12 - Fight in the Forest

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DadsAngry
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Re: 12 - Fight in the Forest

#101 Post by DadsAngry »

Enoka:

Watching Vek, as his hand goes through the chest. "No it can't be. It's a trick. An illusion!"

Disbelieve illusion

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spanningtree
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Re: 12 - Fight in the Forest

#102 Post by spanningtree »

Tella - Elf Mage

Tella casts monster summoning I.

OCC: Spell deducted.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Darkmane
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Re: 12 - Fight in the Forest

#103 Post by Darkmane »

Greywolf - roll me up 1d20 - 5 times!

Tella - hit me up with a 1d12!

I should be ready to resolve Round 6 tomorrow

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Re: 12 - Fight in the Forest

#104 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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spanningtree
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Re: 12 - Fight in the Forest

#105 Post by spanningtree »

Anall nathrack uthos bethos doss yell yenva. -Merlin

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Darkmane
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Re: 12 - Fight in the Forest

#106 Post by Darkmane »

Round 6 - Fight in the Forest

Not sure what to do next, Vek begins to charge in the direction of the oil gargoyle, good thing he did because it charged Roseheart. Just as Vek closes the distance, the beast leaps from the underbrush directly at the stammering mage.Vek crashes into the beast and they fall into a fight to the death. The creature rakes Vek several times with razor sharp claws (7 damage). Vek smacks the beast with the flat of his blade, and smells the burning caustic smell of the acid as it is still burning the foul thing! As he hits the creature it falls back to the ground, and then begins to disintegrate into a light white smoke. Vek hisses in disappointment, these things may have been conjured from magic, or summoned from another dimension even.

Glimble unleashes a dispel magic spell on the last known position of the chest. Several things go down very quickly.... there is a flicker in the air, while several spells clash together. All of a sudden, a wizard appears near the clearing that Tella and Enoka are staying. Tella casts a spell and calls forth a group of large bats.

Just as this new wizard pops into view, he drops the chest, and dodges out of the way of something... it was Garl, the halfling popping up out of the underbrush with a swiping attack at the mage. He had misjudged where the invisible wizard was, and missed just as the wizard popped into view. This wizard pulls forth a wand and an ivory rod, and thrusts forth the wand. From the tip of the wand, suddenly the whole forest in front of you becomes a huge dome of red. Brilliant pure red light in a dome cutting straight through the trees, the light is so brilliant it nearly blinds all of you before you have a moment to turn away!

*post round wrap up*

-Garl - roll a 1d100 to figure out if you get trapped inside the dome or on the outside.

-Vek - I figured you had started toward the oil gargoyle, at a charge, so you wouldn't be able to turn directions.

-I rolled initiaive for Tella - and this was pretty wild -Glimble and Tella's spells went off at exactly the same time, with exactly the same casting time and initiative rolls!!!
Initiative for Tella: [1d10] = 3

-Glimble, you felt your spell touch several other spells, or magical items, but the only thing you are sure that you dispelled was the invisibility effect.

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Re: 12 - Fight in the Forest

#107 Post by ylinett »

Much like his attack roll this should be definitive.

Roll [1d100] = 2

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GreyWolfVT
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Re: 12 - Fight in the Forest

#108 Post by GreyWolfVT »

Currently is it just the one mage that is left for our foes?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: 12 - Fight in the Forest

#109 Post by Inferno »

Are we all trapped inside the red dome (except maybe Garl?)
The wizard and the chest are outside the dome?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: 12 - Fight in the Forest

#110 Post by ravenn4544 »

agree - a map update if possible would be awesome :)

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spanningtree
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Re: 12 - Fight in the Forest

#111 Post by spanningtree »

Tella - Elf Mage

Tella directs the bats to go after the wizard, if possible.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Darkmane
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Re: 12 - Fight in the Forest

#112 Post by Darkmane »

Wow! No kidding! ;) Garl is certainly in the red bubble of light with the mage. I'll PM you with what is going on in there.
ylinett wrote:Much like his attack roll this should be definitive.

Roll [1d100] = 2

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DadsAngry
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Re: 12 - Fight in the Forest

#113 Post by DadsAngry »

Enoka:

Enoka cast Summon Insects and directs them towards the mage.

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Inferno
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Re: 12 - Fight in the Forest

#114 Post by Inferno »

Inferno wrote:Are we all trapped inside the red dome (except maybe Garl?)
The wizard and the chest are outside the dome?
bump :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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GreyWolfVT
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Re: 12 - Fight in the Forest

#115 Post by GreyWolfVT »

GreyWolfVT wrote:Currently is it just the one mage that is left for our foes?
ditto with what Inferno asked & bump to get an answer on mine as well ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Darkmane
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Re: 12 - Fight in the Forest

#116 Post by Darkmane »

Fires and Dead Orcs, maybe some are still living?
--------------------------------------------
\ Entangle Zone /
\_________________/

____ _______Yellow
__________________ V R
________________G
_____/ \
____[ D ]______T,E
____\ _ /

____________________________________/ More Fires! \

D = Red Dome with Garl and Fat Man (mage)
V = Vek
R= Roseheart
G = Glimble
T = Tella
E= Enoka

You guys are all within ~60 ft of each other. The dome is not to scale, it is probably ~40 feet in diameter, not too far from you - and you find it very hard, or impossible to look at. T & E are in a clearing. Yellow is where all the yellow melty creatures died, and the second oily creature charged out of...

ravenn4544
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Re: 12 - Fight in the Forest

#117 Post by ravenn4544 »

Roseheart studies the dome to see if the spell or power is known to him. He throws a nearby rock at to see what happens as no imminent foe is bearing down on him. He looks at Vek and his comrades for ideas....

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GreyWolfVT
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Re: 12 - Fight in the Forest

#118 Post by GreyWolfVT »

Glimble looks for a stick or stone and moves towards the bubble when he is near Tella he throws the object at the red bubble.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Darkmane
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Re: 12 - Fight in the Forest

#119 Post by Darkmane »

Roseheart, if you have the spell craft proficiency you could roll to try and determine what the dome is.

ravenn4544
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Re: 12 - Fight in the Forest

#120 Post by ravenn4544 »

Thanks - it wasn't on my sheet, but it is the first NWP proficiency i'd select as a mage. So, no worries if the roll doesn't count as it wasn't listed on my char sheet. Roll below depicted below if allowed:

Int (15) [1d20] = 9

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