Maps

Keehnelf
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Keehnelf
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Maps

#1 Post by Keehnelf »

This thread will contain all the maps that adventurers have found fit to share in the Tavern. Post your fragments, fill-ins, updates, or false trails here!

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Keehnelf
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Re: Maps

#2 Post by Keehnelf »

Here is the initial map of what folks have managed to map of the Arch-duchy to date. You cannot travel off the map except via the town back South (to retire), but all the hexes are part of the accessible territory and each hex represents about twelve miles' span. In plains or light wood with no roadways or established paths, that is roughly a full day's travel time. This time is doubled for heavy wood, rocky territory or hills, and tripled for mountainous terrain or swampland. No unusual locales have been identified in any of these areas (yet), though goblins have been spotted in every hex apart from the town hex itself.

The mountain has been affectionately labeled "The Finger of doom" by the locals because of its oddly steep sides and the fact that near sunset it gets a bloody cast all along its length. No one has climbed the mountain, but the positioning on the map is accurate because folks have traveled as far as the base.

Feel free to use, abuse, abandon, etc. this initial map according to your collective whims and desires.
Arch Duchy of Vaul initial map.pdf
Initial hexmap
(157.51 KiB) Downloaded 135 times

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Zhym
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Re: Maps

#3 Post by Zhym »

I'll try to keep the map updated. Here's what I know of the map from the expeditions my characters have been on. If someone from the other group wants to explain what they found and where, I'll add it to the map.
Arch Duchy of Vaul Annotated Map.png
Arch Duchy of Vaul Annotated Map.png (186.47 KiB) Viewed 1385 times
1. Goblin tree
2. Ruins
3. Tower
Last edited by Zhym on Sun Nov 02, 2014 5:12 pm, edited 1 time in total.

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OGRE MAGE
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Re: Maps

#4 Post by OGRE MAGE »

I think there is a tower centrally located or slightly East of center in the first hex to the NW of Vaul

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Zhym
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Re: Maps

#5 Post by Zhym »

I updated the map. Does the location look right?

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Spartakos
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Re: Maps

#6 Post by Spartakos »

Is this a reasonably accurate map, based on the latest scuttlebutt from Varas and his crew?
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Keehnelf
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Re: Maps

#7 Post by Keehnelf »

I will leave it up to you all to discuss the accuracy of any maps from this point forward.

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Spartakos
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Re: Maps

#8 Post by Spartakos »

Here's my latest map, pieced together from past expeditions. All locations are approximate! If you have feedback or suggestions to improve the accuracy, please comment or PM me...if possible, give references from expedition threads.

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Mister-Kent
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Re: Maps

#9 Post by Mister-Kent »

I appreciate you taking the time to do this ~ I've been meaning to go over the hex discoveries so far, but have been really behind on that! :D
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KingOfCowards
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Re: Maps

#10 Post by KingOfCowards »

Nice work Spartakos. Much appreciated.

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OGRE MAGE
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Re: Maps

#11 Post by OGRE MAGE »

Very helpful indeed!

Thank you sir!
Keep up the good work. :)

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Zorroroaster
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Re: Maps

#12 Post by Zorroroaster »

Great job!
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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Spartakos
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Re: Maps

#13 Post by Spartakos »

Latest map! Once again, I make no warrants about the accuracy of this, its based off estimates from expedition descriptions.

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Re: Maps

#14 Post by Spartakos »

Reposting my latest map:

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