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by Recklessfireball
Mon Oct 23, 2017 10:34 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

Well, that seems a bit excessive to me. Plus we can have the same issue down the road, if we're reading the map differently. Honestly, this game has been sucking me in so much that I haven't been getting my house chores done or the prep work for my weekly D&D game. I think I'll just go ahead and...
by Recklessfireball
Mon Oct 23, 2017 9:49 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

I can understand how that would be a pain, but we can't have a coherent game if the GM and players are reading 2 different mapsheets. And starting the turn over would necessitate redoing that, anyway, as damage that has been inflicted will not be the same. Not trying to be a pain in your keester, he...
by Recklessfireball
Mon Oct 23, 2017 9:24 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

It's just the resolution of the image you're using makes it blurry. But it really is a level 2 hex. Here's a higher resolution of the map you're using (The mapsheet from the Classic BattleTech Introductory boxed set). You can see that 1204 is clearly lvl 2:

Image
by Recklessfireball
Mon Oct 23, 2017 8:46 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

1305 is level 1. But 1204 (which blocks line of sight for E4 to P3) is level 2.
by Recklessfireball
Mon Oct 23, 2017 8:39 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

wolfpack, I don't think E4 can see P3, because E4 is standing next to a level 2 hill which should block his line of sight. Also, P3 only jumped 4 hexes, so a +2 movement mod. Please correct me if I'm wrong. That's correct. I didn't catch it before but, according to the rules (Mechs are 2 lvls tall,...
by Recklessfireball
Mon Oct 23, 2017 6:50 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

OOC: Man, that rat bastard in the Hermes is getting to be a real pain. :evil: Gene raises Tricksies large laser and fires at the Clint, but his erratic movement makes the shot go wide. (E3). Large Laser: Hit=[2d6] = 6 | Location=[2d6] = 10 | CritChance=[2d6] = 6 Orloff, being far outside his weapon...
by Recklessfireball
Mon Oct 23, 2017 6:46 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

Oh, right. I see what he meant, now. Thing to remember, Greywolf, is each of those hexes is meant to represent an area 30 meters wide. So your 'Mech actually takes up comparatively little space in that area.
by Recklessfireball
Mon Oct 23, 2017 6:28 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

Hm? What's Ivan to do with it? :?
by Recklessfireball
Mon Oct 23, 2017 6:22 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

GreyWolfVT wrote:
Recklessfireball wrote:Ivan runs to 1012, facing the light woods at 1112.
this is really close to what i was gonna do anyways.
Cool. :)
by Recklessfireball
Mon Oct 23, 2017 6:17 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

Ivan runs to 1012, facing the light woods at 1112.
by Recklessfireball
Mon Oct 23, 2017 6:16 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

Alrighty. I'm gonna line you up with your other dude, so you can be set up for the rush on hamburger hill, with the rest of us, next turn. ;)
by Recklessfireball
Mon Oct 23, 2017 11:33 am
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

What happened to F1? :P
by Recklessfireball
Mon Oct 23, 2017 1:41 am
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

Dagger opens the inter-unit comm channel. "Orloff, run to coordinates zero, one, zero, six and prepare to make an assault on that sniper's nest. I'll approach from the south, on the bounce, and we can pinch them between us. All remaining 'Mechs, pair up and prepare to make a run on that hill.&q...
by Recklessfireball
Mon Oct 23, 2017 1:29 am
Forum: [Mechwarrior 2] 3028 campaign
Topic: OOC chatter
Replies: 369
Views: 7266

Re: OOC chatter

Machine gun ammo is a bitch in 3025. I swap those suckers out for a different weapon, as soon as possible, when I wind up in a 'Mech that mounts them.
by Recklessfireball
Mon Oct 23, 2017 1:02 am
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

Orloff tries to kneecap the Phoenix Hawk with his Commando...
Orloff Kick attack: Hit=[2d6] = 9 | Location=[1d6] = 1 | CritChance=[2d6] = 12
EDIT: Oop. Heh. Nevermind, I guess. :)

Initiative [2d6] = 4
by Recklessfireball
Sun Oct 22, 2017 11:34 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: Battle Talk
Replies: 15
Views: 970

Re: Battle Talk

Well, Orloff certainly gave him a face full of laser-missile death. :mrgreen:
by Recklessfireball
Sun Oct 22, 2017 11:32 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

Dagger twists his 'Mechs torso to the left and fires its Harmon large laser at the enemy Phoenix Hawk (E1)... Large Laser: Hit=[2d6] = 7 | Location=[2d6] = 11 | CritChance=[2d6] = 5 Lt. Orloff pours fire onto the same target with every weapon in his Commando's arsenal... Orloff Medium laser hit [2d6...
by Recklessfireball
Sun Oct 22, 2017 6:51 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: Battle Talk
Replies: 15
Views: 970

Re: Battle Talk

Move to 0411 facing 0512. Then twist your torso to fire at P1. You'll be at close range, have some cover from the woods, and get a +3 move modifier.
by Recklessfireball
Sun Oct 22, 2017 3:09 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

Ooops I completely messed up. I said E1 stands still when I meant E2, but I will let it stand since I imagine that is why F1 didn't move.

Heh. Yeah, that one took me by surprise. I thought you had some nefarious scheme up your sleeve. :P
by Recklessfireball
Sun Oct 22, 2017 2:54 pm
Forum: [Mechwarrior 2] 3028 campaign
Topic: return to Rally Point
Replies: 326
Views: 8192

Re: return to Rally Point

Ah, and Orloff will turn to face the enemy Phoenix Hawk (E1).

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