Part 5: Necromancer where for art thou?

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thesniperknight1
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Re: Part 5: Necromancer where for art thou?

#342 Post by thesniperknight1 »

Pheras sticks to the wall moving towards the voice slowly
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: Part 5: Necromancer where for art thou?

#343 Post by Bluehorse »

Arastor

Still standing guard with the girl, he turns to her. "Is there anything at all you can tell me that might be useful in defeating this necromancer? We're all ready to go home, and I'm sure you are too. My name is Arastor by the way. What's yours?

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Re: Part 5: Necromancer where for art thou?

#344 Post by Rukellian »

Ryukben

The deep gnome's ears perk up when he hears the Dark One's voice. He slinks away from the source of the voice and searches for a wall, his walking stick held in a defensive position.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Part 5: Necromancer where for art thou?

#345 Post by ravenn4544 »

Crow who hadn't yet entered the room hisses to his comrades "The exit is this way! The stairs are here!"

He backs up into the small room he is in and will wind back up the stairs if needed to give others more room and to keep an eye on the darkness and to ensure nothing comes down the stairs to trap them in.

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Re: Part 5: Necromancer where for art thou?

#346 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:

Rician first looks to the young girl for her reply to Arastor.

Then hears Crow down blow holler out, "The exit is this way! The stairs are here!"

Rician moves to the stairs to look down below and says, "Arastor, take the girl as far as possible away from this area."

Rician then moves 1/4 of the way down the stairs, and says to Crow, "What is going on?!"
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
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Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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Re: Part 5: Necromancer where for art thou?

#347 Post by Bluehorse »

Arastor
PyroArrow wrote:Rician Lockwindberg

Rician first looks to the young girl for her reply to Arastor.

Then hears Crow down blow holler out, "The exit is this way! The stairs are here!"

Rician moves to the stairs to look down below and says, "Arastor, take the girl as far as possible away from this area."
He heard the call too and nods to Rician and without much ceremony, he grabs the girl to make for the entrance where they came from. He will take her at least as far as the cell where they had the last werewolf fight.

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Re: Part 5: Necromancer where for art thou?

#348 Post by Dram »

Krakus- will stay along the wall attempting to move slowly behind the necromancers voice. Weapon ready.
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Re: Part 5: Necromancer where for art thou?

#350 Post by GreyWolfVT »

If I understand this correctly at least one is still moving towards the necromancer the rest are leaving heading to the stairs back up?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Re: Part 5: Necromancer where for art thou?

#351 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:

Rician was heading down the stairs to see what was going out, but goes back up if people are coming back up.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Part 5: Necromancer where for art thou?

#352 Post by ravenn4544 »

Crow's plan is to back-up the stairs as there is no room in the bottom room and no way to dispel the darkness (to his knowledge)

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Re: Part 5: Necromancer where for art thou?

#353 Post by Dram »

Krakus is moving into the room. Listening for any noise in the darkness.
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Re: Part 5: Necromancer where for art thou?

#354 Post by GreyWolfVT »

Darkness

In the darkness of the dungeon most of the group starts to head towards the necromancer then change course as others call to them from the stairs that return back up to the lab above, all head back up the stairs to where the girl was rescued as they are stopped once they return to the lab the skeleton statues animate! Stopping them where they are.

Krakus below in the magical darkness continues to head to the necromancer in attempt to kill him once and for all, however does not know the darkness does not entirely fill the room. Until he manages to get through the darkness and can see the necromancer blasts a spell upon him using a wand as he exits the cloud of darkness. From the wand sprays a stream of green mist at the barbarian Krakus save v spell please Kakus tries to fend off the mist as it seeks him but is unable to do so.

Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 5: Necromancer where for art thou?

#355 Post by ravenn4544 »

Crow, a growl from his hooded face,"Curse this undead vermin!"

With sword in hand, and little choice, he'll move to engage whichever skeleton is closest....

Crow Broad Sword, To Hit: [1d20] = 16, Damage: S/M[2d4] = 2, L[1d6+1] = 4+1 = 5

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Re: Part 5: Necromancer where for art thou?

#356 Post by Rukellian »

Ryukben

Finding himself in front of a new ghastly foe, the deep gnome quickly rushes over to the bookcases for cover. Once he feels he is out of sight, he will start the incantation for invisibility.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Part 5: Necromancer where for art thou?

#357 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:

Rician rushes to the nearest Skeleton and attacks it!
Silver Bladed Long Sword +1: [1d20+1] = 18+1 = 19 Damage: [1d8+1] = 7+1 = 8 S/M [1d12+1] = 11+1 = 12 L
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Part 5: Necromancer where for art thou?

#358 Post by Cwreando »

Bandir Spellbringer - F/M - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:

Bandir will attack in conjunction with Arthur so one of them gets a flank/Rear attack or attacks the next available skeleton.

THAC0 17, Longsword [1d20+3] = 15+3 = 18, Dmg vs sml [1d8+4] = 8+4 = 12, Dmg vs Lg [1d12+4] = 8+4 = 12

THAC0 19, Shortsword [1d20+1] = 16+1 = 17, Dmg Sml [1d6+1] = 5+1 = 6, Dmg Lg [1d4+1] = 1+1 = 2

Arthur grabs his weapon and swings at the same skeleton as Bandir or the next available.

Longsword (19) [1d20] = 14 To Hit [1d8] = 8 s/m dmg [1d12] = 7 lrg dmg
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Re: Part 5: Necromancer where for art thou?

#359 Post by thesniperknight1 »

Once Pheras is out of the darkness and gets a clear view of the necromancer, he will take out his Wand of Magic Missiles and fire at him.
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye


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