Introduction: Prologue

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GreyWolfVT
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Re: Introduction: Prologue

#201 Post by GreyWolfVT »

If any of you hit a AC of 10 you hit the goblin.

Doric kills a goblin in the second group. Rician misses. Crow hits and almost kills another goblin. There are 3 other players though I think Ogre Mage might be the only other posting still....
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Baramoor
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Re: Introduction: Prologue

#202 Post by Baramoor »

Doric presses his attack, swinging at another goblin as he lays into the group Quarterstaff strike [1d20] = 9 damage sml/med [1d8] = 3 lg [1d6+1] = 1+1 = 2
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Re: Introduction: Prologue

#203 Post by OGRE MAGE »

There are 3 other players though I think Ogre Mage might be the only other posting still...


I wonder why? :lol:

Shay will shoot one of the goblins with a MM from her walking stick.

Magic Missile [1d4+1] = 2+1 = 3

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Re: Introduction: Prologue

#204 Post by MonkeyWrench »

Crow will let loose another arrow, still keeping himself as concealed as he can.

Crow Long Bow: [1d20+2] = 8+2 = 10, Damage: S/M[1d6] = 1, L[1d6] = 5
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Re: Introduction: Prologue

#205 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 14:

Rician takes another Bastard Sword swing at the closest Goblin to him:

To Hit: [1d20] = 13

Bastard Sword Damage: [2d4] = 5
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Introduction: Prologue

#206 Post by GreyWolfVT »

OGRE MAGE wrote:
There are 3 other players though I think Ogre Mage might be the only other posting still...


I wonder why? :lol:

Shay will shoot one of the goblins with a MM from her walking stick.

Magic Missile [1d4+1] = 2+1 = 3

The one already injured by Doric? I think we still have at least doughx99 around here somewhere posting as he can. So he needs to make a round 1 attack for this new goblin group then they get the attack if any are alive. Then the next attacks for round 2 that 3 of you are ahead of me on. I'm not entirely sure what happened to ybn though.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Introduction: Prologue

#207 Post by OGRE MAGE »

Sure, sounds good.

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Re: Introduction: Prologue

#208 Post by doughx99 »

sorry about the delay

Zylax throws dagger at the nearest goblin.

Round 1
1d20=17 dam 1d4=1
Round 2
1d20=20 dam 1d4=2
and if needed

Round 3
1d20=7,dam 1d4=2

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Re: Introduction: Prologue

#209 Post by GreyWolfVT »

Alright guess I can just roll for Ybn .... :?

round 1[1d20] = 10 round 2[1d20] = 1 A miss and a crit but since DM rolled I shall not apply a penalty to the player yet.

Another Goblin is dropped by the dagger throw in round 1 by Zylax.
Goblins Round 1
G1[1d20] = 17 G2[1d20] = 2 G3[1d20] = 17 G4[1d20] = 5 Goblin dmg g1[1d6] = 6 g3[1d6] = 1
One goblin makes a hit on Rician with a rusty short sword for 6 dmg

Another Goblin Hits Doric for 1dmg.

Round 2

Rician drops another goblin.
Crow drops another goblin.
Shay and Zylax's combined attacks kill a goblin.

The final remaining goblin makes a run for it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Introduction: Prologue

#210 Post by MonkeyWrench »

As the goblin attempts to run away Selonis(Crow) stands up from where he was concealing himself, taking careful aim. The bow following the goblin as it sprints away, He lets the arrow fly as it finds it's mark.

Crow Long Bow: [1d20+2] = 18+2 = 20, Damage: S/M[1d6] = 5, L[1d6] = 6

Awesome time to Crit :lol:
How do you want to do Crits? Roll another damage?
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Re: Introduction: Prologue

#211 Post by GreyWolfVT »

Crits are just double the normal damage you already rolled.

The fleeing Goblin is shot down in mid flight all of the goblin ambush is now slain and nobody in the party is dead. What would you all like to do now?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Introduction: Prologue

#212 Post by MonkeyWrench »

Selonis(Crow) takes stock at the masterful shot, whistling to himself, "Heh, well then." He walks down to the goblins to retrieve the three arrows he fired if possible as well to check the goblins for anything interesting.
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Re: Introduction: Prologue

#213 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 12/14:

Rician will search the dozen goblin bodies:

Goblin 1 Search: [1d6] = 6
Goblin 2 Search: [1d6] = 5
Goblin 3 Search: [1d6] = 6
Goblin 4 Search: [1d6] = 4
Goblin 5 Search: [1d6] = 2
Goblin 6 Search: [1d6] = 4
Goblin 7 Search: [1d6] = 6
Goblin 8 Search: [1d6] = 5
Goblin 9 Search: [1d6] = 5
Goblin 10 Search: [1d6] = 4
Goblin 11 Search: [1d6] = 6
Goblin 12 Search: [1d6] = 4

Uhhmmm, well if anything was hidden on the Goblins, it looks like Rician did not find it.

Anyways Rician will 'Lay On Hands' to heal 4 Hit Points back onto himself!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Introduction: Prologue

#214 Post by doughx99 »

Zylax will retrieve his daggers then help in searching the goblins

maybe someone should stay hidden just in case whoever



the goblins were looking to ambush comes along..just a thought

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Re: Introduction: Prologue

#215 Post by MonkeyWrench »

good idea, even though I think Gray said they were looking to ambush us
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Re: Introduction: Prologue

#216 Post by Baramoor »

There is a time for life and a time for death, go in peace. After offering each goblin a bless, Doric pauses to strip and then drag each body deeper into the bush, well away from road and eyes, attempting to place them in a gully together. If no one stops him that is When he returns, he nods to the party The ground feeds the bush, the bush feeds us, our death feeds the ground. It is the cycle of our time. He then takes time to tend to the sizable laceration received during battle and tend to looking for the goblin's camp, steeds, packs or whatnot.

If you need rolls for anything, let me know.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

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Re: Introduction: Prologue

#217 Post by GreyWolfVT »

Loot

After searching all of the dead goblins there is really not a whole lot worth anything.

On the dozen smelly goblins are found
60 cp
6 sp
1 gp
10 crude spears
12 Crude loincloths
2 very rusty short swords
1 Ladies dress :shock: :?
2 dollies :shock: :?
2 girls dresses
1 set of mans clothing

The parties best guess is they had a successful ambush upon a poor family.

XP Earned

12 goblins 15 xp ea x 12 = 180 divided by party members 6 = 30 xp each not counting bonuses for fighter kills.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Introduction: Prologue

#218 Post by Baramoor »

Ignoring the plundered spoils of the goblins altogether, Doric looks to the group and asks... So, what next? We move to scout the village or sit and play with dirty loincloths?
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

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Re: Introduction: Prologue

#219 Post by MonkeyWrench »

Selonis(Crow) gives Doric a friendly smile, "I suppose a quick peak at the village couldn't hurt. Everyone ready to go?"
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Introduction: Prologue

#220 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 12/14:

"Yes, I am ready."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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