12 - Fight in the Forest

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Inferno
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Re: 12 - Fight in the Forest

#121 Post by Inferno »

Tantos Vek, failed paladin:

When the others are clear, Vek charges the crimson barrier with a growling roar, trying to shatter it with his enchanted sword.


Vek: +3 Long Sword: To Hit: [1d20+8] = 20+8 = 28 . Damage: S/M: [1d8+9] = 5+9 = 14 , L: [1d12+9] = 1+9 = 10
Natural 20. :)
Macro doesn't include +2 for charging.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: 12 - Fight in the Forest

#122 Post by ravenn4544 »

Roseheart seeing Vek run towards the shield "Vek - hold back! I think i know what that thing is!" He'll pause a minute to catch his breath after the shouting and battle with the slimy monsters. "I think I know, just to reiterate... If i remember correctly, it blocks out arrows and crossbows and the like. Cross through it, and you'll get zapped! On one hand, we may not be able to get at him - on the other he may be stuck in there until the effect wears off. " He crosses his arms and considers further. He shrugs and scans the battlefield for any other signs of attack.

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Darkmane
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Re: 12 - Fight in the Forest

#123 Post by Darkmane »

Since Vek is full tilt charging, maybe have Vek or Roseheart roll 1d20 - on evens Vek hears, on odds Vek doesn't notice Roseheart in his full on blood lust ;)

Then even if Vek hears, then Inferno can decide what Vek does with the info...

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Darkmane
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Re: 12 - Fight in the Forest

#124 Post by Darkmane »

Oh, and everybody roll iniative with your actions (1d10). I'm going to use individual rolls since the order of actions is pretty key in the next couple of rounds.

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Re: 12 - Fight in the Forest

#125 Post by ravenn4544 »


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GreyWolfVT
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Re: 12 - Fight in the Forest

#126 Post by GreyWolfVT »

Glimble for picking up a rock and throwing it at the red bubble Initiative [1d10] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: 12 - Fight in the Forest

#127 Post by Inferno »

DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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spanningtree
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Re: 12 - Fight in the Forest

#128 Post by spanningtree »

Tella - Elf Mage

Initiative: [1d10] = 5

Tella commands one of the bats to fly into the done, find the mage and attack. She comments the others to get between herself and the done.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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DadsAngry
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Re: 12 - Fight in the Forest

#129 Post by DadsAngry »

Enoka:

[1d10] = 7

Enoka commands her insect swarm to converge on the fatman.

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Darkmane
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Re: 12 - Fight in the Forest

#130 Post by Darkmane »

Ok - inferno. Vek will hear Roseheart cry out to stop. Will Vek continue, or hold at the edge of the barrier? You might be able to enter and attack, if either Tella or Enoka bring down the barrier with their spells.

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Inferno
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Re: 12 - Fight in the Forest

#131 Post by Inferno »

Tantos Vek, failed paladin:

At the words of his friend, Vek stays his terrible sword. He holds, in case the barrier falls. If it does, he'll strike the Fatman without hesitation or mercy.


Thanks, Darkmane.
Guys, in case the Fatman makes himself invisible again, do we have any more spells that can dispel, reveal or detect? :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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GreyWolfVT
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Re: 12 - Fight in the Forest

#132 Post by GreyWolfVT »

Please not that Glimble is throwing the stone or stick(depends was he was able to find) at the bubble in the vicinity of the "fat man". Glimble is also out of dispel spells that was the only one he had.
Last edited by GreyWolfVT on Sat Jan 27, 2018 5:07 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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spanningtree
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Re: 12 - Fight in the Forest

#133 Post by spanningtree »

Tella - Elf Mage

OCC: Tella is unsure how to bring the barrier down, she does not have dispel magic in here repritore. Will damaging spells (EX: lightning bolt) cause it to fade?

Spellcraft: [1d20] = 16
Anall nathrack uthos bethos doss yell yenva. -Merlin

ravenn4544
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Re: 12 - Fight in the Forest

#134 Post by ravenn4544 »

Roseheart just has some attack and defensive spells. Nothing that can dispel.

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Inferno
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Re: 12 - Fight in the Forest

#135 Post by Inferno »

Tantos Vek, failed paladin:

Vek stops in time but at this close range, looks into the blinding crimson dome with eyes ablaze. He says to his friends, "...I think the barrier is an illusion. Forgive me if I am wrong."

Vek plunges ahead with his charge, hurtling himself headlong into the blood red dome, believing and disbelieving. If the fallen warrior's uncharacteristic leap of faith succeeds, and he finds the enslaver of children, Vek will rend him asunder with merciless cold steel.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Darkmane
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Re: 12 - Fight in the Forest

#136 Post by Darkmane »

Ok folks, I'm waiting on one last saving throw, then I should be ready to start the next round resolution. I've been PM'ing quite a few of you to resolve a few things before I start this round. This round is probably going to be pretty crucial in determining how the rest of this battle goes...

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DadsAngry
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Re: 12 - Fight in the Forest

#137 Post by DadsAngry »

Enoka has a dispel magic available. She also has a speak with dead so we don't need the fatman alive if we wish to question him.

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Darkmane
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Re: 12 - Fight in the Forest

#138 Post by Darkmane »

*Round 7 - Fight in the Forest - Against the Fat Man!*

Vek charges forth as Glimble reaches around for a stick to throw at the dome. Roseheart studies the dome for a moment (Roseheart - roll a save vs. spell) and then realizes what it is. He cries out to Vek to stop "Vek - hold back! I think i know what that thing is!"

Rose heart pauses a second to catch his breath after the shouting and battle with the slimy monsters.

"I think I know, just to reiterate... If i remember correctly, it blocks out arrows and crossbows and the like. Cross through it, and you'll get zapped! On one hand, we may not be able to get at him - on the other he may be stuck in there until the effect wears off....

Vek begins to slow just a few paces before the dome, but then yells out that it is all an illusion, and begins to charge forth at the dome. Several things happen simultaneously. Tella's bat strikes the dome, and then bounces off, catching fire and falling to the forest in a filtering arc. A mass of biting insects piles against the red glare lighting up in brilliant flashes as the die in the red glow. Glimbles thrown stick bounces off the arc and lands upon the ground smoking (Glimble, Enoka, and Tella, all roll saving throws vs spell).

Then Vek just jumps through the dome.... none of you can see how he fares on the other side.

ravenn4544
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Re: 12 - Fight in the Forest

#139 Post by ravenn4544 »

Roseheart

Save vs. Spell(10): [1d20] = 15

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Re: 12 - Fight in the Forest

#140 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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