Chapter 15 - To the Liberated City of Strod...and Below

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#161 Post by CAI4 »

Chet has his spetum ready, but not holding it in a threatening way. He tries to maintain a non-threatening voice as he asks "Who are you, and what happened here?"

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#162 Post by AleBelly »

tkrexx wrote:Hyde buffaloes past Chet, sword and shield to bear. Who you be, hah? He bellows, ready at a moment to begin cleaving.
Zhym wrote:Angus puts a hand on Ilfrien's sword, but does not draw—yet. "Got a mite bit of trouble down here we aim to settle," he says. "Who are y'all? I reckon you and the orcs ain't the best of pals, judging by all these skulls?"
Based on the posts, I'm going to assume that Galan and Figgis tried to creep in unnoticed. Let me know if this isn't the case. DM rolls dice.

"We have no friends down here" replies the apparent spokesperson of this abhorrent quartet as his eyes track Galan entering the room. He turns to his left, and speaks in what can scarcely be recognized as a language before addressing the party again. "But you can help us" he says with a nasty grin.

With that, the evil-looking creature to his left begins moving his arms in the way that spellcasters often do.

In front, armed with the jagged swords, are the two other creatures. They smile evilly at Chet and Hyde as they move their swords slightly to and fro. They seem to welcome, and hope for, an attack.

Actions?

Here's an updated map (finally, a practical use of Power Point). Yes, that's a closed door in the southwest corner. There door to the north, which was kicked in, remains fully open:

121517.png
121517.png (1.67 MiB) Viewed 327 times
And a blow-up of the room to show current positions. Sw1 and Sw2 are the two sword-bearing creatures, talker and caster? should be self-explanatory. Thank you all for having character names that begin with exclusive letters![/ooc]
121517diag.png
121517diag.png (1.17 MiB) Viewed 327 times
Date: 25 Culling, Year 44
Time: 10:07
Conditions: 44F, damp
Known Spells in Effect: None
Light bearers: Yenny's light
Intended Direction of Travel: --
Injury Status: Galan lightly wounded

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#163 Post by Zhym »

"Nice chat," quips Angus. He grabs Bloody Useless with his left hand and his last magic arrow with his right, slotting one into the other in a single fluid motion to fire quickly at the spell caster.

Short bow, +2 arrow (THAC0 17): TH: [1d20+2] = 12+2 = 14, Dmg: [1d6+2] = 1+2 = 3, Crit: [1d100] = 9
Short bow (THAC0 17): TH: [1d20] = 13, Dmg: [1d6] = 3, Crit: [1d100] = 30

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#164 Post by AleBelly »

Zhym wrote:"Nice chat," quips Angus. He grabs Bloody Useless with his left hand and his last magic arrow with his right, slotting one into the other in a single fluid motion to fire quickly at the spell caster.

Short bow, +2 arrow (THAC0 17): TH: [1d20+2] = 12+2 = 14, Dmg: [1d6+2] = 1+2 = 3, Crit: [1d100] = 9
Short bow (THAC0 17): TH: [1d20] = 13, Dmg: [1d6] = 3, Crit: [1d100] = 30
Since Angus wasn't holding the bow to start, please give me an initiative for his first missile fire. Thanks!

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#165 Post by enn.in.me »

Seeing things on a downhill slide, Yenny blesses the party.

Initiative [1d6] = 2

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#166 Post by Zhym »



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Re: Chapter 15 - To the Liberated City of Strod...and Below

#168 Post by CAI4 »

Chet says "Y'all look like trouble!" and rushes at Sw1 with his spetum.

Initiative [1d6] = 3
To hit [1d20-1] = 20-1 = 19
Crit [1d100] = 23
Damage [1d10+2] = 8+2 = 10 [1d6+3] = 6+3 = 9
Last edited by CAI4 on Sat Dec 16, 2017 10:25 pm, edited 2 times in total.

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#169 Post by Tamerlaine »

Cursing himself for a fool, Figgis quickly backs up into the NE corner and deftly lets fly with two daggers at SW2

Initiative: [1d6+3] = 5+3 = 8 That's a 6 with House Rules.

Dagger Thrown: [1d20+3] = 10+3 = 13 Dam: [1d4] = 3 Crit: [1d100] = 87

Dagger Thrown: [1d20+3] = 20+3 = 23 Dam: [1d4] = 1 Crit: [1d100] = 96

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#170 Post by tkrexx »

AAAAAAAAA!!! Already on edge, Hyde will have no part of being victimized by these nasty beings, whatever they are. He charges SW2. If his mighty swing somehow does not slay the creature, his roar will certainly deafen it.

Init: [1d6+1] = 4+1 = 5

To hit: [1d20+3] = 17+3 = 20

Dmg: [1d8+6] = 5+6 = 11

Crit: [1d100] = 41

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#171 Post by AleBelly »

Oops, used the wrong damage roll for Chet. Edited the post above.

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#172 Post by onlyme »

Dandelion charges in after the rest and skewers the lonliest baddie.

Trident [1d20+3] = 20+3 = 23; dam S-M [1d6+6] = 3+6 = 9; crit [1d100] = 57; init [1d6] = 4



edited to clean up link syntax.
Last edited by onlyme on Mon Dec 18, 2017 8:39 pm, edited 1 time in total.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: Chapter 15 - To the Liberated City of Strod...and Below

#173 Post by AleBelly »

Some great rolls this round so far!

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#174 Post by AleBelly »

Sensing hostile actions, Angus draws his bow and fires at the scaly, man-like creature waving his fingers. The magical arrow, last in the quiver, whizzes through the air and penetrates the thick skin of its target's right arm. It hisses in anger, but doesn't appear to be too badly wounded by the missile. Its angry gaze turns to Angus.

Figgis appears from the shadows, eyes bearing down on his nearest foe. With a nearly imperceptible movement, he flips a dagger that bounces harmlessly off the scales of his target. The dwarf begins to retreat.

"STOP!!!" yells the putative leader of the quartet. "You are worth more to us alive than dead!!!"

But his shouts go unheeded.

Chet, not to be denied a place in the battle, charges. But his enemy is waiting with a swing of its two-handed sword. Its serrated blade cuts open the monk's chest!

Creature attack Chet [1d20] = 12, [1d100] = 49, [1d10] = 9

Chet responds with fury to his pain and the demonic laughter of his opponent. The monk drives his spetum deep into its chest. The laughter turns to a shriek of rage as thick blood pours from three wounds. It's moderately wounded and will fight on.

Hyde charges next. His enemy is also waiting, driving the tip of its blade between Hyde's armor. Its strike is not as true, though it does draw blood from the half-orc.

Creature attack Hyde [1d20] = 17, [1d100] = 74, [1d10] = 4

Hyde responds much more effectively. With his prodigious strength, he opens a wound from shoulder to waist in his foe, repaying him nearly three-fold.

Yenny roots around in her pockets for a vial of holy water, and begins her prayers to Veles. Dandelion charges towards the talkative baldie. Not to be outdone by Hyde, she puts on her own display of strength, opening three jagged wounds in her foe with her trident. These creatures are incredibly agile, but our heroes are up to the task. Fire in its eyes, it pounces at Dandelion with its two black, razor-sharp claws. With grace rivaling that of the finest ballerina, she avoids the first. The second rakes across her face ever so slightly, just enough to draw blood.

Creature attack Dandelion [1d20] = 1, [1d20] = 18, [1d100] = 38, [1d100] = 33

Damage to Dandelion [1d6+1] = 1+1 = 2

The warrior princess hardly feels a thing.

Kablamicus, either in confusion or in a ruse to avoid danger, inquires as to what exactly is going on. He hangs back in the hallway with his owl.

Galan takes a few steps towards the creature with an arrow in its left arm and unleashes a spray of color in its direction!

[1d100] = 73

Eyes trained on Angus, it hardly takes notice.

Angus unleashes another arrow, but his target deftly dodges it. Figgis, not wanting to throw into melee, flings another dagger at the caster. It hits, cause a slight scratch in its arm before clattering to the ground.

Yenny continues to chant, though many of her party - already engaged in melee - will not receive the benefit of his favor.

Rulings:
Had to move this along. Galan usually casts Color Spray, so I made that move on his behalf.
Figgis, you are free to throw into melee but unless a player expressly states that his PC does so, I find another target.
See injury chart for PC's estimate of the state of their enemies.
Chet, Hyde, and Dandelion are locked into individual melee right now, each one color coded with opponent.
Yenny will finish her Bless spell in the 4th segment of the upcoming round if she continues to cast it.
Battle map:
121917.png
121917.png (468.33 KiB) Viewed 232 times
Date: 25 Culling, Year 44
Time: 10:08
Conditions: 44F, damp
Known Spells in Effect: Yenny casting Bless
Light bearers: Yenny's light
Intended Direction of Travel: --
Injury Status: Galan lightly wounded, Chet moderately wounded, Hyde lightly wounded, Dandelion slightly wounded
Sw1 moderately wounded, Sw2 moderately wounded, Talker lightly wounded, Caster lightly wounded (the party estimates)

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#175 Post by onlyme »

Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: Chapter 15 - To the Liberated City of Strod...and Below

#176 Post by enn.in.me »

Yenny will finish her Bless spell in the 4th segment of the upcoming round if she continues to cast it.
Assuming she loses it in any case, she continues to cast. Perhaps there will be somebody still out of melee...

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#177 Post by AleBelly »

onlyme wrote:Dandelion attempts to further tenderize the talker.
Trident [1d20+3] = 12+3 = 15; dam S-M [1d6+6] = 5+6 = 11; crit [1d100] = 89; init [1d6] = 6
Just a friendly reminder that Dandelion specializes in the trident and she's up for 2 attacks this round.

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#178 Post by CAI4 »

Chet drops his spetum and decides to attack with his hands and feet. "I could use some help over here!" he calls out.

To hit [1d20] = 14
Crit [1d100] = 67
Damage [1d6] = 2

To hit [1d20] = 13
Crit [1d100] = 52
Damage [1d6] = 3

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#179 Post by Zhym »

Is it possible for Angus to charge the spell caster, or are there too many others in the way?

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Re: Chapter 15 - To the Liberated City of Strod...and Below

#180 Post by tkrexx »

Hyde continues his attack and his hideous bellow.

Init: [1d6+1] = 3+1 = 4

To hit: [1d20+3] = 9+3 = 12

Dmg: [1d8+6] = 3+6 = 9

Crit: [1d100] = 72

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