR
Blind-Fighting: DEX
Boating: WIL
Bookbinding: INT
Bowyer/Fletcher: DEX
Bureaucracy: INT
Brewing: INT
Camouflage: WIL
Carpentry: STR
Cartography: INT
Caving: WIL
Ceremony: WIL
Chanting: CHA
Cheesemaking: INT
City Familiarity: INT
Clockwork Creation: DEX
Close-quarters Fighting:DEX
Clothesmaking: INT
Concocting: INT
Cooking: INT
Craft Instrument: DEX
Crowd Working: CHA
Dancing: DEX
Danger Sense: WIL
Debate: INT
Detect Signing: INT
Diagnostics: WIL
Diplomacy: CHA
Direction Sense: WIL
Distance Sense: WIL
Dowsing: WIL
Dream Interpretation: WIL
Drinking: CON
Endurance: CON
Engineering: INT
Escape: DEX
Etiquette: CHA
Falconry: WIL
Fast-Talking: CHA
Feign/Detect Sleep: INT
Fire-Building: WIL
First-Aid: WIL
Foraging: INT
Forgery: DEX
Fortune Telling: CHA
Fungi Recognition: INT
Geography: INT
Glassblowing: DEX
Grappling: DEX
Grooming: DEX
Haggling: WIL
Harness Subconscious: WIL
Herbalism: INT
Hunting: WIL
Hypnosis: CHA
Information Gathering: INT
Intimidation: CHA
Juggling: DEX
Jumping: STR
Languages, Ancient: INT
Languages, Modern: INT
Law: INT
Light Sleeping: CON
Local History: CHA
Locksmithing: DEX
Looting: DEX
Meditative Focus: WIL
Military Science: INT
Mining: WIL
Mountaineering: WIL
Musical Instrument: DEX
Mutant Knowledge: WIL
Mutant Lore: INT
Navigation: INT
Necrology: WIL
Night Vision: WIL
Numerology: INT
Observation: INT
Omen Interpretation: INT
Omen Reading: WIL
Oratory: CHA
Painting: DEX
Papermaking: INT
Persuasion: CHA
Pest Control: WIL
Philosophy: WIL
Planar Direction Sense: WIL
Planar Sense: WIL
Poetry: INT
Politics: CHA
Pottery: DEX
Prophecy: WIL
Reading Lips: INT
Reading/Writing: INT
Religion: WIL
Research: INT
Rhetoric: CHA
Riding, Airborne: WIL
Riding, Sea-based: DEX
Rope Use: DEX
Rowing: STR
Running: CON
Scribe: DEX
Sculpting: DEX
Seamanship: DEX
Seamstress/Tailor: DEX
Set Snares: DEX
Shamanistic Ritual: WIL
Sign Language: INT
Signalling: INT
Silk Making: DEX
Singing: CHA
Smelting: INT
Soothsaying: INT
Sound Analysis: WIL
Stonemasonry: STR
Storytelling: CHA
Survival: INT
Swimming: STR
Tactics: INT
Tattooing: DEX
Tightrope Walking: DEX
Tinkering: WIL
Time Sense: WIL
Toxicology: INT
Tracking: WIL
Trail Marking: WIL
Trail Signs: INT
Venom Handling: WIL
Ventriloquism: INT
Vetinary Healing: WIL
Voice Mimicry: CHA
Water Walking: DEX
Weapon Improvisation: WIL
Weaponsmithing, Tech.: INT
Weaponsmithing, Crude: WIL
Weather Sense: WIL
Weaving: INT
Whistling/Humming: DEX
Wild Fighting: CON
Winemaking: INT
Re: Character Creation Rules and Discussion
Roger that. You only get +2 for the initial proficiency.Grognardsw wrote:Luke looks perplexed.