CHAPTER 3: Across the Gam’A Zone

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GreyWolfVT
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Re: CHAPTER 3: Across the Gam’A Zone

#221 Post by GreyWolfVT »

Jack will attempt to help start a smoky fire.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#222 Post by Norjax »

...

The Gam'A Zone, Day 30, Night

You have chosen to make a stand against the bees. The drot swyne have been cut loose and the cart stripped of any burnable materials. Several of you collect what burnable foliage is around and begin to build a fire against the impending swarm. Others stand fast and prepare to attack when the bees get within range.

1. Are you going to demolish the cart for fuel?
2. Are you building one fire or several?
3. What is the shape of the fire(s)? Line, pile, circle, arc, other?


...

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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#223 Post by Inferno »

1. I vote yes.
3. I vote a circle around us.

Yikes!
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The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 3: Across the Gam’A Zone

#224 Post by GreyWolfVT »

Inferno wrote:
1. I vote yes.
3. I vote a circle around us.

Yikes!
I second that.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 3: Across the Gam’A Zone

#225 Post by Grognardsw »

Cthul Hand Luke, mutant

Luke moves to the fire, hoping the smoke will save them, as he takes aim with his rifle. When they get within range he'll fire.
Assuming the missile attacks will go first given distance and bees are melee.

Rifle [1d20+3] = 6+3 = 9, damage [1d12] = 8

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Re: CHAPTER 3: Across the Gam’A Zone

#226 Post by Urson »

Belial is still in the air. He suddenly yells, Awesome! and flies directly at the swarm.

His plan is this: Get close to the swarm. Yell and flail to get their attention. Fly within easy ranged-weapon distance of the team. Fly in circles, hopefully leading the swarm to chase him- within range of the others, so they can pick off the bees.
Expect Nothing, Appreciate Everything.

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Re: CHAPTER 3: Across the Gam’A Zone

#227 Post by max_vale »

Frank Rock; veteran Human


Frank will help to set up the fires in a circular pattern and then move to take out his Bow and arrows; not wanting to waste valuable ammunition for this Rifle on these bees....

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Re: CHAPTER 3: Across the Gam’A Zone

#228 Post by Broggrim »

Bart, MH

I vote circle but with two gaps. How's the wind? If the flyers can evaded the bees i think Urson might be on to something.

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Re: CHAPTER 3: Across the Gam’A Zone

#229 Post by Norjax »

...
Broggrim wrote:Bart, MH

I vote circle but with two gaps. How's the wind? If the flyers can evaded the bees i think Urson might be on to something.
Wind is nominal; no effect on actions.

...

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Re: CHAPTER 3: Across the Gam’A Zone

#230 Post by Dogma »

Norjax wrote:...
Broggrim wrote:Bart, MH

I vote circle but with two gaps. How's the wind? If the flyers can evaded the bees i think Urson might be on to something.
Wind is nominal; no effect on actions.

...
damn! I was hoping a low altitude funnel gunnel would blow Oor-zak's spear into a bee. I've seen it at the airport a hundred times.

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Re: CHAPTER 3: Across the Gam’A Zone

#231 Post by Inferno »

Bruze Whane, mutant bat:

Knowing he can't outfly the minions of Hhaanq-Pimm, and forbidden by the One True Church to use missile weapons, Bruze stands in the eye of the smoke storm, ready to savagely slash any bees that make it through the wall of fire.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 3: Across the Gam’A Zone

#232 Post by Norjax »

...

The Gam'A Zone, Day 30, Night

Combat, Round 1

With great haste, you break-down the cart and gather the pieces for fire wood. Adding the collected burning foliage and available oil, you create several piles and make a circle large enough for everyone to stand inside. The piles easily ignite, creating plumes of dense smoke with a somewhat pungent odor. The bee swarm circles the fire ring, staying around 20 feet from the edges of the smoke plumes. Missiles fire from Bart, Oor-zak & Luke all miss the mark, while the others wait their turn.

The fires and smoke are keeping the bees at bay for Round 1. Any others who wish to fire missile weapons may do so for this round. The bees will not come into melee range, so those wishing for melee (in flight) will have to move and engage.

Actions?


...

sirravd

Re: CHAPTER 3: Across the Gam’A Zone

#233 Post by sirravd »

Ghar moves to engage the bees with his polearm!

[1d20+1] = 16+1 = 17
[1d10+1] = 1+1 = 2

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Re: CHAPTER 3: Across the Gam’A Zone

#234 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: CHAPTER 3: Across the Gam’A Zone

#235 Post by Mimdalf »

Blixx

After helping with the fires Blixx soaks a bandana over his nose and mouth and waits for the bees inside the ring wrench at the ready :)

Initiative [1d10+1] = 3+1 = 4

To Hit [1d20] = 16

Wrench Mace[1d6] = 5

in case they come thru the smoke veil
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Re: CHAPTER 3: Across the Gam’A Zone

#236 Post by Dogma »

Eyes stinging from the smoke, Oor-Zak throws another spear at the circling bees, only to watch it veer off target.

spear (thrown) to hit: [1d20] = 5, damage [1d8+2] = 4+2 = 6

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Re: CHAPTER 3: Across the Gam’A Zone

#237 Post by max_vale »

Frank Rock; veteran Human


Frank sees that the bees are likely to remain out of range and with a shrug, he'll sheath his longsword and pull out his Bow, nock an arrow and line up a shot as he doesn't want to waste precious rifle ammunition....


OOC: If aiming for a round improves Frank's chances of scoring a hit, he'll wait a round and then fire an arrow....and repeat if the bee swarm doesn't move closer.

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Re: CHAPTER 3: Across the Gam’A Zone

#238 Post by Inferno »

Bruze Whane, mutant bat:

Bruze stands in the center of the smoke barricade, ready to carve up any bees that make it through their defenses and threaten the group.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: CHAPTER 3: Across the Gam’A Zone

#239 Post by Norjax »

...

The Gam'A Zone, Day 30, Night

Combat, Round 1, continued

Ghar moves to engage the swarm, extending his polearm with maximum effort and striking one of the bees for 2 points of damage. The bee is knocked out of the swarm, but returns to circling the smoke.

Jack fires his crossbow, but shoots wide and misses.

Blixx, Frank and Bruze delay their attacks and wait for a better opportunity.

max_vale wrote:OOC:If aiming for a round improves Frank's chances of scoring a hit, he'll wait a round and then fire an arrow....and repeat if the bee swarm doesn't move closer.

I will say that aiming for a round will allot a +1 to hit for the next round.

The smoke from the fires appears to be working, because the bees are keeping their distance. A quick review determines that you have enough fuel to keep the fires burning for about an hour (60 combat rounds).

Actions for Round 2?

Oor-zak has declared his action for round 2 & Frank indicated he will fire his arrow in round 2.


...

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Re: CHAPTER 3: Across the Gam’A Zone

#240 Post by Grognardsw »

Luke, mutant

Concerned about his limited ammo, Luke holds off firing again for the moment.

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