CHAPTER 3: Across the Gam’A Zone

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Broggrim
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Re: CHAPTER 3: Across the Gam’A Zone

#261 Post by Broggrim »

Bart, MH

Any chance Belial is with in 50ft, Bart has a 50ft hemp rope, we could tie to some one to retrieve Belial and the rest pulls them back?
Or Bart could use his rope skill and lasso Belial?

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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#262 Post by Norjax »

...

The Gam'A Zone, Day 30, Night

Combat, Round 3

Broggrim wrote:Bart, MH
Any chance Belial is with in 50ft, Bart has a 50ft hemp rope, we could tie to some one to retrieve Belial and the rest pulls them back?
Or Bart could use his rope skill and lasso Belial?

Yes, he is within 50ft. You may gather your rope and try to lasso him the next round.

Belial drops from the sky, hitting the ground with a thud and lies motionless. Seeing this, Blixx aggressively enters the swarm hoping to use his vampiric field and kill the insects.


As Blixx drains the life force from the bees, 11 of the bees fall to the ground and the remaining 18 attack. 7 hit the moth-man (AC 14) for 19 points of damage, but this damage is absorbed by his vampiric drain of the dead bees.

Blixx must save vs. poison


Ghar swings his polearm at the remaining bees, but cannot connect with the fast flying insects.

Frank hold his aim for this round and will fire the next round for a +1 bonus to hit.

The others remain safe inside the smoke circle.

End of Round 3

Bruze = 32 hp
Belial = 31 hp


All others are at maximum

Actions for Round 4?


...

max_vale
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Re: CHAPTER 3: Across the Gam’A Zone

#263 Post by max_vale »

Frank Rock; veteran Human


Frank snarls in anger upon seeing poor Belial fall heavily to the ground and taking aim at one of the giant insects; he releases an arrow. Seeing a host of the insects fall to Blixx's attack; Frank cheers loudly as he pulls another arrow and takes aim yet again....



Attack: 1d20+1 (rolled at the Brock Jones Dice roller site as I can't access the dice roller on this site): 1d20 = 19 +1 equals: 20
Damage: 1d8 (again, rolled at the Brock Jones Dice roller site): 1d8 = 6

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Re: CHAPTER 3: Across the Gam’A Zone

#264 Post by Mimdalf »

Blixx


Blixx flies about shaking bees off of him and tries to continue moving through the swarm using his dark power.

[1d20] = 10 Vs Poison

Initiative [1d10+1] = 8+1 = 9
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

Namárië

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Re: CHAPTER 3: Across the Gam’A Zone

#265 Post by GreyWolfVT »

Jack starts counting his ammo... "Don't know how much help I can be I'll be out of ammo for my ranged weapons soon enough."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#266 Post by Inferno »

Bruze Whane, mutant bat:

Helpless in the eye of the smoke cyclone, surrounded by the swarm, Bruze desperately looks for a way to be useful. If Bart can lasso Belial or Blixx, then Bruze will help pull the rope to drag them to safety.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#267 Post by Norjax »

...

The Gam'A Zone, Day 30, Night

Combat, Round 3, addendum

Blixx drops from the sky, hitting the ground with a thud and lies motionless near Belial.


...

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Re: CHAPTER 3: Across the Gam’A Zone

#268 Post by Inferno »

Did these guys fall from a height that would kill a man?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 3: Across the Gam’A Zone

#269 Post by Dogma »

How much does Belial weigh? If he's within 50' and weighs less than 130 lbs Oor-Zak can use his telekinesis to move him back to the circle.

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Re: CHAPTER 3: Across the Gam’A Zone

#270 Post by Norjax »

...

Inferno wrote:Did these guys fall from a height that would kill a man?

You don't believe so, 10-20 feet.

Dogma wrote:How much does Belial weigh? If he's within 50' and weighs less than 130 lbs Oor-Zak can use his telekinesis to move him back to the circle.

Per wiki, the largest baboon species males max out at 110lbs. (most at 82lbs.) Belial has wings, which are added weight, along with his leather armor and worn gear. I will say he's somewhere around the 130 pound max for your telekinesis and under 50 ft. You are not, however, able to lift him completely off the ground and will have to drag him across the ground to your position (like a magnet).


...
Last edited by Norjax on Thu Jul 28, 2016 11:18 pm, edited 1 time in total.

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Re: CHAPTER 3: Across the Gam’A Zone

#271 Post by Broggrim »

Bart, MH

Bart gather his rope ties a lasso, and attempts to lasso his friend clicking.
"Buzz off!" he swears at the bees.

Not sure what to roll?

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Re: CHAPTER 3: Across the Gam’A Zone

#272 Post by Norjax »

...
Broggrim wrote:Bart, MH

Bart gather his rope ties a lasso, and attempts to lasso his friend clicking.
"Buzz off!" he swears at the bees.

Not sure what to roll?
Rope use is a Dexterity Skill, roll 1d20+3.
You have to beat a Difficulty Class of "Hard" (20 or above on your roll) to successfully lasso him. You may try once/round.

EDIT: With Oor-zak's telekinetic assistance, the attempt is automatic.


...
Last edited by Norjax on Fri Jul 29, 2016 1:12 pm, edited 1 time in total.

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Re: CHAPTER 3: Across the Gam’A Zone

#273 Post by Dogma »

oh! Can I use telekinesis to assist Bart with the lasso?

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Re: CHAPTER 3: Across the Gam’A Zone

#274 Post by Norjax »

...
Dogma wrote:oh! Can I use telekinesis to assist Bart with the lasso?
You could move the rope and guarantee the loop will lasso Belial.

...

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Re: CHAPTER 3: Across the Gam’A Zone

#275 Post by Dogma »

"Wait Bart-man. Oor-Zak help get rope on Belial. Throw rope. Oor-Zak make rope land on monkey-man. "

Oor-zak will also lift Belial up with his telekinesis to make it easier to pull him back.

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Re: CHAPTER 3: Across the Gam’A Zone

#276 Post by Inferno »

Bruze Whane, mutant bat:

The churchgoing chiropteran is surprised and astonished by the god-like super powers of the psionic simian!

"Grohdd?" he whispered to himself in astonishment. "Out, walking among men, disguised as a mere mortal?"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 3: Across the Gam’A Zone

#277 Post by Norjax »

...

The Gam'A Zone, Day 30, Night

Combat, Round 4

Working together, Bart ties a lasso in his rope and Oor-zak telekinetically moves the rope-ring over to Belial. Oor-zak lifts the mutant baboon into the air and positions him into the loop. Bart then draws the lasso snug and, with assistance, pulls Belial inside the smoke ring through a gap in the fires.

These are Bart’s and Oor-zak’s actions for Round 4. Others may take an action.


...

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Re: CHAPTER 3: Across the Gam’A Zone

#278 Post by GreyWolfVT »

Jack will do what he can to help rescue Belial or aid the others.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 3: Across the Gam’A Zone

#279 Post by Inferno »

Bruze Whane, mutant bat:

The hairy, holy healer will apply first aid to Belial and Blixx once they are dragged to safety.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 3: Across the Gam’A Zone

#280 Post by Grognardsw »

"Damn bugs," grunts Luke, stuck in the smoke with limited ammo.

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