Character Creation: Rules and Discussion [OBSOLETE]

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Mister-Kent
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Re: Character Creation Rules and Discussion

#21 Post by Mister-Kent »

For Frekken's skills, how about:

Swimming
Foraging
Persuasion
Grappling
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID

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Norjax
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Posts: 4140
Joined: Fri Feb 24, 2012 6:54 pm

Re: Character Creation Rules and Discussion

#22 Post by Norjax »

Here is a list of skills culled from various AD&D sources. If you have already selected your skills, you may change any skill that you have not used during the course of play. This is not a comprehensive list; we will add as needed.

Post any questions or discussion of the skills.

MUTANT FUTURE SKILLS LIST

First Order Proficiency = +2 Modifier
Second Order Proficiency = +3 Modifier
Third Order Proficiency = +4 Modifier
Fourth Order Proficiency = +5 Modifier
Fifth Order Proficiency = +6 Modifier
  • Skill Name: Associated Attribute

    Acting: CHA
    Administration: INT
    Alchemy: INT
    Alertness: WIL
    Anatomy: INT
    Arcanology: INT
    Agriculture: INT
    Ancient Geography: INT
    Ancient History: INT
    Animal Handling: WIL
    Animal Lore: INT
    Animal Noise: WIL
    Animal Rending: DEX
    Animal Training: WIL
    Appraising: INT
    Armourer: INT
    Artistic Ability: WIL
    Assimilation: INT
    Astrology: INT
    Athletics: DEX
    Awareness: WIL


    Bartering: INT
    Begging: CHA
    Blacksmithing: STR
    Blind-Fighting: DEX
    Boating: WIL
    Bookbinding: INT
    Bowyer/Fletcher: DEX
    Bureaucracy: INT
    Brewing: INT


    Camouflage: WIL
    Carpentry: STR
    Cartography: INT
    Caving: WIL
    Ceremony: WIL
    Chanting: CHA
    Cheesemaking: INT
    City Familiarity: INT
    Clockwork Creation: DEX
    Close-quarters Fighting:DEX
    Clothesmaking: INT
    Concocting: INT
    Cooking: INT
    Craft Instrument: DEX
    Crowd Working: CHA


    Dancing: DEX
    Danger Sense: WIL
    Debate: INT
    Detect Signing: INT
    Diagnostics: WIL
    Diplomacy: CHA
    Direction Sense: WIL
    Distance Sense: WIL
    Dowsing: WIL
    Dream Interpretation: WIL
    Drinking: CON


    Endurance: CON
    Engineering: INT
    Escape: DEX
    Etiquette: CHA


    Falconry: WIL
    Fast-Talking: CHA
    Feign/Detect Sleep: INT
    Fire-Building: WIL
    First-Aid: WIL
    Foraging: INT
    Forgery: DEX
    Fortune Telling: CHA
    Fungi Recognition: INT


    Geography: INT
    Glassblowing: DEX
    Grappling: DEX
    Grooming: DEX


    Haggling: WIL
    Harness Subconscious: WIL
    Herbalism: INT
    Hunting: WIL
    Hypnosis: CHA


    Information Gathering: INT
    Intimidation: CHA


    Juggling: DEX
    Jumping: STR


    Languages, Ancient: INT
    Languages, Modern: INT
    Law: INT
    Light Sleeping: CON
    Local History: CHA
    Locksmithing: DEX
    Looting: DEX


    Meditative Focus: WIL
    Military Science: INT
    Mining: WIL
    Mountaineering: WIL
    Musical Instrument: DEX
    Mutant Knowledge: WIL
    Mutant Lore: INT


    Navigation: INT
    Necrology: WIL
    Night Vision: WIL
    Numerology: INT


    Observation: INT
    Omen Interpretation: INT
    Omen Reading: WIL
    Oratory: CHA


    Painting: DEX
    Papermaking: INT
    Persuasion: CHA
    Pest Control: WIL
    Philosophy: WIL
    Planar Direction Sense: WIL
    Planar Sense: WIL
    Poetry: INT
    Politics: CHA
    Pottery: DEX
    Prophecy: WIL


    Reading Lips: INT
    Reading/Writing: INT
    Religion: WIL
    Research: INT
    Rhetoric: CHA
    Riding, Airborne: WIL
    Riding, Sea-based: DEX
    Rope Use: DEX
    Rowing: STR
    Running: CON


    Scribe: DEX
    Sculpting: DEX
    Seamanship: DEX
    Seamstress/Tailor: DEX
    Set Snares: DEX
    Shamanistic Ritual: WIL
    Sign Language: INT
    Signalling: INT
    Silk Making: DEX
    Singing: CHA
    Smelting: INT
    Soothsaying: INT
    Sound Analysis: WIL
    Stonemasonry: STR
    Storytelling: CHA
    Survival: INT
    Swimming: STR


    Tactics: INT
    Tattooing: DEX
    Tightrope Walking: DEX
    Tinkering: WIL
    Time Sense: WIL
    Toxicology: INT
    Tracking: WIL
    Trail Marking: WIL
    Trail Signs: INT


    Venom Handling: WIL
    Ventriloquism: INT
    Vetinary Healing: WIL
    Voice Mimicry: CHA


    Water Walking: DEX
    Weapon Improvisation: WIL
    Weaponsmithing, Tech.: INT
    Weaponsmithing, Crude: WIL
    Weather Sense: WIL
    Weaving: INT
    Whistling/Humming: DEX
    Wild Fighting: CON
    Winemaking: INT

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Norjax
Rider of Rohan
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Posts: 4140
Joined: Fri Feb 24, 2012 6:54 pm

Re: Character Creation Rules and Discussion

#23 Post by Norjax »

Grognardsw wrote:Luke looks perplexed.
Int. [1d20] = 12

I'll take Geography for a skill, but it probably won't give +3
Roger that. You only get +2 for the initial proficiency.

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