Characters
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Characters
Post links to your character sheets here. Campaign ID 610.
Re: Characters
Character Name: Zelaz
Class: Magic user
Alignment: Neutral
Deity: Rad
Level: eight
XP: 200,001
XP Bonus: +10%
XP needed for next level: 310,001
HP: 15 / 15
AC: 9
Ability Scores
STR: 7 -1
DEX: 11 0
CON: 8 -1
INT: 16 +2
WIS: 11 0
CHA: 15 -1
Saving Throws
Breath Attacks 11
Poison or Death Ray 11
Petrify or Paralyze 11
Wands 14
Spell or Spell-like Devices 12
THACO: 19 melee / 18 missile
Racial abilities and class skills:
SPELLS 3/3/2/2
Level 1
Charm Person
Detect magic
Magic Missile
Read languages
Read magic
Sleep
Level 2
Continual Light
Knock
Levitate
Web
Level 3
Fire Ball
Fly
Invisibility 10' Radius
Lightning Bolt
Level 4
Charm Monster
Fire Shield
Wall of Ice
Level 6
Disintegrate
Languages: Common, Sylaire, Neutral, suggestions?
Weapons and armor
10 darts (1d4)
dagger +1 (1d4+1)
Silver Dagger (1d4)
Quarterstaff (1d6)
Robes
Cloak
High soft boots
Low hard boots
helmet
Equipment
2 Spell books
1 Ink and multiple quills
1 Bedroll + blanket
8 Candles
1 Flint and Steel
1 Lantern
10 Oil flasks
10 Parchment Sheets
1 Wine in wineskin
1 spyglass
10 Small sacks (for reagents)
1 backpack
1 Wolfsbane
Magic Items
ring of telekinesis
scroll of magic missile, invisibility 10' radius, disintegrate
scarab of protection
wand of cold
ring of spell storing (wall of ice, charm monster, web, fireball, lightning bolt, fire shield)
Treasure
PP:
GP: 500
EP:
SP:
CP:
Gems:
Jewelry:
Encumbrance:
w/o pack:
Movement:
w/o pack:
Mount
Riding Horse (Horace)
HD: 2 (10 HP)
AC: 7
#/ATT: 2 hooves
DMG: 1d4/1d4
Save As: F1
Move: 240' (80') up to 300 lbs.
120' (40') 301 to 600 lbs.
Saddle
2 Saddle bags (30 lb. capacity)
Feed for 2 days (25 lbs. each, in saddle bags)
Trail Rations (5 days)
Torches (4)
Horse encumbrance (minus rider): 76 lbs.
Character background
I am known as Zelaz. I comes from the Principality of New Averoigne, where I was an apprentice wizard for many years before heading out on my own. We all have strengths and weaknesses. My strength is in my knowledge of the arcane and the control of mana. I yearn to learn, to fill my books, to expand my knowledge and power, and to defeat those that stand in our way.
Last edited by greyarea on Sun Nov 19, 2017 8:17 pm, edited 1 time in total.
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Characters
Roikos Thenatos
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Last edited by connivingsumo on Fri Nov 24, 2017 2:20 pm, edited 9 times in total.
Re: Characters
Character Name: Tasrem End
Class: Magic User
Alignment: Law
Deity:
Picture:
Level: 8
XP: 200001
XP Bonus: +10%
XP needed for next level: 310001
HP: 15
AC: 9
Ability Scores:
STR: 11
DEX: 15 (+1)
CON: 12
INT: 17 (+2)
WIS: 12
CHA: 10
Saving Throws:
14 Breath Attacks
11 Poison or Death Ray
11 Petrify or Paralyze
11 Wands
12 Spell or Spell-like Devices
THACO: 18
Racial abilities and class skills:
Spells
Charm Person (L1)
Detect Magic (L1)
Sleep (L1)
Invisibility (L2)
Web (L2)
Locate Object (L2)
Fly (L3)
Lightning Bolt (L3)
Charm Monster (L4)
Plant Growth (L4)
Languages: Common, Alignment, Lizard Man, Pixie
Weapons and armor:
Dagger (1d4, 1lb)
Equipment:
8 Torches (8lb)
Backpack (2lb)
Waterskin (4lb)
1 Week Iron Rations (7lb)
50' Rope (10lb)
2 Vials Holy Water (2lb)
Magic Items:
Spell Book (3lb)
Read Languages (L1)
Sleep (L1)
Light (L1)
Charm Person (L1)
Detect Magic (L1)
Invisibility (L2)
Web (L2)
Locate Object (L2)
Levitate (L2)
Phantasmal Force(L2)
Fly (L3)
Water Breathing (L3)
Lightning Bolt (L3)
Charm Monster (L4)
Confusion (L4)
Plant Growth(L4)
Treasure:
PP:
GP: 624
EP:
SP:
CP:
Gems:
Jewelry:
Encumbrance: 37lb
w/o pack: 4lb
Movement: 120'/40'/120'
w/o pack: 120'/40'/120'
Mount(s): None
Character background:
"I say, what's wrong with these people? They keep yelling, telling me that this is a disaster, that it is a terrible accident that should not have happened, and so on and so forth. It never ends! According to them I drank a potion. A 'forgetfulness' potion, or the like. Not too potent, but potent enough to be damaging, they say. So I don't remember -- I don't remember how powerful or important I was, what responsibilities my position entails, and many more things.
But that's not true: I know I am a wizard, and I know my spells well enough, thank you very much. And the truth of the matter is that I don't know these people. Not one of them, no matter how much they shout, bog me or vociferate. And you know what? I'm done with all this. I'm gone. No point hanging around with those ill-mannered idiots, no matter what they say. Plus it is a good opportunity to see what is beyond this tower full of lunatic magicians. After all, I have never been outside this lawn before.
Now haven't I, really?"
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Characters
Last edited by spanningtree on Wed Nov 29, 2017 6:01 am, edited 1 time in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Characters
Character Name: Aristide Vicente
Class: Thief
Alignment: N
Level: 9
XP: 200,001
XP Bonus: 10%
XP Needed Nxt Lvl: 280,001
HP: 44
AC: 5 (8 leather, -1 magic, -2 DEX)
STR: 14 (+1)
DEX: 17 (-2 AC; +2 Missiles)
CON: 16 (+2)
INT: 10
WIS: 7 (-1 sv mag)
CHA: 14
Saving Throws:
THACO: 16 (15 +1 STR)
Racial Abilities and Class Skills:
Backstab: +4 to hit, DMG x2
Read Languages Skill: 80%
Pick Locks: 75; Find/Rem Traps: 73; Pick Pock: 73; Move Silent: 73; Climb Walls: 95; Hide: 67; Hear: 1-5
Armor:
Leather armor +1
Weapons:
Longsword +1 (1d8 +1)
2 Silver daggers (1d4)
Longbow (1d8)
25 arrows
Equipment:
Tan desert robes
Black hooded cloak
Black mask
Backpack
Crowbar
Flint and steel
Thieves tools
50’ silk rope
2 lg sacks
2 waterskins
100’ twine
10 small bells (wrapped in sm pouch for silence)
10 wooden stakes
Hammer
Magic Items:
Ring of spell turning
Treasure/Coin:
PP: 30
GP: 50 (+500 GP on Max - taken from Wyvern rider)
Gems/Jewelry: 2: 200 GP amethysts
Mount:
1 Camel "Max" a very large, very old camel won in a game of chance a few weeks ago. He looks like he's got three feet in the grave, but he's as strong and resilient as can be, and has a rock-steady demeanor. Max spits a lot and wears a patchwork wide brimmed hat with ear holes trimmed into it.
Gear on Camel:
2 extra weeks rations, 50 Arrows, bedroll, 4 wineskins, lantern, 6 flasks of oil, 4 saddlebags, 200' silk rope, 20x20 burlap tarp.
Character Background:
I’m the youngest in a proud family of textile merchants from the lovely city of Darokin, in the Republic. Yeah, my family has plenty of coin, influence and all the trappings of their station, but I just wasn’t cut out to live a mundane life. As my parents say “I got caught up in the wrong crowd” and developed a liking for living a bit, um, outside of the law. Don’t get me wrong, I’m not a thug, I’m what you’d call a “gentleman rogue.” I found my calling by helping myself to the excess wealth of the snobbish elites in Darokin, and eventually around Karameikos. Why, I pulled off some of the biggest jobs that Specularum had ever seen! During my time there, I learned the watch patterns and who I could bribe - to great affect! I pulled job after job, I was untouchable. In the middle of my good luck spell, I came across a rival guild's plot to kill some of the Duke's buddies - now I may be a shady sort, but murder and all that, well... that isn't good, and it brings the heat on all of us on the other side of the law. So I exposed the plot and saved the Duke's boys, although they wouldn't admit that. My good times continued for a long while - that was until I slipped up and got caught in a trap laid by the Knight Warden of Specularum. I thought it was to the gallows with me, until they told me that because of what I did to help the Duchy they would let me live, but I had to leave the city… and go out west as part of some damn army looking for some bad guys in the desert. Seriously. So as if I had a choice, here I go… westward chasing certain death and uncertain fortune with a bunch of strangers. Oh well, like a proverbial cockroach, I have a knack for survival, and if there are any valuables or pretty ladies out here, you can rest assured I’ll find em.’
Class: Thief
Alignment: N
Level: 9
XP: 200,001
XP Bonus: 10%
XP Needed Nxt Lvl: 280,001
HP: 44
AC: 5 (8 leather, -1 magic, -2 DEX)
STR: 14 (+1)
DEX: 17 (-2 AC; +2 Missiles)
CON: 16 (+2)
INT: 10
WIS: 7 (-1 sv mag)
CHA: 14
Saving Throws:
THACO: 16 (15 +1 STR)
Racial Abilities and Class Skills:
Backstab: +4 to hit, DMG x2
Read Languages Skill: 80%
Pick Locks: 75; Find/Rem Traps: 73; Pick Pock: 73; Move Silent: 73; Climb Walls: 95; Hide: 67; Hear: 1-5
Armor:
Leather armor +1
Weapons:
Longsword +1 (1d8 +1)
2 Silver daggers (1d4)
Longbow (1d8)
25 arrows
Equipment:
Tan desert robes
Black hooded cloak
Black mask
Backpack
Crowbar
Flint and steel
Thieves tools
50’ silk rope
2 lg sacks
2 waterskins
100’ twine
10 small bells (wrapped in sm pouch for silence)
10 wooden stakes
Hammer
Magic Items:
Ring of spell turning
Treasure/Coin:
PP: 30
GP: 50 (+500 GP on Max - taken from Wyvern rider)
Gems/Jewelry: 2: 200 GP amethysts
Mount:
1 Camel "Max" a very large, very old camel won in a game of chance a few weeks ago. He looks like he's got three feet in the grave, but he's as strong and resilient as can be, and has a rock-steady demeanor. Max spits a lot and wears a patchwork wide brimmed hat with ear holes trimmed into it.
Gear on Camel:
2 extra weeks rations, 50 Arrows, bedroll, 4 wineskins, lantern, 6 flasks of oil, 4 saddlebags, 200' silk rope, 20x20 burlap tarp.
Character Background:
I’m the youngest in a proud family of textile merchants from the lovely city of Darokin, in the Republic. Yeah, my family has plenty of coin, influence and all the trappings of their station, but I just wasn’t cut out to live a mundane life. As my parents say “I got caught up in the wrong crowd” and developed a liking for living a bit, um, outside of the law. Don’t get me wrong, I’m not a thug, I’m what you’d call a “gentleman rogue.” I found my calling by helping myself to the excess wealth of the snobbish elites in Darokin, and eventually around Karameikos. Why, I pulled off some of the biggest jobs that Specularum had ever seen! During my time there, I learned the watch patterns and who I could bribe - to great affect! I pulled job after job, I was untouchable. In the middle of my good luck spell, I came across a rival guild's plot to kill some of the Duke's buddies - now I may be a shady sort, but murder and all that, well... that isn't good, and it brings the heat on all of us on the other side of the law. So I exposed the plot and saved the Duke's boys, although they wouldn't admit that. My good times continued for a long while - that was until I slipped up and got caught in a trap laid by the Knight Warden of Specularum. I thought it was to the gallows with me, until they told me that because of what I did to help the Duchy they would let me live, but I had to leave the city… and go out west as part of some damn army looking for some bad guys in the desert. Seriously. So as if I had a choice, here I go… westward chasing certain death and uncertain fortune with a bunch of strangers. Oh well, like a proverbial cockroach, I have a knack for survival, and if there are any valuables or pretty ladies out here, you can rest assured I’ll find em.’
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