CHAPTER 3a: The Thorax Scavengers
- Grognardsw
- Rider of Rohan
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Re: CHAPTER 3a: The Thorax Scavengers
Luke, mutant
The Gamma Plains drifter fires his last bullet at the bug in front of him (#2).
Luke Initiative [1d10+3] = 4+3 = 7
Pistol [1d20+3] = 4+3 = 7, damage [1d10] = 10
The Gamma Plains drifter fires his last bullet at the bug in front of him (#2).
Luke Initiative [1d10+3] = 4+3 = 7
Pistol [1d20+3] = 4+3 = 7, damage [1d10] = 10
Re: CHAPTER 3a: The Thorax Scavengers
Blixx
Blixx gives Luke a grateful look and then advances on to thorax #2!
Initiative [1d10+1] = 3+1 = 4
To Hit [1d20] = 7
Blixx gives Luke a grateful look and then advances on to thorax #2!
Initiative [1d10+1] = 3+1 = 4
To Hit [1d20] = 7
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 3a: The Thorax Scavengers
Oor-Zak, MA Gorilla
Oor-Zak continues chopping at the giant bug creature in front of him (#1)
Oor-Zak continues chopping at the giant bug creature in front of him (#1)
Re: CHAPTER 3a: The Thorax Scavengers
Initiative [1d10+1] = 5+1 = 6
attack [1d20+1] = 14+1 = 15
spear [1d8+2] = 2+2 = 4
Belial snarls, looking every bit as violent as his picture. He attacks the Big Bug again with a barking roar.
attack [1d20+1] = 14+1 = 15
spear [1d8+2] = 2+2 = 4
Belial snarls, looking every bit as violent as his picture. He attacks the Big Bug again with a barking roar.
Expect Nothing, Appreciate Everything.
Re: CHAPTER 3a: The Thorax Scavengers
...
The Gam'A Zone, Day 31, Night
Combat, Round 5
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 10, [1d10] = 4, [1d10] = 8, [1d10] = 9
[10] Thorax #1 (Whip). Perplexed by Bart's seemingly immunity to its whip, the scavenger turns and attacks Oor-zak [AC13] with the energy flail.
Thorax, E. Whip = [1d20+8] = 20+8 = 28
A successful hit required a Save vs. Stun. Since this is a Critical Hit, two saves are required.
Oor-zak, Save vs. Stun = [1d20] = 1, [1d20] = 15
Oor-zak is unable to resist the energy of the whip. His joints seize-up and he falls to the ground, stunned.
[9] Thorax #6 (Arm Spikes) sweeps its arms at Bart [AC14], but cannot connect with its spikes.
Thorax, Arm Spikes = [1d20+6] = 5+6 = 11, [1d8] = 6 dmg.
[8] Thorax #3 (S. Sword) stabs Bruze [AC16], poking the bat-man for a mere 1 point of damage.
Thorax, S. Sword = [1d20+6] = 16+6 = 22, [1d6] = 1 dmg.
---
[7] Jack moves in with his long sword and attacks the whip-wielder who just stunned Oor-zak [AC15]. The former lawman is less skilled with the sword and misses his target.
[7] Luke fires point-blank into Thorax #2, but the bug twists and avoids the deadly bullet.
[7] Frank lunges at Thorax #2, but the sword slices air and hits the ground.
Frank Initiative = [1d10] = 7
[6] Belial sweeps around a dead scavenger #7 and attacks Thorax #6 [AC14] with a barking roar for 4 points of damage!
[5] Bruze claws back at Thorax #3 [AC15], but the bug evades the acolytes attack.
[5] Oor-zak lies stunned in the prone position.
[4] Blixx bounds over Frank and Jack into an attack position against Thorax #2. The moth-man's efforts are for naught, as he misses wide.
---
[4] Thorax #2 (Mace) randomly strikes one of his attackers (Luke = 1, Frank = 2, Blixx = 3), clubbing Blixx with its mace for 4 points of damage.
Random = [1d3] = 3
Thorax, Mace = [1d20+6] = 17+6 = 23, [1d8] = 4 dmg.
---
[1] Bart retaliates against the energy whip bug, but cannot make a successful strike.
End of Round 5
Bruze = 23 hp
Belail = 30 hp
Jack = 51 hp
Frank = 62 hp
Bart = 29 hp
Blixx = 25 hp
Luke = 46 hp
Oor-zak = 60 hp
Thorax #4, 5, 7 & 8 are dead. #2, 3 & 6 have taken damage. #1 has not been hit.
Oor-zak is stunned for the next round and cannot act.
Initiative and action for Round 6
...
The Gam'A Zone, Day 31, Night
Combat, Round 5
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 10, [1d10] = 4, [1d10] = 8, [1d10] = 9
[10] Thorax #1 (Whip). Perplexed by Bart's seemingly immunity to its whip, the scavenger turns and attacks Oor-zak [AC13] with the energy flail.
Thorax, E. Whip = [1d20+8] = 20+8 = 28
A successful hit required a Save vs. Stun. Since this is a Critical Hit, two saves are required.
Oor-zak, Save vs. Stun = [1d20] = 1, [1d20] = 15
Oor-zak is unable to resist the energy of the whip. His joints seize-up and he falls to the ground, stunned.
[9] Thorax #6 (Arm Spikes) sweeps its arms at Bart [AC14], but cannot connect with its spikes.
Thorax, Arm Spikes = [1d20+6] = 5+6 = 11, [1d8] = 6 dmg.
[8] Thorax #3 (S. Sword) stabs Bruze [AC16], poking the bat-man for a mere 1 point of damage.
Thorax, S. Sword = [1d20+6] = 16+6 = 22, [1d6] = 1 dmg.
---
[7] Jack moves in with his long sword and attacks the whip-wielder who just stunned Oor-zak [AC15]. The former lawman is less skilled with the sword and misses his target.
[7] Luke fires point-blank into Thorax #2, but the bug twists and avoids the deadly bullet.
[7] Frank lunges at Thorax #2, but the sword slices air and hits the ground.
Frank Initiative = [1d10] = 7
[6] Belial sweeps around a dead scavenger #7 and attacks Thorax #6 [AC14] with a barking roar for 4 points of damage!
[5] Bruze claws back at Thorax #3 [AC15], but the bug evades the acolytes attack.
[5] Oor-zak lies stunned in the prone position.
[4] Blixx bounds over Frank and Jack into an attack position against Thorax #2. The moth-man's efforts are for naught, as he misses wide.
---
[4] Thorax #2 (Mace) randomly strikes one of his attackers (Luke = 1, Frank = 2, Blixx = 3), clubbing Blixx with its mace for 4 points of damage.
Random = [1d3] = 3
Thorax, Mace = [1d20+6] = 17+6 = 23, [1d8] = 4 dmg.
---
[1] Bart retaliates against the energy whip bug, but cannot make a successful strike.
End of Round 5
Bruze = 23 hp
Belail = 30 hp
Jack = 51 hp
Frank = 62 hp
Bart = 29 hp
Blixx = 25 hp
Luke = 46 hp
Oor-zak = 60 hp
Thorax #4, 5, 7 & 8 are dead. #2, 3 & 6 have taken damage. #1 has not been hit.
Oor-zak is stunned for the next round and cannot act.
Initiative and action for Round 6
...
Last edited by Norjax on Mon Sep 26, 2016 5:19 pm, edited 1 time in total.
Re: CHAPTER 3a: The Thorax Scavengers
Initiative [1d10+1] = 9+1 = 10
attack [1d20+1] = 3+1 = 4
Belial moves in, growling. You knowI literally eat dudes like you for breakfast, right?
attack [1d20+1] = 3+1 = 4
Belial moves in, growling. You knowI literally eat dudes like you for breakfast, right?
Expect Nothing, Appreciate Everything.
Re: CHAPTER 3a: The Thorax Scavengers
Frank Rock; veteran Human
Frank manfully attempts another powerful swing with his sword in an attempt to cut the Thorax Scavenger (#2) in half....instead, he almost loses his balance and its all he can do to not fall on his face....
Initiative Roll (1d10): 1d10 = 5
Attack Roll (1d20): 1d20 = 6 (Whiff.....sorry guys!)
Frank manfully attempts another powerful swing with his sword in an attempt to cut the Thorax Scavenger (#2) in half....instead, he almost loses his balance and its all he can do to not fall on his face....
Initiative Roll (1d10): 1d10 = 5
Attack Roll (1d20): 1d20 = 6 (Whiff.....sorry guys!)
Re: CHAPTER 3a: The Thorax Scavengers
Bart, MH
Bart chops again at the stubborn tree with the whip.
Initiative: [1d10] = 2
Axe w/echo: to hit [1d20+2] = 15+2 = 17, damage [1d8+2] = 6+2 = 8
Bart chops again at the stubborn tree with the whip.
Initiative: [1d10] = 2
Axe w/echo: to hit [1d20+2] = 15+2 = 17, damage [1d8+2] = 6+2 = 8
- GreyWolfVT
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Re: CHAPTER 3a: The Thorax Scavengers
Jack will practice his sword fighting once more on the whip wielding critter.
Initiative [1d10+1] = 4+1 = 5 Long Sword [1d20+2] = 17+2 = 19 to hit [1d8] = 6 dmg
Initiative [1d10+1] = 4+1 = 5 Long Sword [1d20+2] = 17+2 = 19 to hit [1d8] = 6 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
- Posts: 12193
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: CHAPTER 3a: The Thorax Scavengers
Cthul Hand Luke drops his empty pistol and undergoes a startling metamorphosis alpha. The mutant sprouts tentacles from shoulders, a tentacled mouth and jaw, and great clawed hands and feet.
"Ia'i ai'i cthulhu fthagn!" it chants in an otherworldly sibilance.
Two claws strike out at the the bug (#2).
Rolls
"Ia'i ai'i cthulhu fthagn!" it chants in an otherworldly sibilance.
Two claws strike out at the the bug (#2).
Rolls
Re: CHAPTER 3a: The Thorax Scavengers
Oor-Zak desperately struggles to gain control of his twitching muscles, his eyes looked with a burning hatred on the whip-wielding insectoid.
Re: CHAPTER 3a: The Thorax Scavengers
...
The Gam'A Zone, Day 31, Night
Combat, Round 6
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 5, [1d10] = 4, [1d10] = 9, [1d10] = 2
T.S. initiative = [1d10] = 3, [1d10] = 5
[13] Luke transforms into his true self and mashes at Thorax #2 [AC14] with his clawed hands for a total of 6 points of damage!
At -2/-4, you still hit an AC of 14 with an 18/16 respectively.
[10] Belial thrusts at Thorax #6 [AC14] again, but the insect avoids his melee.
[8] Bruze claws again at Thorax #3 [AC14], scraping it for 4 points of damage.
Bruze: Initiative: [1d10+1] = 7+1 = 8
Bruze: Claws: To Hit: [1d20+2] = 16+2 = 18, Damage: [1d10+2] = 2+2 = 4
---
[8] Thorax #3 (S. Sword) continues to engage Bruze [AC16], stabbing his leg for 3 points of damage.
Thorax, S. Sword = [1d20+6] = 10+6 = 16, [1d6] = 3 dmg.
---
[5] Frank attempts another powerful swing at Thorax #2 [AC14], but his attempt to slice the bug in half fails and he struggles to maintain his footing.
[5] Jack slashes Thorax #1 [AC15] for 6 points of damage!
[5] Blixx assails Thorax #2 [AC14], bashing it with his wrench for 4 points of damage.
Blixx = [1d10+1] = 4+1 = 5, [1d20] = 16, [1d6] = 4
---
[5] Thorax #1 (Whip) counter attacks and whips Jack [AC16], sending an energy surge through his body.
Thorax, E. Whip = [1d20+8] = 11+8 = 19
Jack must Save vs. Stun!
[5] Thorax #9 (Javelins). Two more scavengers, who were on higher ground this whole time, take advantage of the stunned Oor-zak [AC9] and hurl javelins down from the slopes of the hill. The javelin sticks into the mutant gorilla for 4 points of damage.
OOC: Oor-zak's AC is reduced by 4 because he is stunned and/or prone.
Thorax, Javelin = [1d20+6] = 13+6 = 19, [1d6] = 4 dmg.
[4] Thorax #2 (Mace) clubs Blixx [AC14] again with his mace for a glancing 1 point of damage.
Thorax, Mace = [1d20+6] = 17+6 = 23, [1d8] = 1 dmg.
[3] Thorax #10 (Javelins) aims at Oor-zak [AC9] and strikes him for 5 points of damage!
Thorax, Javelin = [1d20+6] = 19+6 = 25, [1d6] = 5 dmg.
---
[2] Bart strikes the whip-wielder, Thorax #1 [AC15], for 8 points of damage!
---
[2] Thorax #6 (Arm Spikes) jabs Bart [AC14] with its nasty arm spikes for 3 points of damage.
Thorax, Arm Spikes = [1d20+6] = 14+6 = 20, [1d8] = 3 dmg.
---
[0] Oor-zak remains stunned and in the prone position.
End of Round 6
Bruze = 20 hp
Belail = 30 hp
Jack = 51 hp
Frank = 62 hp
Bart = 26 hp
Blixx = 24 hp
Luke = 46 hp
Oor-zak = 51 hp
Thorax #4, 5, 7 & 8 are dead. #1, 2, 3 & 6 have taken damage. #9 & 10 have not been hit.
Initiative and action for Round 7
...
The Gam'A Zone, Day 31, Night
Combat, Round 6
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 5, [1d10] = 4, [1d10] = 9, [1d10] = 2
T.S. initiative = [1d10] = 3, [1d10] = 5
[13] Luke transforms into his true self and mashes at Thorax #2 [AC14] with his clawed hands for a total of 6 points of damage!
At -2/-4, you still hit an AC of 14 with an 18/16 respectively.
[10] Belial thrusts at Thorax #6 [AC14] again, but the insect avoids his melee.
[8] Bruze claws again at Thorax #3 [AC14], scraping it for 4 points of damage.
Bruze: Initiative: [1d10+1] = 7+1 = 8
Bruze: Claws: To Hit: [1d20+2] = 16+2 = 18, Damage: [1d10+2] = 2+2 = 4
---
[8] Thorax #3 (S. Sword) continues to engage Bruze [AC16], stabbing his leg for 3 points of damage.
Thorax, S. Sword = [1d20+6] = 10+6 = 16, [1d6] = 3 dmg.
---
[5] Frank attempts another powerful swing at Thorax #2 [AC14], but his attempt to slice the bug in half fails and he struggles to maintain his footing.
[5] Jack slashes Thorax #1 [AC15] for 6 points of damage!
[5] Blixx assails Thorax #2 [AC14], bashing it with his wrench for 4 points of damage.
Blixx = [1d10+1] = 4+1 = 5, [1d20] = 16, [1d6] = 4
---
[5] Thorax #1 (Whip) counter attacks and whips Jack [AC16], sending an energy surge through his body.
Thorax, E. Whip = [1d20+8] = 11+8 = 19
Jack must Save vs. Stun!
[5] Thorax #9 (Javelins). Two more scavengers, who were on higher ground this whole time, take advantage of the stunned Oor-zak [AC9] and hurl javelins down from the slopes of the hill. The javelin sticks into the mutant gorilla for 4 points of damage.
OOC: Oor-zak's AC is reduced by 4 because he is stunned and/or prone.
Thorax, Javelin = [1d20+6] = 13+6 = 19, [1d6] = 4 dmg.
[4] Thorax #2 (Mace) clubs Blixx [AC14] again with his mace for a glancing 1 point of damage.
Thorax, Mace = [1d20+6] = 17+6 = 23, [1d8] = 1 dmg.
[3] Thorax #10 (Javelins) aims at Oor-zak [AC9] and strikes him for 5 points of damage!
Thorax, Javelin = [1d20+6] = 19+6 = 25, [1d6] = 5 dmg.
---
[2] Bart strikes the whip-wielder, Thorax #1 [AC15], for 8 points of damage!
---
[2] Thorax #6 (Arm Spikes) jabs Bart [AC14] with its nasty arm spikes for 3 points of damage.
Thorax, Arm Spikes = [1d20+6] = 14+6 = 20, [1d8] = 3 dmg.
---
[0] Oor-zak remains stunned and in the prone position.
End of Round 6
Bruze = 20 hp
Belail = 30 hp
Jack = 51 hp
Frank = 62 hp
Bart = 26 hp
Blixx = 24 hp
Luke = 46 hp
Oor-zak = 51 hp
Thorax #4, 5, 7 & 8 are dead. #1, 2, 3 & 6 have taken damage. #9 & 10 have not been hit.
Initiative and action for Round 7
...
Re: CHAPTER 3a: The Thorax Scavengers
Frank Rock, veteran Human
Frank is pissed now, upset at himself for missing and almost losing his balace while he's at it. Roaring in rage he swings his sword yet again at the wounded Thorax Scavenger in front of him. After doing so, he also notices Bruze not looking too good and he calls out to the bat-man; "Take to the skies Whane!"
Initiative (1d10): [1d10] = 3
Attack roll (1d20+2 for STR 16): [1d20+2] = 12+2 = 14
Damage roll (1d8+2 for STR 16): [1d8+2] = 5+2 = 7
Frank is pissed now, upset at himself for missing and almost losing his balace while he's at it. Roaring in rage he swings his sword yet again at the wounded Thorax Scavenger in front of him. After doing so, he also notices Bruze not looking too good and he calls out to the bat-man; "Take to the skies Whane!"
Initiative (1d10): [1d10] = 3
Attack roll (1d20+2 for STR 16): [1d20+2] = 12+2 = 14
Damage roll (1d8+2 for STR 16): [1d8+2] = 5+2 = 7
Re: CHAPTER 3a: The Thorax Scavengers
Bart, MH
Bart strikes outwardly.
Initiative: [1d10] = 3
Axe w/echo: to hit [1d20+2] = 4+2 = 6, damage [1d8+2] = 4+2 = 6
Bart strikes outwardly.
Initiative: [1d10] = 3
Axe w/echo: to hit [1d20+2] = 4+2 = 6, damage [1d8+2] = 4+2 = 6
- Grognardsw
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Re: CHAPTER 3a: The Thorax Scavengers
Cthul Hand Luke
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!" Its horrible chant crackles the air as black claws rend the cockroach (#2).
Luke Initiative [1d10+3] = 4+3 = 7
Claw Attack [1d20+1] = 18+1 = 19, damage [1d8+1] = 5+1 = 6. -2 to hit
Claw Attack [1d20+1] = 2+1 = 3, damage [1d8+1] = 2+1 = 3. -4 to hit
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!" Its horrible chant crackles the air as black claws rend the cockroach (#2).
Luke Initiative [1d10+3] = 4+3 = 7
Claw Attack [1d20+1] = 18+1 = 19, damage [1d8+1] = 5+1 = 6. -2 to hit
Claw Attack [1d20+1] = 2+1 = 3, damage [1d8+1] = 2+1 = 3. -4 to hit
Re: CHAPTER 3a: The Thorax Scavengers
Initiative [1d10+1] = 6+1 = 7
b to hit [1d20+2] = 12+2 = 14
[url=http://www.unseenservant.com/default.asp?do=showone&id=96714&macid=0]spear [1d8+2] = 6+2 = 8
Belial roars and attacks, his normal 'surfer dude' banter lost under a layer of pissed-off.
b to hit [1d20+2] = 12+2 = 14
[url=http://www.unseenservant.com/default.asp?do=showone&id=96714&macid=0]spear [1d8+2] = 6+2 = 8
Belial roars and attacks, his normal 'surfer dude' banter lost under a layer of pissed-off.
Expect Nothing, Appreciate Everything.
Re: CHAPTER 3a: The Thorax Scavengers
Oor-Zak twitches.
Re: CHAPTER 3a: The Thorax Scavengers
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
- GreyWolfVT
- Wants a special title like Scott
- Posts: 32929
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: CHAPTER 3a: The Thorax Scavengers
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 3a: The Thorax Scavengers
...
The Gam'A Zone, Day 31, Night
Combat, Round 7
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 9, [1d10] = 7, [1d10] = 8, [1d10] = 3
T.S. initiative = [1d10] = 3, [1d10] = 10
[10] Blixx swings at Thorax #2 [AC14], but the insect ducks and avoids the wrench.
---
[10] Thorax #10 (Javelins) sends another missile down on Oor-zak [AC9], nicking the stunned mutant for 1 point of damage.
Thorax, Javelin = [1d20+6] = 17+6 = 23, [1d6] = 1 dmg.
[9] Thorax #1 (Whip) selects his next target, 1 = Blixx, 2 = Frank. He strikes Blixx with the electric whip!
Random target = [1d2] = 1
Thorax, E. Whip = [1d20+8] = 7+8 = 15
Blixx must save vs. stun! He fails and is now stunned and prone!
Blixx, save vs. Stun = [1d20] = 9
---
[8] Bruze heeds the words of Frank and takes to the sky, clear of the battlefield.
Bruze Initiative = [1d10+1] = 7+1 = 8
---
[8] Thorax #3 (S. Sword) moves against Luke [AC15], stabbing the cool mutant for 4 points of damage.
Thorax, S. Sword = [1d20+6] = 16+6 = 22, [1d6] = 4 dmg.
---
[7] Luke mashes into Thorax #2 [AC14] with his clawed hands, clasping the insect for 6 points of damage!
[7] Belial thrusts at Thorax #6 [AC14], scoring a solid strike for 8 points of damage!
---
[7] Thorax #2 (Mace) clubs at the prone Blixx [AC10], taking full advantage of the stunned moth-man for 6 points of damage!
Thorax, Mace = [1d20+6] = 4+6 = 10, [1d8] = 6 dmg.
---
[3] Frank brings his longsword down upon Thorax #2 [AC14] for 7 points of damage, slicing the insect in half and avenging the hit against the stunned
moth-man!
[3] Bart strikes at Thorax #1 [AC15], but misses the whip-wielding insect.
---
[3] Thorax #9 (Javelins) sends a javelin down into stunned Jack [AC12], nicking the once great lawman for 1 point of damage.
Thorax, Javelin = [1d20+6] = 17+6 = 23, [1d6] = 1 dmg.
[3] Thorax #6 (Arm Spikes) swings back at Belial [AC12], retaliating for 3 points of damage.
Thorax, Arm Spikes = [1d20+6] = 7+6 = 13, [1d8] = 3 dmg.
---
[0] Oor-zak remains stunned and in the prone position.
[0] Jack is stunned, lying on his side in the prone position.
End of Round 7
Bruze = 20 hp
Belail = 27 hp
Jack = 46 hp (Stunned)
Frank = 62 hp
Bart = 26 hp
Blixx = 18 hp (Stunned)
Luke = 46 hp
Oor-zak = 50 hp (Stunned)
---
Thorax #2, 4, 5, 7 & 8 are dead.
Thorax #1, 3 & 6 have taken damage.
Thorax #9 & 10 have not been hit.
Initiative and action for Round 8
Oor-zak, Jack and Blixx are stunned and cannot have an initiative.
...
The Gam'A Zone, Day 31, Night
Combat, Round 7
Battle Map:
Scavenger Initiative:
T.S. initiative = [1d10] = 9, [1d10] = 7, [1d10] = 8, [1d10] = 3
T.S. initiative = [1d10] = 3, [1d10] = 10
[10] Blixx swings at Thorax #2 [AC14], but the insect ducks and avoids the wrench.
---
[10] Thorax #10 (Javelins) sends another missile down on Oor-zak [AC9], nicking the stunned mutant for 1 point of damage.
Thorax, Javelin = [1d20+6] = 17+6 = 23, [1d6] = 1 dmg.
[9] Thorax #1 (Whip) selects his next target, 1 = Blixx, 2 = Frank. He strikes Blixx with the electric whip!
Random target = [1d2] = 1
Thorax, E. Whip = [1d20+8] = 7+8 = 15
Blixx must save vs. stun! He fails and is now stunned and prone!
Blixx, save vs. Stun = [1d20] = 9
---
[8] Bruze heeds the words of Frank and takes to the sky, clear of the battlefield.
Bruze Initiative = [1d10+1] = 7+1 = 8
---
[8] Thorax #3 (S. Sword) moves against Luke [AC15], stabbing the cool mutant for 4 points of damage.
Thorax, S. Sword = [1d20+6] = 16+6 = 22, [1d6] = 4 dmg.
---
[7] Luke mashes into Thorax #2 [AC14] with his clawed hands, clasping the insect for 6 points of damage!
[7] Belial thrusts at Thorax #6 [AC14], scoring a solid strike for 8 points of damage!
---
[7] Thorax #2 (Mace) clubs at the prone Blixx [AC10], taking full advantage of the stunned moth-man for 6 points of damage!
Thorax, Mace = [1d20+6] = 4+6 = 10, [1d8] = 6 dmg.
---
[3] Frank brings his longsword down upon Thorax #2 [AC14] for 7 points of damage, slicing the insect in half and avenging the hit against the stunned
moth-man!
[3] Bart strikes at Thorax #1 [AC15], but misses the whip-wielding insect.
---
[3] Thorax #9 (Javelins) sends a javelin down into stunned Jack [AC12], nicking the once great lawman for 1 point of damage.
Thorax, Javelin = [1d20+6] = 17+6 = 23, [1d6] = 1 dmg.
[3] Thorax #6 (Arm Spikes) swings back at Belial [AC12], retaliating for 3 points of damage.
Thorax, Arm Spikes = [1d20+6] = 7+6 = 13, [1d8] = 3 dmg.
---
[0] Oor-zak remains stunned and in the prone position.
[0] Jack is stunned, lying on his side in the prone position.
End of Round 7
Bruze = 20 hp
Belail = 27 hp
Jack = 46 hp (Stunned)
Frank = 62 hp
Bart = 26 hp
Blixx = 18 hp (Stunned)
Luke = 46 hp
Oor-zak = 50 hp (Stunned)
---
Thorax #2, 4, 5, 7 & 8 are dead.
Thorax #1, 3 & 6 have taken damage.
Thorax #9 & 10 have not been hit.
Initiative and action for Round 8
Oor-zak, Jack and Blixx are stunned and cannot have an initiative.
...