Part 5: Necromancer where for art thou?
Re: Part 5: Necromancer where for art thou?
Mathias moves througt the darkness, toward the voice, readying his holy symbol
- thesniperknight1
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Re: Part 5: Necromancer where for art thou?
Pheras sticks to the wall moving towards the voice slowly
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: Part 5: Necromancer where for art thou?
Arastor
Still standing guard with the girl, he turns to her. "Is there anything at all you can tell me that might be useful in defeating this necromancer? We're all ready to go home, and I'm sure you are too. My name is Arastor by the way. What's yours?
Still standing guard with the girl, he turns to her. "Is there anything at all you can tell me that might be useful in defeating this necromancer? We're all ready to go home, and I'm sure you are too. My name is Arastor by the way. What's yours?
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Part 5: Necromancer where for art thou?
Ryukben
The deep gnome's ears perk up when he hears the Dark One's voice. He slinks away from the source of the voice and searches for a wall, his walking stick held in a defensive position.
The deep gnome's ears perk up when he hears the Dark One's voice. He slinks away from the source of the voice and searches for a wall, his walking stick held in a defensive position.
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Re: Part 5: Necromancer where for art thou?
Crow who hadn't yet entered the room hisses to his comrades "The exit is this way! The stairs are here!"
He backs up into the small room he is in and will wind back up the stairs if needed to give others more room and to keep an eye on the darkness and to ensure nothing comes down the stairs to trap them in.
He backs up into the small room he is in and will wind back up the stairs if needed to give others more room and to keep an eye on the darkness and to ensure nothing comes down the stairs to trap them in.
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:
Rician first looks to the young girl for her reply to Arastor.
Then hears Crow down blow holler out, "The exit is this way! The stairs are here!"
Rician moves to the stairs to look down below and says, "Arastor, take the girl as far as possible away from this area."
Rician then moves 1/4 of the way down the stairs, and says to Crow, "What is going on?!"
Rician first looks to the young girl for her reply to Arastor.
Then hears Crow down blow holler out, "The exit is this way! The stairs are here!"
Rician moves to the stairs to look down below and says, "Arastor, take the girl as far as possible away from this area."
Rician then moves 1/4 of the way down the stairs, and says to Crow, "What is going on?!"
Re: Part 5: Necromancer where for art thou?
Arastor
He heard the call too and nods to Rician and without much ceremony, he grabs the girl to make for the entrance where they came from. He will take her at least as far as the cell where they had the last werewolf fight.PyroArrow wrote:Rician Lockwindberg
Rician first looks to the young girl for her reply to Arastor.
Then hears Crow down blow holler out, "The exit is this way! The stairs are here!"
Rician moves to the stairs to look down below and says, "Arastor, take the girl as far as possible away from this area."
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Part 5: Necromancer where for art thou?
Krakus- will stay along the wall attempting to move slowly behind the necromancers voice. Weapon ready.
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Re: Part 5: Necromancer where for art thou?
If I understand this correctly at least one is still moving towards the necromancer the rest are leaving heading to the stairs back up?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:
Rician was heading down the stairs to see what was going out, but goes back up if people are coming back up.
Rician was heading down the stairs to see what was going out, but goes back up if people are coming back up.
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Re: Part 5: Necromancer where for art thou?
Crow's plan is to back-up the stairs as there is no room in the bottom room and no way to dispel the darkness (to his knowledge)
Re: Part 5: Necromancer where for art thou?
Krakus is moving into the room. Listening for any noise in the darkness.
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Re: Part 5: Necromancer where for art thou?
Darkness
In the darkness of the dungeon most of the group starts to head towards the necromancer then change course as others call to them from the stairs that return back up to the lab above, all head back up the stairs to where the girl was rescued as they are stopped once they return to the lab the skeleton statues animate! Stopping them where they are.
Krakus below in the magical darkness continues to head to the necromancer in attempt to kill him once and for all, however does not know the darkness does not entirely fill the room. Until he manages to get through the darkness and can see the necromancer blasts a spell upon him using a wand as he exits the cloud of darkness. From the wand sprays a stream of green mist at the barbarian Krakus save v spell please Kakus tries to fend off the mist as it seeks him but is unable to do so.
Actions?
In the darkness of the dungeon most of the group starts to head towards the necromancer then change course as others call to them from the stairs that return back up to the lab above, all head back up the stairs to where the girl was rescued as they are stopped once they return to the lab the skeleton statues animate! Stopping them where they are.
Krakus below in the magical darkness continues to head to the necromancer in attempt to kill him once and for all, however does not know the darkness does not entirely fill the room. Until he manages to get through the darkness and can see the necromancer blasts a spell upon him using a wand as he exits the cloud of darkness. From the wand sprays a stream of green mist at the barbarian Krakus save v spell please Kakus tries to fend off the mist as it seeks him but is unable to do so.
Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Part 5: Necromancer where for art thou?
Crow, a growl from his hooded face,"Curse this undead vermin!"
With sword in hand, and little choice, he'll move to engage whichever skeleton is closest....
Crow Broad Sword, To Hit: [1d20] = 16, Damage: S/M[2d4] = 2, L[1d6+1] = 4+1 = 5
With sword in hand, and little choice, he'll move to engage whichever skeleton is closest....
Crow Broad Sword, To Hit: [1d20] = 16, Damage: S/M[2d4] = 2, L[1d6+1] = 4+1 = 5
Re: Part 5: Necromancer where for art thou?
Ryukben
Finding himself in front of a new ghastly foe, the deep gnome quickly rushes over to the bookcases for cover. Once he feels he is out of sight, he will start the incantation for invisibility.
Finding himself in front of a new ghastly foe, the deep gnome quickly rushes over to the bookcases for cover. Once he feels he is out of sight, he will start the incantation for invisibility.
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:
Rician rushes to the nearest Skeleton and attacks it!
Silver Bladed Long Sword +1: [1d20+1] = 18+1 = 19 Damage: [1d8+1] = 7+1 = 8 S/M [1d12+1] = 11+1 = 12 L
Rician rushes to the nearest Skeleton and attacks it!
Silver Bladed Long Sword +1: [1d20+1] = 18+1 = 19 Damage: [1d8+1] = 7+1 = 8 S/M [1d12+1] = 11+1 = 12 L
Re: Part 5: Necromancer where for art thou?
Bandir Spellbringer - F/M - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:
Bandir will attack in conjunction with Arthur so one of them gets a flank/Rear attack or attacks the next available skeleton.
THAC0 17, Longsword [1d20+3] = 15+3 = 18, Dmg vs sml [1d8+4] = 8+4 = 12, Dmg vs Lg [1d12+4] = 8+4 = 12
THAC0 19, Shortsword [1d20+1] = 16+1 = 17, Dmg Sml [1d6+1] = 5+1 = 6, Dmg Lg [1d4+1] = 1+1 = 2
Arthur grabs his weapon and swings at the same skeleton as Bandir or the next available.
Longsword (19) [1d20] = 14 To Hit [1d8] = 8 s/m dmg [1d12] = 7 lrg dmg
Bandir will attack in conjunction with Arthur so one of them gets a flank/Rear attack or attacks the next available skeleton.
THAC0 17, Longsword [1d20+3] = 15+3 = 18, Dmg vs sml [1d8+4] = 8+4 = 12, Dmg vs Lg [1d12+4] = 8+4 = 12
THAC0 19, Shortsword [1d20+1] = 16+1 = 17, Dmg Sml [1d6+1] = 5+1 = 6, Dmg Lg [1d4+1] = 1+1 = 2
Arthur grabs his weapon and swings at the same skeleton as Bandir or the next available.
Longsword (19) [1d20] = 14 To Hit [1d8] = 8 s/m dmg [1d12] = 7 lrg dmg
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Re: Part 5: Necromancer where for art thou?
Once Pheras is out of the darkness and gets a clear view of the necromancer, he will take out his Wand of Magic Missiles and fire at him.
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: Part 5: Necromancer where for art thou?
Arastor
The half-elf puts himself between the girl and the skeletal statue, drawing his sword. "Stay behind me!"
He swings with all his might, fueled by the knowledge there is a life depending on him.
Long Sword, Attack [1d20] = 18 Damage [1d8] = 7
The half-elf puts himself between the girl and the skeletal statue, drawing his sword. "Stay behind me!"
He swings with all his might, fueled by the knowledge there is a life depending on him.
Long Sword, Attack [1d20] = 18 Damage [1d8] = 7
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse