11-Skullport-Trip 2- After the Fat Man!
- GreyWolfVT
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Re: 11-Skullport-Trip 2- After the Fat Man!
Glimble being rather small in nature will just take the same path Roseheart did.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: 11-Skullport-Trip 2- After the Fat Man!
Forrest
Rushes up to the guard and attacks.
To Hit [1d20] = 7 Damage s: [2d4+1] = 7+1 = 8 l: [1d6+1] = 5+1 = 6
.does not include charge bonus, not that i think it makes a lot of difference here.
Rushes up to the guard and attacks.
To Hit [1d20] = 7 Damage s: [2d4+1] = 7+1 = 8 l: [1d6+1] = 5+1 = 6
.does not include charge bonus, not that i think it makes a lot of difference here.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: 11-Skullport-Trip 2- After the Fat Man!
Tantos Vek, failed paladin:
If Vek finds an empty alley, he'll carry the held guard into it, as if trying to help him. "Come on. We've got get you out of here," he grunts loudly.Inferno wrote: Near the held guard of the Fatman, Vek wants to escape those watchful eyes. He quickly glances around for an empty alley.
Re: 11-Skullport-Trip 2- After the Fat Man!
round 4 - on the run
As Tella, Roseheart, Glimble, and Enoka push closer to the heart they hear the sound of weapons clashing in the street behind them. A murmur of interested voices surrounds you now as you keep moving.
Forest clashes weapons with the last remaining guard. He seems to know how to fight and is holding his own despite the fireball wounds he suffered.
Vek slides his arms under the held guard and pulls him into an alley while pretending to he him. There were eyes in the street but now Vek is moving toward the heart as well, albeit at a slower pace due to the guard weighing him down.
- forest - roll two rounds of attacks and roll a d6 twice.
-vek let me know about any other moves or I you just move to rendezvous with the held guard
-the rest of the party needs like 10-20 rounds to get to the rendezvous so I'll be fast forwarding this soon to keep things moving
-garl let me know your next move as well
As Tella, Roseheart, Glimble, and Enoka push closer to the heart they hear the sound of weapons clashing in the street behind them. A murmur of interested voices surrounds you now as you keep moving.
Forest clashes weapons with the last remaining guard. He seems to know how to fight and is holding his own despite the fireball wounds he suffered.
Vek slides his arms under the held guard and pulls him into an alley while pretending to he him. There were eyes in the street but now Vek is moving toward the heart as well, albeit at a slower pace due to the guard weighing him down.
- forest - roll two rounds of attacks and roll a d6 twice.
-vek let me know about any other moves or I you just move to rendezvous with the held guard
-the rest of the party needs like 10-20 rounds to get to the rendezvous so I'll be fast forwarding this soon to keep things moving
-garl let me know your next move as well
Re: 11-Skullport-Trip 2- After the Fat Man!
Garl continues what he was doing for two more rounds.
Re: 11-Skullport-Trip 2- After the Fat Man!
Tantos Vek, failed paladin:
Vek finds the privacy he needs for his fell work. In the alley, or in an abandoned building off of it, he binds and gags the guard, and removes his helmet and weapons.
If the man is Vek's size, he will remove his armor too. If the man is still paralyzed, Vek will put his armor on.
Once Glimble's spell wears off, the devil in the service of angels hacks off the thumb of the man's off hand.
Then he holds his bloody knife over the guard's other hand. "Yell and you'll lose them both," Vek croaks. He loosens the guard's gag. "Now. Tell me everything you know about the Fatman. Lie to me and you'll never hold a weapon again," Vek promises.
Vek finds the privacy he needs for his fell work. In the alley, or in an abandoned building off of it, he binds and gags the guard, and removes his helmet and weapons.
If the man is Vek's size, he will remove his armor too. If the man is still paralyzed, Vek will put his armor on.
Once Glimble's spell wears off, the devil in the service of angels hacks off the thumb of the man's off hand.
Then he holds his bloody knife over the guard's other hand. "Yell and you'll lose them both," Vek croaks. He loosens the guard's gag. "Now. Tell me everything you know about the Fatman. Lie to me and you'll never hold a weapon again," Vek promises.
Re: 11-Skullport-Trip 2- After the Fat Man!
Forrest
Swipe, parry, thrust, ect....
To Hit [1d20] = 3 Damage s: [2d4+1] = 8+1 = 9 l: [1d6+1] = 5+1 = 6
To Hit [1d20] = 14 Damage s: [2d4+1] = 6+1 = 7 l: [1d6+1] = 6+1 = 7
1 [1d6] = 6 2 [1d6] = 1
Hope I got you the roll correctly. Let me know if you need anything else.
Swipe, parry, thrust, ect....
To Hit [1d20] = 3 Damage s: [2d4+1] = 8+1 = 9 l: [1d6+1] = 5+1 = 6
To Hit [1d20] = 14 Damage s: [2d4+1] = 6+1 = 7 l: [1d6+1] = 6+1 = 7
1 [1d6] = 6 2 [1d6] = 1
Hope I got you the roll correctly. Let me know if you need anything else.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- spanningtree
- Ranger Lord
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Re: 11-Skullport-Trip 2- After the Fat Man!
Tella - Elf Mage
Tella continues to ply her way!
Tella continues to ply her way!
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: 11-Skullport-Trip 2- After the Fat Man!
Rounds 5-6
Forest and the last remaining guard clash in the street fighting for their lives. While Forest is able to deal the man a minor hit, the guard clips Forest with a savage hit (17 damage!). It was a lucky hit but one that smarted! This guy has obviously been in a few scrapes before and can hold his own in a fight!
Vek begins stripping the armor from the other paralyzed guard a few blocks away from the melee. He finds one of those "H" emblems under the breast plate tied to the mans padding for his plate. It is the only non-practical item the man carries.
And then something strange happens on the street. The bystanders begin laughing. A sick crazy uncontrolled laugh, all of them, all races. Giggles bubble up into gout of heading laughter. Then the guard fighting Forest begins to giggle, with fear in his eyes. And then Forest starts laughing too...
From a few blocks away vek hears this madness as well, the combat abates for a moment and everything is laughter...
Forest and the last remaining guard clash in the street fighting for their lives. While Forest is able to deal the man a minor hit, the guard clips Forest with a savage hit (17 damage!). It was a lucky hit but one that smarted! This guy has obviously been in a few scrapes before and can hold his own in a fight!
Vek begins stripping the armor from the other paralyzed guard a few blocks away from the melee. He finds one of those "H" emblems under the breast plate tied to the mans padding for his plate. It is the only non-practical item the man carries.
And then something strange happens on the street. The bystanders begin laughing. A sick crazy uncontrolled laugh, all of them, all races. Giggles bubble up into gout of heading laughter. Then the guard fighting Forest begins to giggle, with fear in his eyes. And then Forest starts laughing too...
From a few blocks away vek hears this madness as well, the combat abates for a moment and everything is laughter...
Re: 11-Skullport-Trip 2- After the Fat Man!
Tantos Vek, failed paladin:
Vek ignores the distant cackling of the mad denizens of the hell city.
The virtuous assassin collects the "H" emblem and continues with his grim work.
Vek ignores the distant cackling of the mad denizens of the hell city.
The virtuous assassin collects the "H" emblem and continues with his grim work.
Re: 11-Skullport-Trip 2- After the Fat Man!
do you want me to roll the same this time?
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: 11-Skullport-Trip 2- After the Fat Man!
Ooc - yeah definitely roll attacks for two rounds Blue or let me know what your actions will be. It does seem like something strange is happening here
Re: 11-Skullport-Trip 2- After the Fat Man!
Forrest
This guy was really good.
To Hit [1d20] = 3 Damage s: [2d4+1] = 8+1 = 9 l: [1d6+1] = 3+1 = 4
But Forrest was good too, and he found a chink in the guard's armor. Forrest smiled!
To Hit [1d20] = 17 Damage s: [2d4+1] = 4+1 = 5 l: [1d6+1] = 5+1 = 6
Other rolls;
1 [1d6] = 6 2 [1d6] = 1
This guy was really good.
To Hit [1d20] = 3 Damage s: [2d4+1] = 8+1 = 9 l: [1d6+1] = 3+1 = 4
But Forrest was good too, and he found a chink in the guard's armor. Forrest smiled!
To Hit [1d20] = 17 Damage s: [2d4+1] = 4+1 = 5 l: [1d6+1] = 5+1 = 6
Other rolls;
1 [1d6] = 6 2 [1d6] = 1
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: 11-Skullport-Trip 2- After the Fat Man!
Rounds 7-8
Vek continues dragging the guard through the back alleys, making progress but being slowed by the paralyzed weight. There is still no sign of movement from the man, who Vek also bound just in case. Vek shoulders the weight, pushing on away from the hideous cackling behind him.
Meanwhile, in the street, despite the weird laughing, Forest fights on. The citizens of skullport are now fleeing like cockroaches at a lit torch. The guard before forest gathers his determination and hits forest again (5 damage) as Forest is distracted by a gout of laughter emanating from his own belly!
Aggravated, Forest launches a series of counter strikes, with the final one slipping through the mans guard. The guard staggers back off balance with the mean hit, but finally rights himself and heaves his axe into the air to come back at Forest again. He is sorely wounded and laughing strangely and hoarsely.
It is at that moment that a series of events happen crazy fast. Out of nowhere a mist bubbles up into the street out of which pour a group of skulls. They look translucent and reflected, almost like they are only partially of this world. Then a yellow beam of light strikes the guard before Forest, And the guard literally explodes. One second a man is there, and then there is only a fine mist of blood covering Forest in wetness...
Vek continues dragging the guard through the back alleys, making progress but being slowed by the paralyzed weight. There is still no sign of movement from the man, who Vek also bound just in case. Vek shoulders the weight, pushing on away from the hideous cackling behind him.
Meanwhile, in the street, despite the weird laughing, Forest fights on. The citizens of skullport are now fleeing like cockroaches at a lit torch. The guard before forest gathers his determination and hits forest again (5 damage) as Forest is distracted by a gout of laughter emanating from his own belly!
Aggravated, Forest launches a series of counter strikes, with the final one slipping through the mans guard. The guard staggers back off balance with the mean hit, but finally rights himself and heaves his axe into the air to come back at Forest again. He is sorely wounded and laughing strangely and hoarsely.
It is at that moment that a series of events happen crazy fast. Out of nowhere a mist bubbles up into the street out of which pour a group of skulls. They look translucent and reflected, almost like they are only partially of this world. Then a yellow beam of light strikes the guard before Forest, And the guard literally explodes. One second a man is there, and then there is only a fine mist of blood covering Forest in wetness...
Re: 11-Skullport-Trip 2- After the Fat Man!
-Vek will remain on the run for a few more rounds, once the guard starts to stir he will set to his grim work
-Blue - what is Forest going to do?
-Blue - what is Forest going to do?
Re: 11-Skullport-Trip 2- After the Fat Man!
Forrest
sorry! Thought i posted.
He will look at the mist and then the skulls and sheslth his sword. "Thank you. My name's Forrest. Who are you?"
sorry! Thought i posted.
He will look at the mist and then the skulls and sheslth his sword. "Thank you. My name's Forrest. Who are you?"
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: 11-Skullport-Trip 2- After the Fat Man!
Enoka:
Enoka follow close behind Tella hoping the other are safe. She move closer to Tella and whispers to her.
"What happened? Did you obliterate him? I couldn't tell from the blast, but you must have. There was nothing left of him when the smoke cleared."
Enoka follow close behind Tella hoping the other are safe. She move closer to Tella and whispers to her.
"What happened? Did you obliterate him? I couldn't tell from the blast, but you must have. There was nothing left of him when the smoke cleared."
Re: 11-Skullport-Trip 2- After the Fat Man!
Round 9-10
Forest sheathes his blade and begins to engage the skulls. They are perhaps 50-90 feet away. The streets are now swarming with people scattering in all directions. It is like talking to a wall. There is absolutely no response to Forests words.
Instead the skulls meander randomly through the street, arbitrarily killing at will. Apparently, everyone is their enemy or perhaps they are the hides and all down here are guilty. Finally, they are actually attacked by a bystander, a thin man in finery who has magical abilities of some sort.
As another flaming explosion rocks the main road, forest scurries down under a large overturned cart for temporary cover. Forest will have two choices, run or stay and fight, these things will not listen to words. He has but a moment to decide that thin man is already being pressed magically on all sides and likely won't last long!
Forest sheathes his blade and begins to engage the skulls. They are perhaps 50-90 feet away. The streets are now swarming with people scattering in all directions. It is like talking to a wall. There is absolutely no response to Forests words.
Instead the skulls meander randomly through the street, arbitrarily killing at will. Apparently, everyone is their enemy or perhaps they are the hides and all down here are guilty. Finally, they are actually attacked by a bystander, a thin man in finery who has magical abilities of some sort.
As another flaming explosion rocks the main road, forest scurries down under a large overturned cart for temporary cover. Forest will have two choices, run or stay and fight, these things will not listen to words. He has but a moment to decide that thin man is already being pressed magically on all sides and likely won't last long!
- GreyWolfVT
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Re: 11-Skullport-Trip 2- After the Fat Man!
OOC: Run FOREST! RUN!
Glimble tries to keep up with Tella and Enoka "I don't believe the man was actually there Enoka as it appeared he vanished with my dispel magic spell."
Glimble tries to keep up with Tella and Enoka "I don't believe the man was actually there Enoka as it appeared he vanished with my dispel magic spell."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: 11-Skullport-Trip 2- After the Fat Man!
Forrest
I Can't! Forrest is good! This might suck or be epic. I don't know, but we will find out. Do you want to play D&D or not? LEROY JENKINS!!!!!
Forrest sees the skinny man in trouble. Hmmm... maybe those skulls are not nice after all. Forrest evaluates the situation with all his vast capacity and comes to a startling conclusion. Nope. They're not nice. He draws his sword and charges the nearest skull attacking the mage.
To Hit +2 for charge [1d20+2] = 17+2 = 19 Damage s: [2d4+1] = 4+1 = 5 l: [1d6+1] = 1+1 = 2
I Can't! Forrest is good! This might suck or be epic. I don't know, but we will find out. Do you want to play D&D or not? LEROY JENKINS!!!!!
Forrest sees the skinny man in trouble. Hmmm... maybe those skulls are not nice after all. Forrest evaluates the situation with all his vast capacity and comes to a startling conclusion. Nope. They're not nice. He draws his sword and charges the nearest skull attacking the mage.
To Hit +2 for charge [1d20+2] = 17+2 = 19 Damage s: [2d4+1] = 4+1 = 5 l: [1d6+1] = 1+1 = 2
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse