Part 5: Necromancer where for art thou?

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Dram
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Re: Part 5: Necromancer where for art thou?

#361 Post by Dram »

Krakus I am through the darkness and necromancer waits for us on the other side there is light. He screams to the others.

Save vs spell
d20 rolls [1d20] = 9
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Re: Part 5: Necromancer where for art thou?

#363 Post by ravenn4544 »

Crow whispers to the group with him near the stairs, "Sounds like we have an opportunity - let's send this bastard to the mud"

Without waiting for a response, Crow will wade through the darkness to attack the necromancer....

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Re: Part 5: Necromancer where for art thou?

#364 Post by GreyWolfVT »

I think there is a bit of confusion here most of you went back up the stairs and are now trapped by 2 massive animated skeletons formerly looked like statues and left the party alone when they went downstairs. However one blocks the way our to the hallway and the other blocks your way back down the stairs. Those that remained downstairs are free to attack the necromancer, however Krakus is in a bad place right now failing his save v spell.
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Re: Part 5: Necromancer where for art thou?

#365 Post by ravenn4544 »

Forgot about the skeletons :).

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Re: Part 5: Necromancer where for art thou?

#366 Post by Cwreando »

Hearing Krakus yell earlier Bandir and Arthur attack the skeleton blocking the way back down and if successful hurry down as soon as they can to help out.
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Re: Part 5: Necromancer where for art thou?

#367 Post by Dram »

Krakus feeling his strength drain from his body still tries to attack.


+1 T.H. SilvBatl Axe, [1d20-2] = 3-2 = 1, todam sm [1d10-1] = 10-1 = 9, todam lg[1d12-1] = 11-1 = 10
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Re: Part 5: Necromancer where for art thou?

#368 Post by Cwreando »

"Let's deal with one at a time my friends and Krakus needs some help soon",Bandir tells the group.

lol hopefully this is the right forum. Lol
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Re: Part 5: Necromancer where for art thou?

#369 Post by thesniperknight1 »

Pheras fires magic missiles at the evil necromancer expending two shots out of his wand.

Damage: [1d4+1] = 4+1 = 5 , Damage: [1d4+1] = 1+1 = 2
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Re: Part 5: Necromancer where for art thou?

#370 Post by Nuke66 »

Nuke66 wrote:Mathias moves to the stairs and heads down.
Then he rushes through the darkness ans casts hold person.

I see no post where Mathias went upstairs. I was pretty solid on chasing the mage down. Just saying.

Mathias casts Hold Person

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Re: Part 5: Necromancer where for art thou?

#371 Post by GreyWolfVT »

Round 1: Fight!
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 6 NPCs [1d10] = 3 Skeletons go first!

Giant Skeleton #1 makes no move to attack unless someone tries to exit through the door it blocks going into the hallway.

Giant Skeleton #2 Giant Skeleton Attack [1d20] = 9 to hit [1d12] = 7 dmg swings it's giant sword at Target [1d8] = 4 1-7 upstairs PCs list alphabetically = Crow takes 7 dmg!

Everyone upstairs focuses attacking only the skeleton blocking the stairs back down to Krakus and Mathias.

Pheras uses his wand of magic missiles loosing two magical bolts that strike dealing 7 dmg to Giant Skeleton #2

Arastor swings his sword and strikes Giant Skeleton #2 dealing 7 dmg!

Bandir strikes Giant Skeleton #2 with both weapons for 14 dmg!

Arthur strikes Giant Skeleton #2 with his sword for 7 dmg!

Rician strikes Giant Skeleton #2 for Crit Hit Roll [1d100] = 29 = Hard Hit 2x dmg = 24 dmg!

Ryukben casts invisibility upon himself and vanishes from sight.

Crow curses at the undead and strikes Giant Skeleton #2 for 5 dmg!
-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One)
Initiative PCs [1d10] = 3 NPCs [1d10] = 10 Krakus & Mathias go first!

Mathias casts hold person on the evil mage Save v Spell (12) [1d20] = 14 though the spell does not work.

Krakus charges forward swinging his ax though it is much harder to swing in his weakened state and misses!

Necromancer points a finger at the dwarf and unleashes 2 bolts of magic Magic Missile [1d4+1] = 2+1 = 3 bolt 1 [1d4+1] = 3+1 = 4 bolt 2 dealing 7 dmg to Mathias.

Giant Skeleton 2 is defeated and crumbles to the ground a heap of bones.
Round 2 Actions?
Last edited by GreyWolfVT on Sun May 14, 2017 2:50 pm, edited 2 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e


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Re: Part 5: Necromancer where for art thou?

#373 Post by Cwreando »

Bandir and Arthur head downstairs to assist Mathias and Krakus with the Necromacer and move to engage it.
I doubt we can attack this round so I didn't roll for either.
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Re: Part 5: Necromancer where for art thou?

#374 Post by ravenn4544 »

Crow will move silently down the stairs using the others movement to help hide his own. Remembering the layout of the room that he just a few moments before was watching, he'll look to move through an open path in the room to come up behind the necromancer....

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Re: Part 5: Necromancer where for art thou?

#375 Post by thesniperknight1 »

Pheras will follow the party downstairs to defeat the necromancer
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Re: Part 5: Necromancer where for art thou?

#376 Post by Rukellian »

Ryukben

Now that the deep gnome is invisible to his enemies, he will make his way over to table full of alchemical tools and elixirs. With the formulary book of Practical Alchemy in hand, quickly procured from the nearby bookshelf, Ryukben will use it to help determine if any of the elixirs on the table can be put to good use in this situation.

Int Check [1d20] = 15 against a 17...
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Re: Part 5: Necromancer where for art thou?

#378 Post by Dram »

Krakus feeling his weakness still misses the necromancer again.


+1 T.H. SilvBatl Axe, [1d20-2] = 4-2 = 2, todam sm [1d10-1] = 2-1 = 1, todam lg[1d12-1] = 5-1 = 4




I think that necromancer hit the dice roller as well.
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Re: Part 5: Necromancer where for art thou?

#379 Post by Rukellian »

Ryukben

After a quick analysis of the table's contents, the deep gnome grabs what he can
(the items described in the PM)
and will descend quietly down the stairs again, after letting the others rush ahead of course.

Ryukben will be making use of the darkness and his invisibility, situating himself close enough to action to provide support.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Part 5: Necromancer where for art thou?

#380 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:

Rician, after seeing the 1st Skeleton fall apart to the ground, moves to the other one and swings!

Silver Bladed Long Sword +1: [1d20+1] = 18+1 = 19 Damage: [1d8+1] = 8+1 = 9 S/M [1d12+1] = 3+1 = 4 L
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