10- UnderMountain-Trip 6-The New Crew

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Darkmane
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Re: 10- UnderMountain-Trip 6-The New Crew

#681 Post by Darkmane »

Spanning - here is the list of spells from the new book, but I'll only let Tella and Roseheart roll to learn one before you head down, unless you guys take more time. I'm thinking around 2 days per spell level normally for each spell.

1st -
Magic missile
Feather Fall
2nd-
Scare
Blur
3rd-
Blink
Gust of wind
Vampiric touch
4th-
Polymorph self


Let me know if you guys want to take another week or more to learn new spells (beyond the one) before heading down.

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Re: 10- UnderMountain-Trip 6-The New Crew

#682 Post by ravenn4544 »

Roseheart is happy to continue as is (and not waiting another week). "Have fireball will travel"

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Re: 10- UnderMountain-Trip 6-The New Crew

#683 Post by Bluehorse »

Chooses to wrap the vials of acid in some old cloth borrowed from the inn and arranges them in her pack. During their week above ground, she goes to the tavemple and ask the priest there for a blessing on her new gloves. She pays an appropriate tithe and thanks them for their help.

She then spends the night before their next delve bathing, praying, and checking her gear before getting a good nights rest.

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Re: 10- UnderMountain-Trip 6-The New Crew

#684 Post by GreyWolfVT »

Steth is ready whenever the other members of the troupe are. In the mean time he will find other thing to to occupy his downtime.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: 10- UnderMountain-Trip 6-The New Crew

#685 Post by spanningtree »

Tella - Elf Mage

Tella is ready to go, she'll x-fer the spells later.

BTW: Roseheart and Tella can transfer the spells later and then sell the book for a pretty decent price probably.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: 10- UnderMountain-Trip 6-The New Crew

#686 Post by Darkmane »

Spanning, absolutely, after you guys get the spells out - that spell book will fetch a good price at the guild!


I'm moving quick today so I'll probably try to kickstart the dwarf rescue mission tomorrow.

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Re: 10- UnderMountain-Trip 6-The New Crew

#687 Post by Darkmane »

Guys, I'll start the dwarf trip over the weekend.

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Re: 10- UnderMountain-Trip 6-The New Crew

#688 Post by GreyWolfVT »

whenever works fine for me Steth however is getting antsy ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: 10- UnderMountain-Trip 6-The New Crew

#689 Post by Darkmane »

You meet the dwarves just before dawn, down in the dock ward at the sewer grate which leads down into Under mountain. A thick fog hangs along the dock ward in the hours before the sun comes up and the wetness of it puts a chill down in your bones.

Pulling your cloaks tight about you, Garl moves silently to the grate and picks the lock in seconds. As he does, the dwarves encircle your smaller party, moving forward quickly. They had been hiding in recesses of the street, since heading down into the sewers isn't technically legal....

You give the band of dwarves a quick look. Not all are adventures, some have makeshift weapons or armor, but all of them look determined to see this through. After Garl slips down into the sewer the rest of you follow quickly trying to get off the street. You lock the grate behind you and begin walking for the side shaft. You note that the sewer water is much higher in the wide trench,nearly up to the walkway.

You head down into the complex series of cellars, tunnels and chambers. Once again the going is smooth until Garl stops you because of flickering lights in the large underground street. The dwarves can be heward discussing how this all could happen, and are trying to estimate how fast this asll must have sunk by the look of the masonry.

The flickering lights stop, and then Garl leads you unchallenged the rest of the way to where the hatch leads to the lightning giant room. There is a big coil of rope already tied down in the room.

How will you guys do this? Will you all go down one by one on the rope?

On the return trip are you going to just tie the dwarves on the ropes and pull them up? This could be an extremely dangerous rescue.

Also, before we see any action, could all the spellcasters update their spell lists? If you are happy with current lists as they are, just let me know.

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Re: 10- UnderMountain-Trip 6-The New Crew

#690 Post by ylinett »

"Ebola, can you control the lighting?" Ask Garl.

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Re: 10- UnderMountain-Trip 6-The New Crew

#691 Post by GreyWolfVT »

Steth "A shame we don't have a way to levitate us all down and back up. Don't some of you magicy types have some sort of invisible floating disk spell? Maybe that could be used to get the dwarves up once we all get down to them?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

ravenn4544
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Re: 10- UnderMountain-Trip 6-The New Crew

#692 Post by ravenn4544 »

Roseheart agrees,"I have a few levitation spells I could use to get the sleeping one's out - then we could climb out or get dragged back up if needed. I don't have any disc spells that you mention. I could try to polymorph them into something really light, but that isn't always a guarantee, you understand - could also be deadly..."

OOC: DM, could you clarify how many dwarfs i could levitate out (per spell) if at all? Of course, if we need to try it to find out - that's all good too :)

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Re: 10- UnderMountain-Trip 6-The New Crew

#693 Post by Darkmane »

Rose - you could lift 100 lbs per level, but you can only affect one object. So probably only one dwarf per spell, unless you get real creative, ;)

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Re: 10- UnderMountain-Trip 6-The New Crew

#694 Post by GreyWolfVT »

such as get some object that can hold them all and cast levitate on it?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: 10- UnderMountain-Trip 6-The New Crew

#695 Post by DadsAngry »

Enoka:

"Perhaps I can alter the stone to create steps."
Enoka looks at the distance and surrounding rock to see how much could be altered.

OCC: Shape stone can alter stone 3' cube plus 1' cube/level = max 10' (7th level). I have two memories to make it a total of 20'.

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Re: 10- UnderMountain-Trip 6-The New Crew

#696 Post by Inferno »

Tantos Vek, failed paladin:

The grim warrior stoically stands guard, giving the wizards and dwarves freedom to lay their plans.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: 10- UnderMountain-Trip 6-The New Crew

#697 Post by spanningtree »

Tella - Mage

I can provide a magic disk for them to lay atop of...


OCC: Tella's spells are updated. Please excuse the delay.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: 10- UnderMountain-Trip 6-The New Crew

#698 Post by Darkmane »

No problem guys, in the game your PCs would have had a week or two to plan this out and choose spells.

You could even levitate one dwarf and bundle all the dwarves together so they ride up in a bunch, if you think you can lift them all, or do it with two spells for sure and you can memorize two of them.

You could also try lifting a magic disc but you aren't sure how the magic of those two spells will work together.

You could try rock shape as well but you'd have to make one heck of a tall staircase, so it could take a long time

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Re: 10- UnderMountain-Trip 6-The New Crew

#699 Post by spanningtree »

Darkmane wrote:No problem guys, in the game your PCs would have had a week or two to plan this out and choose spells.

You could even levitate one dwarf and bundle all the dwarves together so they ride up in a bunch, if you think you can lift them all, or do it with two spells for sure and you can memorize two of them.
OCC: Let's give this on a try.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: 10- UnderMountain-Trip 6-The New Crew

#700 Post by GreyWolfVT »

that works for me
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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