Part 5: Necromancer where for art thou?

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Cwreando
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Re: Part 5: Necromancer where for art thou?

#401 Post by Cwreando »

"That pissed it off", exclaims Arthur then cast another Magic missile.

Magic Missile [1d4] = 2

Bandir refuses to cast a glance back at whomever threw that potion and swings his blade looking to flank the thing.

THAC0 17, Longsword [1d20+3] = 8+3 = 11, Dmg vs sml [1d8+4] = 5+4 = 9, Dmg vs Lg [1d12+4] = 9+4 = 13

OOC - Flanking may yield a hit possibly.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze

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GreyWolfVT
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Re: Part 5: Necromancer where for art thou?

#402 Post by GreyWolfVT »

Round 4: Wraith & Skeleton

Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 10 NPCs [1d10] = 7 Skeleton maintains the upper hand and attacks first!

Giant Skeleton #1 THAC0 15 AC 4 attacks Arastor Giant Skeleton Attack [1d20] = 17 to hit [1d12] = 11 dmg hitting for 11 dmg!


Rician swings his sword at the Giant Skeleton #1 missing!

Arastor swings his sword again at the Giant Skeleton #1 Missing!
-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One aka The Wraith)
Initiative PCs [1d10] = 1 NPCs [1d10] = 8
The PC's gain the advantage striking the wraith first!

Mathias swings his hammer at the Wraith but misses!

Krakus distracted by the transformation still takes a swing of the ax at the Wraith and misses! Tripping in the process. Roll a DEX check please to see if you fall or not.

Pheras takes out his wand and sends two magic missiles at the Wraith dealing 6 dmg!

Bandir swings one blade at the Wraith and misses!

Arthur points a finger at the Wraith a magic bolt shoots forth dealing 2 dmg!

Ryukben opens his spellbook and finds a place to hide.

Crow swings at the Wraith scoring a great hit for 6 dmg!


Wraith AC: 4 THAC0: 15 tries to attack Krakus Wraith Attack [1d20] = 6 to hit [1d6] = 1 dmg + energy drain but misses!

Round 5 Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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PyroArrow
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Re: Part 5: Necromancer where for art thou?

#403 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:


Rician Swings his silver blade:
Silver Bladed Long Sword +1: [1d20+1] = 12+1 = 13 Damage: [1d8+1] = 5+1 = 6 S/M [1d12+1] = 9+1 = 10 L
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)


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Cwreando
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Re: Part 5: Necromancer where for art thou?

#405 Post by Cwreando »

Arthur says, "Come on folks we need to end this as quick as possible."

Arthur draws his sword and join in to attack the wraith. Flank or rear attack if possible.

Longsword (19) [1d20] = 10 To Hit [1d8] = 4 s/m dmg [1d12] = 7 lrg dmg

Bandir adds, "Keep at it folks."

Bandir attacks flank or rear if possible.

THAC0 17, Longsword [1d20+3] = 11+3 = 14, Dmg vs sml [1d8+4] = 8+4 = 12, Dmg vs Lg [1d12+4] = 7+4 = 11

THAC0 19, Shortsword [1d20+1] = 12+1 = 13, Dmg Sml [1d6+1] = 6+1 = 7, Dmg Lg [1d4+1] = 1+1 = 2
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze

ravenn4544
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Re: Part 5: Necromancer where for art thou?

#406 Post by ravenn4544 »

Crow invigorated by his might cleave rounds for another attempt!

Crow Broad Sword, To Hit: [1d20] = 13, Damage: S/M[2d4] = 3, L[1d6+1] = 5+1 = 6

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Rukellian
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Re: Part 5: Necromancer where for art thou?

#407 Post by Rukellian »

Ryukben

With spellbook out, the deep gnome will read the incantation for Spook and hopefully drive the wraith into a corner through fear. (Can't really hit it with anything else, I've got nothing magical.)
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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thesniperknight1
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Re: Part 5: Necromancer where for art thou?

#408 Post by thesniperknight1 »

Pheras exhausts his magic missile wand once more

Damage: [1d4+1] = 2+1 = 3 , Damage: [1d4+1] = 3+1 = 4
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye


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GreyWolfVT
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Re: Part 5: Necromancer where for art thou?

#410 Post by GreyWolfVT »

For Arastor Fumble Roll [1d100] = 77 = Embarrassing armor piece knocked off, strap cut, belt cut, clothes torn lose 2 AC until fixed. :lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dram
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Re: Part 5: Necromancer where for art thou?

#411 Post by Dram »

Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Part 5: Necromancer where for art thou?

#412 Post by GreyWolfVT »

Krakus does not fall and can attack this turn.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 5: Necromancer where for art thou?

#413 Post by Dram »

Krakus makes another attempt to wound the Wraith AND CONNECTS!!

+1 T.H. SilvBatl Axe, [1d20-2] = 20-2 = 18, todam sm [1d10-1] = 7-1 = 6, todam lg[1d12-1] = 4-1 = 3


Thats a Nat 20!! When he hits he hits hard.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Part 5: Necromancer where for art thou?

#414 Post by GreyWolfVT »

For Krakus Crit Hit Roll [1d100] = 4 = Hard Hit 2x Dmg.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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GreyWolfVT
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Re: Part 5: Necromancer where for art thou?

#415 Post by GreyWolfVT »

Round 5: Wraith & Skeleton

Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 1 NPCs [1d10] = 9 Rician & Arastor get the upper hand!

Rician swings his sword at the Giant Skeleton #1 missing!

Arastor swings his sword again at the Giant Skeleton #1 but still Missing! slicing his own armor in his wild miss rendering his armor less effective (AC goes up by 2 until armor is repaired or replaced)



Giant Skeleton #1 THAC0 15 AC 4 attacks Rician Giant Skeleton Attack [1d20] = 5 to hit [1d12] = 6 dmg Missing!

-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One aka The Wraith)
Initiative PCs [1d10] = 9 NPCs [1d10] = 6 Wraith goes first!


Wraith AC: 4 THAC0: 15 tries to attack Arthur Wraith Attack [1d20] = 14 to hit [1d6] = 2 dmg + energy drain Hitting for 2 dmg! Plus Arthur loses a level because of the energy drain...egad i hate these things


Mathias swings his hammer at the Wraith and again misses!

Krakus tripped up the barbarian takes another mighty swing at the Wraith but connects this time dealing 12 dmg!

Pheras triggers his wand again and sends two magic missiles at the Wraith dealing 7 dmg!

Bandir swings both blades at the Wraith and one connects for 12 dmg!

Arthur joins the melee swinging sword at the Wraith however Misses!

Ryukben opens his spellbook and tries to use a spell to scare the Wraith though the undead are immune to FEAR. :shock:

Crow swings at the Wraith again though this time missing!

The Wraith dissipates into black smoke and the Necromancer stands before the group stunned!

Round 6 Actions?
Last edited by GreyWolfVT on Sat Jun 10, 2017 5:19 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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PyroArrow
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Re: Part 5: Necromancer where for art thou?

#416 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 (Now AC 4 until repairs are made) - HP: 14 /14:

Upset and cursing his clumsiness, bravely tries to bring down the Giant Skeleton only to miss!

Silver Bladed Long Sword +1: [1d20+1] = 10+1 = 11 Damage: [1d8+1] = 3+1 = 4 S/M [1d12+1] = 3+1 = 4 L
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

ravenn4544
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Re: Part 5: Necromancer where for art thou?

#417 Post by ravenn4544 »

Crow seizes the opportunity to flank the stunned figure and strike from behind:

Crow Broad Sword, To Hit: [1d20] = 12, Damage: S/M[2d4] = 2, L[1d6+1] = 2+1 = 3

NOTE: if a 'back stab' worthy attack, would add +4 to hit and double damage if successful


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Re: Part 5: Necromancer where for art thou?

#419 Post by thesniperknight1 »

pheras stands back thinking it's finally over
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye


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