Part 5: Necromancer where for art thou?

Locked
Message
Author
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Part 5: Necromancer where for art thou?

#221 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14

Rician begins to think he's already getting to old for this:

Silver Bladed Long Sword +1: [1d20+1] = 2+1 = 3 Damage: [1d8+1] = 6+1 = 7 S/M [1d12+1] = 2+1 = 3 L
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)


ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 7998
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Part 5: Necromancer where for art thou?

#223 Post by ravenn4544 »



User avatar
thesniperknight1
Ranger Knight
Ranger Knight
Posts: 1425
Joined: Tue Nov 25, 2014 7:11 pm
Location: The New World

Re: Part 5: Necromancer where for art thou?

#225 Post by thesniperknight1 »

Pheras gasps for air and crawls to the corner in terror not realizing what just happened
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: Part 5: Necromancer where for art thou?

#226 Post by Dram »

Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33022
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Part 5: Necromancer where for art thou?

#227 Post by GreyWolfVT »

More Werewolves! Round 10 Summary
AC: 5 THAC0: 15
Initiative PCs [1d10] = 5 NPCs [1d10] = 7
PC's Go First!
Target Key:Current Attack is being determined by an overwhelmed foe surrounded last one to hit him is his target.

PCs
Bandir: no actions required werewolf 4 is now dead
Arthur: no actions required werewolf 4 is now dead
Arastor: swings at and misses the remaining Werewolf.
Crow: swings at the remaining Werewolf (WW4) hitting for 7 dmg!
Krakus: swings at the remaining Werewolf (WW4) hitting for 15 dmg!
Mathias: cheers his fellows on in his own Dwarfish way.
Pheras: gasps awakening realizing he nearly died!
Rician: swings at and misses the remaining Werewolf.
Deep Gnome:

NPCs
Werewolf 1: Dead!
Werewolf 2: Dead!
Werewolf 3: Dead!
Werewolf 4: Dead!
Werewolf 5: Dead!
Werewolf 6: Dead!

Note:
Werewolf 3 & 5 Died in round 5
Werewolf 1 & 6 Died in round 7
Werewolf 2 Died in round 8
Werewolf 4 Died in Round 10


Combat is over!!
Last edited by GreyWolfVT on Mon Feb 20, 2017 9:37 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Part 5: Necromancer where for art thou?

#228 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14

Rician will start searching the werewolf bodies for anything of value or use.

And will 'Lay on Hands', to anyone that needs it after the other heals are done.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)


User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2666
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Part 5: Necromancer where for art thou?

#230 Post by Cwreando »

Bandir cuts the heads off the creatures for good measure.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze

User avatar
Dram
Rider of Rohan
Rider of Rohan
Posts: 5261
Joined: Tue Sep 09, 2014 1:41 am
Location: Michigan
Contact:

Re: Part 5: Necromancer where for art thou?

#231 Post by Dram »

Krakus Removes the heads from all Werewolves then wipes the gore from his weapon on the fur of the dead. Let us find this fowl necromancer.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e


User avatar
Rukellian
Rider of Rohan
Rider of Rohan
Posts: 5193
Joined: Sat May 25, 2013 11:13 pm
Location: US East Coast

Re: Part 5: Necromancer where for art thou?

#233 Post by Rukellian »

The Deep Gnome

Looking around the cell he has been in for who knows how long, the gnome wonders what the Dark One is truly after. He mutters to himself things like, 'of all of the one's to pick from... surely there are wiser subjects, more experienced in the arts. Coincidence? No, everything happens for a reason... Careless, CARELESS!'

With a quick flurry of heaved sighs of exasperation, the gnome clenches his walking stick tightly and shoves it into the ground for a sense of stability. He leans heavily on it and thanks the ground for its sturdiness. 'I still have my wits about me and I am in one piece. Let's take this one step at a time, shall we?' He speaks to no one but himself as he silently gazes around the room, taking note of the entrances and barred pathways. A fanciful thought crosses his mind as he does so. 'The young ones would relish this opportunity for the unknown. I cast aside my chance for this kind of life long ago, the emotions that came with it, and chose a simple life. So why then, do I feel excited of the prospects of this danger?

The deep gnome smiles at the thought. 'Yes, I think I should very much like to meet this Dark One again, and learn his own secrets...'

The gnome stands and waits for the group, his ticket out of this dungeon of sorts.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 7998
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Part 5: Necromancer where for art thou?

#234 Post by ravenn4544 »

Crow also cleans the gore from his seasoned broadsword. Grimly wiping the sweat from his brow and wrapping up his wounds as best he can.... "Where does our path lead us next..?"

User avatar
Bluehorse
Rider of Rohan
Rider of Rohan
Posts: 8123
Joined: Tue Jul 26, 2016 4:23 pm
Location: Fort Smith, AR

Re: Part 5: Necromancer where for art thou?

#235 Post by Bluehorse »

Arastor

Unless anyone protest, he will strap the found sword and board to his backpack, hoping the shield may at the very least give him from cover from behind. That done he will look over at the Deep Gnome with half a smile. "That was some nice marksmanship. I'm called Arastor, and you are...?"

User avatar
Rukellian
Rider of Rohan
Rider of Rohan
Posts: 5193
Joined: Sat May 25, 2013 11:13 pm
Location: US East Coast

Re: Part 5: Necromancer where for art thou?

#236 Post by Rukellian »

Bluehorse wrote:Arastor

Unless anyone protest, he will strap the found sword and board to his backpack, hoping the shield may at the very least give him from cover from behind. That done he will look over at the Deep Gnome with half a smile. "That was some nice marksmanship. I'm called Arastor, and you are...?"
The deep gnome gives Arastor a quick glance and nods his head silently. After what seems like a few moments of deliberation, the gnome nods his head and responds in kind, "Ryukben."

He does not volunteer much else in the form of information. You get the feeling that he isn't much of a social butterfly, that... or he is still trying to figure out who he can trust. All surface dwellers, after a time, look the same to Ryukben, and few, if any, have garnered the trust of his people.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Part 5: Necromancer where for art thou?

#237 Post by PyroArrow »

Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14

Says, "Well, Ryukben, and the rest of you, what say we go have a look at that one locked door we didn't open down the one corridor ?! And see what is behind it."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

User avatar
Rukellian
Rider of Rohan
Rider of Rohan
Posts: 5193
Joined: Sat May 25, 2013 11:13 pm
Location: US East Coast

Re: Part 5: Necromancer where for art thou?

#238 Post by Rukellian »

Ryukben

The gnome does not challenge idea. In his silence he looks over at the corridor mentioned and stares intently at the door. His imagination starts to carry him beyond the door and he wonders to himself if there be any more monsters about in this place. His hand tightens around his walking stick at the mere thought of what lies behind. Excitement? Fear? Impatience? Perhaps all three...
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

User avatar
Bluehorse
Rider of Rohan
Rider of Rohan
Posts: 8123
Joined: Tue Jul 26, 2016 4:23 pm
Location: Fort Smith, AR

Re: Part 5: Necromancer where for art thou?

#239 Post by Bluehorse »

Arastor

"Well met, Mr. Ryukben." To the others. "I'm not against the idea of exploring more. Are we sure everyone is okay? No one bleeding or needing more patching up?" Looks pointedly at Pheras more than a little concern in his eyes. "Are you up for moving? I would say even if we are going to rest, we want to get away from all this mess before the stench gets worse."

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33022
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Part 5: Necromancer where for art thou?

#240 Post by GreyWolfVT »

psst don't forget the cache of healing potions and the healing salve some of you are carrying the Cleric is not the only source of healing among the party ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Locked

Return to “A Village With No Name [Sandbox] (2e AD&D)”