CHAPTER 3: Across the Gam’A Zone
Re: CHAPTER 3: Across the Gam’A Zone
Bart, MH
Any chance Belial is with in 50ft, Bart has a 50ft hemp rope, we could tie to some one to retrieve Belial and the rest pulls them back?
Or Bart could use his rope skill and lasso Belial?
Any chance Belial is with in 50ft, Bart has a 50ft hemp rope, we could tie to some one to retrieve Belial and the rest pulls them back?
Or Bart could use his rope skill and lasso Belial?
Re: CHAPTER 3: Across the Gam’A Zone
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The Gam'A Zone, Day 30, Night
Combat, Round 3
Yes, he is within 50ft. You may gather your rope and try to lasso him the next round.
Belial drops from the sky, hitting the ground with a thud and lies motionless. Seeing this, Blixx aggressively enters the swarm hoping to use his vampiric field and kill the insects.
As Blixx drains the life force from the bees, 11 of the bees fall to the ground and the remaining 18 attack. 7 hit the moth-man (AC 14) for 19 points of damage, but this damage is absorbed by his vampiric drain of the dead bees.
Blixx must save vs. poison
Ghar swings his polearm at the remaining bees, but cannot connect with the fast flying insects.
Frank hold his aim for this round and will fire the next round for a +1 bonus to hit.
The others remain safe inside the smoke circle.
End of Round 3
Bruze = 32 hp
Belial = 31 hp
All others are at maximum
Actions for Round 4?
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The Gam'A Zone, Day 30, Night
Combat, Round 3
Broggrim wrote:Bart, MH
Any chance Belial is with in 50ft, Bart has a 50ft hemp rope, we could tie to some one to retrieve Belial and the rest pulls them back?
Or Bart could use his rope skill and lasso Belial?
Yes, he is within 50ft. You may gather your rope and try to lasso him the next round.
Belial drops from the sky, hitting the ground with a thud and lies motionless. Seeing this, Blixx aggressively enters the swarm hoping to use his vampiric field and kill the insects.
As Blixx drains the life force from the bees, 11 of the bees fall to the ground and the remaining 18 attack. 7 hit the moth-man (AC 14) for 19 points of damage, but this damage is absorbed by his vampiric drain of the dead bees.
Blixx must save vs. poison
Ghar swings his polearm at the remaining bees, but cannot connect with the fast flying insects.
Frank hold his aim for this round and will fire the next round for a +1 bonus to hit.
The others remain safe inside the smoke circle.
End of Round 3
Bruze = 32 hp
Belial = 31 hp
All others are at maximum
Actions for Round 4?
...
Re: CHAPTER 3: Across the Gam’A Zone
Frank Rock; veteran Human
Frank snarls in anger upon seeing poor Belial fall heavily to the ground and taking aim at one of the giant insects; he releases an arrow. Seeing a host of the insects fall to Blixx's attack; Frank cheers loudly as he pulls another arrow and takes aim yet again....
Attack: 1d20+1 (rolled at the Brock Jones Dice roller site as I can't access the dice roller on this site): 1d20 = 19 +1 equals: 20
Damage: 1d8 (again, rolled at the Brock Jones Dice roller site): 1d8 = 6
Frank snarls in anger upon seeing poor Belial fall heavily to the ground and taking aim at one of the giant insects; he releases an arrow. Seeing a host of the insects fall to Blixx's attack; Frank cheers loudly as he pulls another arrow and takes aim yet again....
Attack: 1d20+1 (rolled at the Brock Jones Dice roller site as I can't access the dice roller on this site): 1d20 = 19 +1 equals: 20
Damage: 1d8 (again, rolled at the Brock Jones Dice roller site): 1d8 = 6
Re: CHAPTER 3: Across the Gam’A Zone
Blixx
Blixx flies about shaking bees off of him and tries to continue moving through the swarm using his dark power.
[1d20] = 10 Vs Poison
Initiative [1d10+1] = 8+1 = 9
Blixx flies about shaking bees off of him and tries to continue moving through the swarm using his dark power.
[1d20] = 10 Vs Poison
Initiative [1d10+1] = 8+1 = 9
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
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Re: CHAPTER 3: Across the Gam’A Zone
Jack starts counting his ammo... "Don't know how much help I can be I'll be out of ammo for my ranged weapons soon enough."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 3: Across the Gam’A Zone
Bruze Whane, mutant bat:
Helpless in the eye of the smoke cyclone, surrounded by the swarm, Bruze desperately looks for a way to be useful. If Bart can lasso Belial or Blixx, then Bruze will help pull the rope to drag them to safety.
Helpless in the eye of the smoke cyclone, surrounded by the swarm, Bruze desperately looks for a way to be useful. If Bart can lasso Belial or Blixx, then Bruze will help pull the rope to drag them to safety.
Re: CHAPTER 3: Across the Gam’A Zone
...
The Gam'A Zone, Day 30, Night
Combat, Round 3, addendum
Blixx drops from the sky, hitting the ground with a thud and lies motionless near Belial.
...
The Gam'A Zone, Day 30, Night
Combat, Round 3, addendum
Blixx drops from the sky, hitting the ground with a thud and lies motionless near Belial.
...
Re: CHAPTER 3: Across the Gam’A Zone
How much does Belial weigh? If he's within 50' and weighs less than 130 lbs Oor-Zak can use his telekinesis to move him back to the circle.
Re: CHAPTER 3: Across the Gam’A Zone
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You don't believe so, 10-20 feet.
Per wiki, the largest baboon species males max out at 110lbs. (most at 82lbs.) Belial has wings, which are added weight, along with his leather armor and worn gear. I will say he's somewhere around the 130 pound max for your telekinesis and under 50 ft. You are not, however, able to lift him completely off the ground and will have to drag him across the ground to your position (like a magnet).
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Inferno wrote:Did these guys fall from a height that would kill a man?
You don't believe so, 10-20 feet.
Dogma wrote:How much does Belial weigh? If he's within 50' and weighs less than 130 lbs Oor-Zak can use his telekinesis to move him back to the circle.
Per wiki, the largest baboon species males max out at 110lbs. (most at 82lbs.) Belial has wings, which are added weight, along with his leather armor and worn gear. I will say he's somewhere around the 130 pound max for your telekinesis and under 50 ft. You are not, however, able to lift him completely off the ground and will have to drag him across the ground to your position (like a magnet).
...
Last edited by Norjax on Thu Jul 28, 2016 11:18 pm, edited 1 time in total.
Re: CHAPTER 3: Across the Gam’A Zone
Bart, MH
Bart gather his rope ties a lasso, and attempts to lasso his friend clicking.
"Buzz off!" he swears at the bees.
Not sure what to roll?
Bart gather his rope ties a lasso, and attempts to lasso his friend clicking.
"Buzz off!" he swears at the bees.
Not sure what to roll?
Re: CHAPTER 3: Across the Gam’A Zone
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You have to beat a Difficulty Class of "Hard" (20 or above on your roll) to successfully lasso him. You may try once/round.
EDIT: With Oor-zak's telekinetic assistance, the attempt is automatic.
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Rope use is a Dexterity Skill, roll 1d20+3.Broggrim wrote:Bart, MH
Bart gather his rope ties a lasso, and attempts to lasso his friend clicking.
"Buzz off!" he swears at the bees.
Not sure what to roll?
You have to beat a Difficulty Class of "Hard" (20 or above on your roll) to successfully lasso him. You may try once/round.
EDIT: With Oor-zak's telekinetic assistance, the attempt is automatic.
...
Last edited by Norjax on Fri Jul 29, 2016 1:12 pm, edited 1 time in total.
Re: CHAPTER 3: Across the Gam’A Zone
oh! Can I use telekinesis to assist Bart with the lasso?
Re: CHAPTER 3: Across the Gam’A Zone
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...
You could move the rope and guarantee the loop will lasso Belial.Dogma wrote:oh! Can I use telekinesis to assist Bart with the lasso?
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Re: CHAPTER 3: Across the Gam’A Zone
"Wait Bart-man. Oor-Zak help get rope on Belial. Throw rope. Oor-Zak make rope land on monkey-man. "
Oor-zak will also lift Belial up with his telekinesis to make it easier to pull him back.
Oor-zak will also lift Belial up with his telekinesis to make it easier to pull him back.
Re: CHAPTER 3: Across the Gam’A Zone
Bruze Whane, mutant bat:
The churchgoing chiropteran is surprised and astonished by the god-like super powers of the psionic simian!
"Grohdd?" he whispered to himself in astonishment. "Out, walking among men, disguised as a mere mortal?"
The churchgoing chiropteran is surprised and astonished by the god-like super powers of the psionic simian!
"Grohdd?" he whispered to himself in astonishment. "Out, walking among men, disguised as a mere mortal?"
Re: CHAPTER 3: Across the Gam’A Zone
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The Gam'A Zone, Day 30, Night
Combat, Round 4
Working together, Bart ties a lasso in his rope and Oor-zak telekinetically moves the rope-ring over to Belial. Oor-zak lifts the mutant baboon into the air and positions him into the loop. Bart then draws the lasso snug and, with assistance, pulls Belial inside the smoke ring through a gap in the fires.
These are Bart’s and Oor-zak’s actions for Round 4. Others may take an action.
...
The Gam'A Zone, Day 30, Night
Combat, Round 4
Working together, Bart ties a lasso in his rope and Oor-zak telekinetically moves the rope-ring over to Belial. Oor-zak lifts the mutant baboon into the air and positions him into the loop. Bart then draws the lasso snug and, with assistance, pulls Belial inside the smoke ring through a gap in the fires.
These are Bart’s and Oor-zak’s actions for Round 4. Others may take an action.
...
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Re: CHAPTER 3: Across the Gam’A Zone
Jack will do what he can to help rescue Belial or aid the others.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 3: Across the Gam’A Zone
Bruze Whane, mutant bat:
The hairy, holy healer will apply first aid to Belial and Blixx once they are dragged to safety.
The hairy, holy healer will apply first aid to Belial and Blixx once they are dragged to safety.
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Re: CHAPTER 3: Across the Gam’A Zone
"Damn bugs," grunts Luke, stuck in the smoke with limited ammo.