Part 5: Necromancer where for art thou?
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14
Rician begins to think he's already getting to old for this:
Silver Bladed Long Sword +1: [1d20+1] = 2+1 = 3 Damage: [1d8+1] = 6+1 = 7 S/M [1d12+1] = 2+1 = 3 L
Rician begins to think he's already getting to old for this:
Silver Bladed Long Sword +1: [1d20+1] = 2+1 = 3 Damage: [1d8+1] = 6+1 = 7 S/M [1d12+1] = 2+1 = 3 L
Re: Part 5: Necromancer where for art thou?
Arastor
Takes another swing at the final werewolf.
Long sword, Attack [1d20+1] = 11+1 = 12 Damage [1d8] = 6
Takes another swing at the final werewolf.
Long sword, Attack [1d20+1] = 11+1 = 12 Damage [1d8] = 6
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
-
- Rider of Rohan
- Posts: 7998
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Part 5: Necromancer where for art thou?
Mathias continues to stand by. "Get 'im already"
- thesniperknight1
- Ranger Knight
- Posts: 1425
- Joined: Tue Nov 25, 2014 7:11 pm
- Location: The New World
Re: Part 5: Necromancer where for art thou?
Pheras gasps for air and crawls to the corner in terror not realizing what just happened
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: Part 5: Necromancer where for art thou?
Krakus cleaves his axe into the WW4's Shoulder. I got im already.
+1 T.H. SilvBatl Axe, [1d20+6] = 16+6 = 22, todam sm [1d10+8] = 6+9 = 15, todam lg[1d12+8] = 11+9 = 20
+1 T.H. SilvBatl Axe, [1d20+6] = 16+6 = 22, todam sm [1d10+8] = 6+9 = 15, todam lg[1d12+8] = 11+9 = 20
Current Characters/Games
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33022
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 5: Necromancer where for art thou?
More Werewolves! Round 10 Summary
AC: 5 THAC0: 15
Initiative PCs [1d10] = 5 NPCs [1d10] = 7
PC's Go First!
Target Key:Current Attack is being determined by an overwhelmed foe surrounded last one to hit him is his target.
PCs
Bandir: no actions required werewolf 4 is now dead
Arthur: no actions required werewolf 4 is now dead
Arastor: swings at and misses the remaining Werewolf.
Crow: swings at the remaining Werewolf (WW4) hitting for 7 dmg!
Krakus: swings at the remaining Werewolf (WW4) hitting for 15 dmg!
Mathias: cheers his fellows on in his own Dwarfish way.
Pheras: gasps awakening realizing he nearly died!
Rician: swings at and misses the remaining Werewolf.
Deep Gnome:
NPCs
Werewolf 1: Dead!
Werewolf 2: Dead!
Werewolf 3: Dead!
Werewolf 4: Dead!
Werewolf 5: Dead!
Werewolf 6: Dead!
Note:
Werewolf 3 & 5 Died in round 5
Werewolf 1 & 6 Died in round 7
Werewolf 2 Died in round 8
Werewolf 4 Died in Round 10
Combat is over!!
AC: 5 THAC0: 15
Initiative PCs [1d10] = 5 NPCs [1d10] = 7
PC's Go First!
Target Key:Current Attack is being determined by an overwhelmed foe surrounded last one to hit him is his target.
PCs
Bandir: no actions required werewolf 4 is now dead
Arthur: no actions required werewolf 4 is now dead
Arastor: swings at and misses the remaining Werewolf.
Crow: swings at the remaining Werewolf (WW4) hitting for 7 dmg!
Krakus: swings at the remaining Werewolf (WW4) hitting for 15 dmg!
Mathias: cheers his fellows on in his own Dwarfish way.
Pheras: gasps awakening realizing he nearly died!
Rician: swings at and misses the remaining Werewolf.
Deep Gnome:
NPCs
Werewolf 1: Dead!
Werewolf 2: Dead!
Werewolf 3: Dead!
Werewolf 4: Dead!
Werewolf 5: Dead!
Werewolf 6: Dead!
Note:
Werewolf 3 & 5 Died in round 5
Werewolf 1 & 6 Died in round 7
Werewolf 2 Died in round 8
Werewolf 4 Died in Round 10
Combat is over!!
Last edited by GreyWolfVT on Mon Feb 20, 2017 9:37 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14
Rician will start searching the werewolf bodies for anything of value or use.
And will 'Lay on Hands', to anyone that needs it after the other heals are done.
Rician will start searching the werewolf bodies for anything of value or use.
And will 'Lay on Hands', to anyone that needs it after the other heals are done.
Re: Part 5: Necromancer where for art thou?
Arastor
"well... it could have went better... but we've been through worse..."
"well... it could have went better... but we've been through worse..."
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Part 5: Necromancer where for art thou?
Bandir cuts the heads off the creatures for good measure.
Re: Part 5: Necromancer where for art thou?
Krakus Removes the heads from all Werewolves then wipes the gore from his weapon on the fur of the dead. Let us find this fowl necromancer.
Current Characters/Games
Re: Part 5: Necromancer where for art thou?
"Who's got the salve for our dear mage Pheras? We need him up and ready to run." Mathias asks.
Re: Part 5: Necromancer where for art thou?
The Deep Gnome
Looking around the cell he has been in for who knows how long, the gnome wonders what the Dark One is truly after. He mutters to himself things like, 'of all of the one's to pick from... surely there are wiser subjects, more experienced in the arts. Coincidence? No, everything happens for a reason... Careless, CARELESS!'
With a quick flurry of heaved sighs of exasperation, the gnome clenches his walking stick tightly and shoves it into the ground for a sense of stability. He leans heavily on it and thanks the ground for its sturdiness. 'I still have my wits about me and I am in one piece. Let's take this one step at a time, shall we?' He speaks to no one but himself as he silently gazes around the room, taking note of the entrances and barred pathways. A fanciful thought crosses his mind as he does so. 'The young ones would relish this opportunity for the unknown. I cast aside my chance for this kind of life long ago, the emotions that came with it, and chose a simple life. So why then, do I feel excited of the prospects of this danger?
The deep gnome smiles at the thought. 'Yes, I think I should very much like to meet this Dark One again, and learn his own secrets...'
The gnome stands and waits for the group, his ticket out of this dungeon of sorts.
Looking around the cell he has been in for who knows how long, the gnome wonders what the Dark One is truly after. He mutters to himself things like, 'of all of the one's to pick from... surely there are wiser subjects, more experienced in the arts. Coincidence? No, everything happens for a reason... Careless, CARELESS!'
With a quick flurry of heaved sighs of exasperation, the gnome clenches his walking stick tightly and shoves it into the ground for a sense of stability. He leans heavily on it and thanks the ground for its sturdiness. 'I still have my wits about me and I am in one piece. Let's take this one step at a time, shall we?' He speaks to no one but himself as he silently gazes around the room, taking note of the entrances and barred pathways. A fanciful thought crosses his mind as he does so. 'The young ones would relish this opportunity for the unknown. I cast aside my chance for this kind of life long ago, the emotions that came with it, and chose a simple life. So why then, do I feel excited of the prospects of this danger?
The deep gnome smiles at the thought. 'Yes, I think I should very much like to meet this Dark One again, and learn his own secrets...'
The gnome stands and waits for the group, his ticket out of this dungeon of sorts.
-
- Rider of Rohan
- Posts: 7998
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Part 5: Necromancer where for art thou?
Crow also cleans the gore from his seasoned broadsword. Grimly wiping the sweat from his brow and wrapping up his wounds as best he can.... "Where does our path lead us next..?"
Re: Part 5: Necromancer where for art thou?
Arastor
Unless anyone protest, he will strap the found sword and board to his backpack, hoping the shield may at the very least give him from cover from behind. That done he will look over at the Deep Gnome with half a smile. "That was some nice marksmanship. I'm called Arastor, and you are...?"
Unless anyone protest, he will strap the found sword and board to his backpack, hoping the shield may at the very least give him from cover from behind. That done he will look over at the Deep Gnome with half a smile. "That was some nice marksmanship. I'm called Arastor, and you are...?"
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Part 5: Necromancer where for art thou?
The deep gnome gives Arastor a quick glance and nods his head silently. After what seems like a few moments of deliberation, the gnome nods his head and responds in kind, "Ryukben."Bluehorse wrote:Arastor
Unless anyone protest, he will strap the found sword and board to his backpack, hoping the shield may at the very least give him from cover from behind. That done he will look over at the Deep Gnome with half a smile. "That was some nice marksmanship. I'm called Arastor, and you are...?"
He does not volunteer much else in the form of information. You get the feeling that he isn't much of a social butterfly, that... or he is still trying to figure out who he can trust. All surface dwellers, after a time, look the same to Ryukben, and few, if any, have garnered the trust of his people.
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14
Says, "Well, Ryukben, and the rest of you, what say we go have a look at that one locked door we didn't open down the one corridor ?! And see what is behind it."
Says, "Well, Ryukben, and the rest of you, what say we go have a look at that one locked door we didn't open down the one corridor ?! And see what is behind it."
Re: Part 5: Necromancer where for art thou?
Ryukben
The gnome does not challenge idea. In his silence he looks over at the corridor mentioned and stares intently at the door. His imagination starts to carry him beyond the door and he wonders to himself if there be any more monsters about in this place. His hand tightens around his walking stick at the mere thought of what lies behind. Excitement? Fear? Impatience? Perhaps all three...
The gnome does not challenge idea. In his silence he looks over at the corridor mentioned and stares intently at the door. His imagination starts to carry him beyond the door and he wonders to himself if there be any more monsters about in this place. His hand tightens around his walking stick at the mere thought of what lies behind. Excitement? Fear? Impatience? Perhaps all three...
Re: Part 5: Necromancer where for art thou?
Arastor
"Well met, Mr. Ryukben." To the others. "I'm not against the idea of exploring more. Are we sure everyone is okay? No one bleeding or needing more patching up?" Looks pointedly at Pheras more than a little concern in his eyes. "Are you up for moving? I would say even if we are going to rest, we want to get away from all this mess before the stench gets worse."
"Well met, Mr. Ryukben." To the others. "I'm not against the idea of exploring more. Are we sure everyone is okay? No one bleeding or needing more patching up?" Looks pointedly at Pheras more than a little concern in his eyes. "Are you up for moving? I would say even if we are going to rest, we want to get away from all this mess before the stench gets worse."
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33022
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 5: Necromancer where for art thou?
psst don't forget the cache of healing potions and the healing salve some of you are carrying the Cleric is not the only source of healing among the party
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling