Part 5: Necromancer where for art thou?
Re: Part 5: Necromancer where for art thou?
Arthur Dent F2/M1 Dual Class - Bracer of Defense AC 8 : HP 34/32
Arthur in his fury after being hit by the wraith swings at the necromancer
Arthur says, "Ughhhhhh, I feel weak. That mage will pay for that."
Longsword (19) [1d20] = 8 To Hit [1d8] = 2 s/m dmg [1d12] = 5 lrg dmg
Bandir Spellbringer - F1/M2 - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:
Bandir says, "Time to end this evil that has terrorized this area."
THAC0 17, Longsword [1d20+3] = 12+3 = 15, Dmg vs sml [1d8+4] = 5+4 = 9, Dmg vs Lg [1d12+4] = 9+4 = 13
Arthur in his fury after being hit by the wraith swings at the necromancer
Arthur says, "Ughhhhhh, I feel weak. That mage will pay for that."
Longsword (19) [1d20] = 8 To Hit [1d8] = 2 s/m dmg [1d12] = 5 lrg dmg
Bandir Spellbringer - F1/M2 - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:
Bandir says, "Time to end this evil that has terrorized this area."
THAC0 17, Longsword [1d20+3] = 12+3 = 15, Dmg vs sml [1d8+4] = 5+4 = 9, Dmg vs Lg [1d12+4] = 9+4 = 13
Re: Part 5: Necromancer where for art thou?
Krakus quickly moves to gag and subdue the necromancer before he gains his wits. He will remove any weapons he has on him.
Last edited by Dram on Fri Jun 09, 2017 2:35 am, edited 1 time in total.
Current Characters/Games
Re: Part 5: Necromancer where for art thou?
Ryukben
The deep gnome keeps his distance and does nothing to help the Dark One. The necromancer was clearly an evil sort and besides... Ryukben was brought here against his own will. He has no reason to help this twisted surface dweller.
'The others are determined to leave this place. Even if the Dark One knew of another way out, none of them could take his words and believe them to be true. No, they would find their own way, surface dwellers are stubborn like that.' The deep gnome stands with a bemused smile as he thinks this to himself. 'And I shall just follow them out.'
The deep gnome keeps his distance and does nothing to help the Dark One. The necromancer was clearly an evil sort and besides... Ryukben was brought here against his own will. He has no reason to help this twisted surface dweller.
'The others are determined to leave this place. Even if the Dark One knew of another way out, none of them could take his words and believe them to be true. No, they would find their own way, surface dwellers are stubborn like that.' The deep gnome stands with a bemused smile as he thinks this to himself. 'And I shall just follow them out.'
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Re: Part 5: Necromancer where for art thou?
Round 6: Take No Prisoners & Skeleton Battle
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 7 NPCs [1d10] = 4
The Giant Skeleton goes first!
Giant Skeleton #1 THAC0 15 AC 4 attacks Rician Giant Skeleton Attack [1d20] = 19 to hit [1d12] = 12 dmg hitting for 12 dmg!
Rician swings his sword at the Giant Skeleton #1 missing!
Arastor swings his sword again at the Giant Skeleton #1 Missing!
Actions for round 7?
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Battle Downstairs (Necromancer, The Dark One aka The Wraith)
PC's get a free round due to the Necromancer being stunned from his sudden change back to normal form from wraith form.
Mathias holds up his hands and tells everyone to stay their hands and let the villain live thinking the man was possessed.
Krakus gags the Necromancer and binds his arms and hands while stripping all weapons off the man.
Pheras stands back thinking the fight finally over.
Bandir walks over and pulls his sword back to finish off the Necromancer though stays his hand letting Arthur issue the killing blow.
Arthur walks over to the Necromancer and brings his sword up for a killing swing, but at the last minute he stops his blade at the mans chest.
Ryukben stays back out of the way and makes no act to stop the group from whatever they plan for the "Dark One"
Crow slinks up behind the Necromancer and makes to stab him in the back but stops and allows Arthur to have the pleasure of killing the Necromancer.
Necromancer bound, gagged and defenseless just looks questioningly at Arthur not sure what caused him to stop.
Downstairs the action has ended but the group downstairs can still hear steel ringing off steel and stone from upstairs realizing Arastor and Rician need some aid in taking care of the last Giant Skeleton.
Actions?
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 7 NPCs [1d10] = 4
The Giant Skeleton goes first!
Giant Skeleton #1 THAC0 15 AC 4 attacks Rician Giant Skeleton Attack [1d20] = 19 to hit [1d12] = 12 dmg hitting for 12 dmg!
Rician swings his sword at the Giant Skeleton #1 missing!
Arastor swings his sword again at the Giant Skeleton #1 Missing!
Actions for round 7?
-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One aka The Wraith)
PC's get a free round due to the Necromancer being stunned from his sudden change back to normal form from wraith form.
Mathias holds up his hands and tells everyone to stay their hands and let the villain live thinking the man was possessed.
Krakus gags the Necromancer and binds his arms and hands while stripping all weapons off the man.
Pheras stands back thinking the fight finally over.
Bandir walks over and pulls his sword back to finish off the Necromancer though stays his hand letting Arthur issue the killing blow.
Arthur walks over to the Necromancer and brings his sword up for a killing swing, but at the last minute he stops his blade at the mans chest.
Ryukben stays back out of the way and makes no act to stop the group from whatever they plan for the "Dark One"
Crow slinks up behind the Necromancer and makes to stab him in the back but stops and allows Arthur to have the pleasure of killing the Necromancer.
Necromancer bound, gagged and defenseless just looks questioningly at Arthur not sure what caused him to stop.
Though Krakus has already done this.Cwreando wrote:Arthur seriously wanted to kill this foul thing. If given pause by his comrades he holds his blade and says, "Strip him and search him take all his stuff. He can either die or tell us how to get out of here and if there's any treasure he wrongfully took from the villages."
Downstairs the action has ended but the group downstairs can still hear steel ringing off steel and stone from upstairs realizing Arastor and Rician need some aid in taking care of the last Giant Skeleton.
Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 (Now AC 4 until repairs are made) - HP: 2 /14:
Rician, wincing from the pain of the Skeleton's attack, attempts another bashing swing of his silver blade:
Silver Bladed Long Sword +1: [1d20+1] = 5+1 = 6 Damage: [1d8+1] = 2+1 = 3 S/M [1d12+1] = 2+1 = 3 L
But the pain causes him to miss!
Rician, wincing from the pain of the Skeleton's attack, attempts another bashing swing of his silver blade:
Silver Bladed Long Sword +1: [1d20+1] = 5+1 = 6 Damage: [1d8+1] = 2+1 = 3 S/M [1d12+1] = 2+1 = 3 L
But the pain causes him to miss!
Re: Part 5: Necromancer where for art thou?
Satisfied that the current situation is under control, Mathias charges upstairs waving his holy symbol at the foul beast,
[1d20] = 16 turn skelly
"Be Gone!" he asserts.
[1d20] = 16 turn skelly
"Be Gone!" he asserts.
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Re: Part 5: Necromancer where for art thou?
The turn undead is successful though it won't effect anything until the end of round 7, so the skeleton cannot attack in round 8 but it does flee down the hall to the metal grate which will take a couple turns to reach the thing to finish attacking it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 (Now AC 4 until repairs are made) - HP: 2 /14:
When the Giant Skeleton runs away, Rician will not persue. Instead, he will pause to catch his breath and then start tending to his wounds.
When the Giant Skeleton runs away, Rician will not persue. Instead, he will pause to catch his breath and then start tending to his wounds.
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Re: Part 5: Necromancer where for art thou?
Pheras just sits down trying his best to catch his breath
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: Part 5: Necromancer where for art thou?
Crow will head back up the stairs to see what's keeping the rest of the group...
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Re: Part 5: Necromancer where for art thou?
pm sent for Crow response below
Crit Hit Roll [1d100] = 31 Powerful hit 2x damage, chance shield breaks (skeleton has no shield)ravenn4544 wrote:Crow will follow the skeleton to finish the devilish thing to ensure his exit is secure:
Crow Broad Sword, To Hit: [1d20] = 20, Damage: S/M[2d4] = 3, L[1d6+1] = 1+1 = 2
Oh yeah
Last edited by GreyWolfVT on Mon Jun 19, 2017 2:47 pm, edited 2 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Arthur Dent F2/M1 Dual Class - Bracer of Defense AC 8 : HP 34/32
Arthur will offer to cast detect magic and identify the magical items as time allows.
Arthur will offer to cast detect magic and identify the magical items as time allows.
Last edited by Cwreando on Tue Jun 13, 2017 7:59 pm, edited 1 time in total.
Re: Part 5: Necromancer where for art thou?
Bandir Spellbringer - F1/M2 - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:
Bandir will swap spells with Arthur too.
Bandir will swap spells with Arthur too.
Re: Part 5: Necromancer where for art thou?
Arthur Dent F2/M1 Dual Class - Bracer of Defense AC 8 : HP 34/32
"Oh we must help Crow with the Giant Skeleton. All except who turned the undead. They should not get too close to it", Arthur notes.
Arthur charges after Crow to help kill the foul undead giant skeleton using his Quarterstaff.
Quarterstaff (19) [1d20] = 2 To Hit [1d6] = 5 dmg
His Swing nearly clobbering Crow.
Bandir Spellbringer - F1/M2 - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:
"Aye, but I will stay here with the Necromancer and make sure he is secure I'll check his gear for magic items as well."adds Bandir.
Bandir gathers up the items and cast detect magic on them and scans the necromancer as well in case his clothing is or they missed something on him. Bandir must fight from a distance a bit more realizing his fortitude is not as great as a true fighter. Best to remain here and secure things he thinks.
"Oh we must help Crow with the Giant Skeleton. All except who turned the undead. They should not get too close to it", Arthur notes.
Arthur charges after Crow to help kill the foul undead giant skeleton using his Quarterstaff.
Quarterstaff (19) [1d20] = 2 To Hit [1d6] = 5 dmg
His Swing nearly clobbering Crow.
Bandir Spellbringer - F1/M2 - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:
"Aye, but I will stay here with the Necromancer and make sure he is secure I'll check his gear for magic items as well."adds Bandir.
Bandir gathers up the items and cast detect magic on them and scans the necromancer as well in case his clothing is or they missed something on him. Bandir must fight from a distance a bit more realizing his fortitude is not as great as a true fighter. Best to remain here and secure things he thinks.
Re: Part 5: Necromancer where for art thou?
Krakus- Barbarian- AC4, Lvl 5, HP47/56
I got 2 questions is the darkness gone? And is Krakus still feeling weak?
Krakus will stay with the necro keep him gagged and bound. Krakus will search the room for any other valubles.
I got 2 questions is the darkness gone? And is Krakus still feeling weak?
Krakus will stay with the necro keep him gagged and bound. Krakus will search the room for any other valubles.
Current Characters/Games
Re: Part 5: Necromancer where for art thou?
Arastor
In case we are not actually done. Sorry, been busy with school and not been paying as much attention as I should.
Dashes after the Skeleton and gives it another whack!
Long Sword, Attack [1d20] = 16 Damage [1d8] = 5
In case we are not actually done. Sorry, been busy with school and not been paying as much attention as I should.
Dashes after the Skeleton and gives it another whack!
Long Sword, Attack [1d20] = 16 Damage [1d8] = 5
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
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Re: Part 5: Necromancer where for art thou?
Round 7 Skeleton Battle (Upstairs)
Initiative Initiative PCs [1d10] = 6 NPCs [1d10] = 3
Giant Skeleton go first!
Giant Skeleton #2 THACO 15 AC 4 Giant Skeleton Attack [1d20] = 8 to hit [1d12] = 9 dmg attacks Rician missing!
Arastor swings at the Giant Skeleton #2 but misses!
Rician swings at the Giant Skeleton #2 but misses!
Thus ends Round 7!
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Downstairs w/Necromancer
Mathias returns upstairs sees the second giant skeleton fighting Rician and Arastor still and turns the giant skeleton!
Pheras finds a spot sits down and takes a breather.
Crow returns upstairs in time to see the battle with the second giant skeleton still going on nobody clearly winning on either side, the rogue witnesses the turning by Mathias and pursues the giant skeleton.
Arthur extends an offer to detect magic and identify items taken from the Necromancer after he has time to rest and study. He then swaps spells with Bandir and after all that decides to go upstairs to assist those upstairs fighting the giant skeleton. (Won't take place until at least round 9 based on prior actions.)
Bandir sits down with Arthur and exchanges spells with him. Afterwards he offers to remain with the Necromancer and Arthur to help detect magic on the items and identify items as well as secure the prisoner.
Krakus feeling his strength returned stays with the Necromancer ensuring the devilish man wont be able to escape.
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Round 8 Skeleton Battle (Upstairs)
Initiative Initiative PCs [1d10] = 10 NPCs [1d10] = 7
Giant Skeleton go first!
Giant Skeleton #2 THACO 15 AC 4 Giant Skeleton Attack [1d20] = 20 to hit [1d12] = 10 dmg
attacks Rician hitting for 10 dmg!
Crow pursues the Giant Skeleton #2 and attacks it hitting Critically 4 dmg!
Mathias turns the Giant Skeleton #2 sending it fleeing down the hallway up to the gate.
Arastor chases the Giant Skeleton #2 and attacks it hitting for 5 dmg!
Rician watches the skeleton flee from the fight. unless some healing was done just in the last 3 rounds Rician took 22 dmg and only has 27 HP, current HP should be 5 for Rician.
Thus Ends Round 8
Actions?
Initiative Initiative PCs [1d10] = 6 NPCs [1d10] = 3
Giant Skeleton go first!
Giant Skeleton #2 THACO 15 AC 4 Giant Skeleton Attack [1d20] = 8 to hit [1d12] = 9 dmg attacks Rician missing!
Arastor swings at the Giant Skeleton #2 but misses!
Rician swings at the Giant Skeleton #2 but misses!
Thus ends Round 7!
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Downstairs w/Necromancer
Mathias returns upstairs sees the second giant skeleton fighting Rician and Arastor still and turns the giant skeleton!
Pheras finds a spot sits down and takes a breather.
Crow returns upstairs in time to see the battle with the second giant skeleton still going on nobody clearly winning on either side, the rogue witnesses the turning by Mathias and pursues the giant skeleton.
Arthur extends an offer to detect magic and identify items taken from the Necromancer after he has time to rest and study. He then swaps spells with Bandir and after all that decides to go upstairs to assist those upstairs fighting the giant skeleton. (Won't take place until at least round 9 based on prior actions.)
Bandir sits down with Arthur and exchanges spells with him. Afterwards he offers to remain with the Necromancer and Arthur to help detect magic on the items and identify items as well as secure the prisoner.
Krakus feeling his strength returned stays with the Necromancer ensuring the devilish man wont be able to escape.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Round 8 Skeleton Battle (Upstairs)
Initiative Initiative PCs [1d10] = 10 NPCs [1d10] = 7
Giant Skeleton go first!
Giant Skeleton #2 THACO 15 AC 4 Giant Skeleton Attack [1d20] = 20 to hit [1d12] = 10 dmg
attacks Rician hitting for 10 dmg!
Crow pursues the Giant Skeleton #2 and attacks it hitting Critically 4 dmg!
Mathias turns the Giant Skeleton #2 sending it fleeing down the hallway up to the gate.
Arastor chases the Giant Skeleton #2 and attacks it hitting for 5 dmg!
Rician watches the skeleton flee from the fight. unless some healing was done just in the last 3 rounds Rician took 22 dmg and only has 27 HP, current HP should be 5 for Rician.
Thus Ends Round 8
Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Part 5: Necromancer where for art thou?
Crow tries to follow-up his successful blow with a second one... but seems to fail...
Crow Broad Sword, To Hit: [1d20] = 5, Damage: S/M[2d4] = 4, L[1d6+1] = 5+1 = 6
Crow Broad Sword, To Hit: [1d20] = 5, Damage: S/M[2d4] = 4, L[1d6+1] = 5+1 = 6
Re: Part 5: Necromancer where for art thou?
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse