Part 5: Necromancer where for art thou?

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GreyWolfVT
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Re: Part 5: Necromancer where for art thou?

#381 Post by GreyWolfVT »

Round 2: Fight & Flight!
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 7 NPCs [1d10] = 5
Giant Skeleton 1 goes first!

Giant Skeleton #1 THAC0 15 AC 4 sees Rician & Arastor approach it and attacks Arastor Giant Skeleton Attack [1d20] = 8 to hit [1d12] = 1 dmg Hitting for 1 dmg!


Rician strikes Giant Skeleton #1 for 4 dmg!

Arastor swings his sword and strikes Giant Skeleton #1 dealing 4 dmg!
-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One)
Initiative PCs [1d10] = 5 NPCs [1d10] = 3
The Necromancer goes first!

Necromancer smiles at the cleric and barbarian attacking him and reaches a hand out touching the dwarf cleric while muttering some magical spell incantation Mathias feels a shocking jolt Shocking Grasp [1d8+5] = 3+5 = 8 dmg taking 8 dmg!


Mathias swings his hammer at the Necromancer but misses!

Krakus makes another feeble swing of the ax at the Necromancer and misses!

Pheras rushes downstairs to help Mathias and Krakus

Bandir rushes downstairs to help Mathias and Krakus

Arthur rushes downstairs to help Mathias and Krakus

Ryukben invisible checks out the potions then gathers them up and goes downstairs potion bottles float through the air is all the others see.

Crow rushes downstairs to help Mathias and Krakus

Round 3 Actions?
Everyone downstairs can make an attack on the necromancer!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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PyroArrow
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Re: Part 5: Necromancer where for art thou?

#382 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:


Rician continues to fight the Giant Skeleton Guard:
Silver Bladed Long Sword +1: [1d20+1] = 8+1 = 9 Damage: [1d8+1] = 6+1 = 7 S/M [1d12+1] = 5+1 = 6 L
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

ravenn4544
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Re: Part 5: Necromancer where for art thou?

#383 Post by ravenn4544 »

Crow advances on their nemesis with a slash from his sword...

Crow Broad Sword, To Hit: [1d20] = 4, Damage: S/M[2d4] = 3, L[1d6+1] = 6+1 = 7


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Rukellian
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Re: Part 5: Necromancer where for art thou?

#385 Post by Rukellian »

Ryukben

The deep gnome gets into position, pulls out one of the vials of black tar-like liquid and throws it at the Dark One's face!

Throw Missile Grenade (Vials, rocks, objects to be thrown) [1d20+1] = 10+1 = 11 against a ST of 13
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge


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thesniperknight1
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Re: Part 5: Necromancer where for art thou?

#387 Post by thesniperknight1 »

Pheras expends two more shots from the wand and fires magic missiles

Damage: [1d4+1] = 1+1 = 2 , Damage: [1d4+1] = 2+1 = 3
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: Part 5: Necromancer where for art thou?

#388 Post by Dram »

Krakus- Makes another feeble attempt at hitting the Dark One.


+1 T.H. SilvBatl Axe, [1d20-2] = 5-2 = 3, todam sm [1d10-1] = 2-1 = 1, todam lg[1d12-1] = 10-1 = 9



Holy suckie rolls.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Part 5: Necromancer where for art thou?

#389 Post by Cwreando »

Arthur Dent F2/M2 Dual Class - Bracer of Defense AC 8 : HP 36/36

Arthur gets downstairs and assesses the situation and decides to cast Magic Missile at the necromancer.

Magic Missile [1d4] = 1

Who unloaded these dice? :lol:

Bandir Spellbringer - F1/M2 - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:

Bandir moves forward and attempts to attacks the necromancer with his blades.

THAC0 17, Longsword [1d20+3] = 9+3 = 12, Dmg vs sml [1d8+4] = 6+4 = 10, Dmg vs Lg [1d12+4] = 2+4 = 6

The timing of his second swing was misjudged however. :oops:
THAC0 19, Shortsword [1d20+1] = 3+1 = 4, Dmg Sml [1d6+1] = 2+1 = 3, Dmg Lg [1d4+1] = 4+1 = 5
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
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Re: Part 5: Necromancer where for art thou?

#390 Post by GreyWolfVT »

Round 3: Fight & Flight!
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 5 NPCs [1d10] = 2
Giant Skeleton 1 goes first!

Giant Skeleton #1 THAC0 15 AC 4 attacks Arastor again Giant Skeleton Attack [1d20] = 6 to hit [1d12] = 7 dmg missing!


Rician strikes at Giant Skeleton #1 missing!

Arastor swings his sword again and strikes Giant Skeleton #1 dealing 4 dmg!
-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One)
[Initiative PCs [1d10] = 7 NPCs [1d10] = 4
The Necromancer goes first!

Necromancer AC: 4 THAC0: 19 still in contact with Mathias the shocking jolt deals another Shocking Grasp [1d8+5] = 4+5 = 9 dmg to the dwarf cleric!


Mathias swings his hammer at the Necromancer but misses!

Krakus makes another feeble swing of the ax at the Necromancer and misses!

Pheras takes out his wand and sends two magic missiles at the Necromancer dealing 5 dmg!

Bandir advances swings both blades at the Necromancer one just barley misses the other is a wider miss!

Arthur points a finger at the Necromancer a magic bolt shoots forth dealing 1 dmg!

Ryukben becomes visible once he throws a mysterious bottle containing a black tar like liquid at the Necromancer

Crow closes in and swings at the Necromancer missing!

The potion or oil hits the Necromancer though you all find it odd that he smiles as it is hurled at him and the tar like fluid entirely encases the man you think he is defeated until there before you stands a wraith! right where the Necromancer was.

Image

Round 4 Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e


ravenn4544
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Re: Part 5: Necromancer where for art thou?

#392 Post by ravenn4544 »

Crow is uncertain of what foul magic is afoot - but the thought passes and his only desire is to destroy what is before him.

Crow Broad Sword, To Hit: [1d20] = 20, Damage: S/M[2d4] = 3, L[1d6+1] = 6+1 = 7

finally a worthy roll!

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Re: Part 5: Necromancer where for art thou?

#393 Post by GreyWolfVT »

For Crow Crit Hit Roll [1d100] = 26 = Hard Hit x2 dmg (essentially normal crit rules on this one.)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 5: Necromancer where for art thou?

#394 Post by Dram »

Krakus caught off guard seeeing the Necro change into the black mist before. Gravely misses his intended target.




+1 T.H. SilvBatl Axe, [1d20-2] = 1-2 = -1, todam sm [1d10-1] = 8-1 = 7, todam lg[1d12-1] = 6-1 = 5


His rolls only get worse. :cry:
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Part 5: Necromancer where for art thou?

#395 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:

Rician continues to deal with the Giant Skeleton:
Silver Bladed Long Sword +1: [1d20+1] = 7+1 = 8 Damage: [1d8+1] = 4+1 = 5 S/M [1d12+1] = 12+1 = 13 L

Only to see the Giant Skeleton is more dexterious that he thought one could be!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Part 5: Necromancer where for art thou?

#396 Post by GreyWolfVT »

For Krakus Crit Hit Roll [1d100] = 10 = Distracted, Trip, Roll Dex Check or Fall
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 5: Necromancer where for art thou?

#397 Post by Rukellian »

Ryukben

"So, the Dark One reveals his true form! The physical was but an elaborate illusion after all." The deep gnome had a feeling that the vial would have a great effect on the evil necromancer, but he didn't anticipate such a dramatic change! Still, now the group knows it for what it truly is, a malevolent spirit, undead.

Ryukben is still hoping that the Dark One's faculties are still intact and that some level of intelligence remains. The deep gnome will cast Spook, playing upon the evil spirit's natural fears to drive it into a corner.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge


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Re: Part 5: Necromancer where for art thou?

#399 Post by thesniperknight1 »

Pheras fires another two shots at the now magic wraith necromancer terrified of the spectacle in front of him

Damage: [1d4+1] = 1+1 = 2 , Damage: [1d4+1] = 3+1 = 4
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye


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