Search found 20 matches

by whattime
Fri Sep 18, 2020 2:27 am
Forum: RPG theory
Topic: engagement
Replies: 9
Views: 1131

Re: engagement

whattime - I think the mini-game idea is interesting. I haven’t played the dead lands RPG but the card game had a mechanic where you would play a hand of poker to resolve an issue. The cards were printed with a number and a suit as a graphic in the corners. I have always thought that was really cle...
by whattime
Thu Sep 17, 2020 11:56 pm
Forum: RPG theory
Topic: engagement
Replies: 9
Views: 1131

Re: engagement

What caught me about fantasy literature as a child was that it felt more real than our world. Books in general felt more real to me that the anguished and fake 'real world' that I knew. Your post reminds me of the quote from Tolkien. I imagine many here know it Faërie contains many things besides e...
by whattime
Wed Sep 16, 2020 3:31 am
Forum: RPG theory
Topic: engagement
Replies: 9
Views: 1131

Re: engagement

I wasn't thinking of this when I started this thread, but I'll add it. I like the notion of the occasional connector, something that's the same in-game and in the world of the players. I know some refs make maps, "feelies," and so on, but one special fantasy of mine is the minigame. I imag...
by whattime
Tue Sep 15, 2020 9:46 pm
Forum: RPG theory
Topic: "Morale" as a combat factor
Replies: 6
Views: 2097

Re: "Morale" as a combat factor

The reply from @Paladin is pretty inspiring, so I'm not trying to top that. But as to the OP, do you want a whole system or a simple little thingy? And are you talking about something that fits squarely into D&D? If it just affects when you drop, it could be a re-skin / replacement for the vario...
by whattime
Tue Sep 15, 2020 3:25 pm
Forum: RPG theory
Topic: engagement
Replies: 9
Views: 1131

Re: engagement

There isn't an opportunity to read body language in the play by post format but I sometimes feel an excitement in the writing a player uses in their posts when something interesting is happening in the story. It can sometimes lead to a surge in participation. There is a momentum that builds behind ...
by whattime
Tue Sep 15, 2020 1:46 am
Forum: General RPG discussion
Topic: Five Torches Deep and Into the Unknown: D&D Alternatives
Replies: 34
Views: 3697

Re: Five Torches Deep and Into the Unknown: D&D Alternatives

Valdus wrote: Sat Jul 25, 2020 3:47 pm I want to run this bare-bones D&D myself, like my buddies and I did at the back of the Biology lab in high school. YES, DURING BIOLOGY LAB!

1 Pot RPG
This is totally cool. If someone ran this for three hours, I would be thrilled.
by whattime
Tue Sep 15, 2020 12:42 am
Forum: RPG theory
Topic: engagement
Replies: 9
Views: 1131

engagement

I remember the first time I saw any D&D stuff, mentioned it on another thread.  An older kid showed me some of it.  There were a couple miniatures involved, and I think a book.  Likely a BECMI volume, but I don't remember.  I had no idea what it was all about.  There was talk about my being a cl...
by whattime
Mon Sep 14, 2020 9:19 pm
Forum: RPG theory
Topic: "Morale" as a combat factor
Replies: 6
Views: 2097

Re: "Morale" as a combat factor

It's possible to re-code hit points as not just physical but moral(e) toughness; a combatant reduced to 0 hp might fall down, or flee, or surrender. I keep thinking about this or something like it for running for kids. I want to allow combat and allow risk but without the "tough! that's the me...
by whattime
Mon Sep 14, 2020 8:59 pm
Forum: Introductions and welcomes
Topic: hello
Replies: 9
Views: 976

Re: hello

Is it okay to start a "theory" thread without any specific purpose, just to share thoughts about a theory-iah topic and see where it goes? I ask this because there are so few threads, I wonder if there is some restriction on making them.
by whattime
Mon Sep 14, 2020 6:46 pm
Forum: RPG theory
Topic: Character Generation and Ability Scores (Merged Topic)
Replies: 99
Views: 23895

Re: Character Generation and Ability Scores (Merged Topic)

Good rolls can set a player up for success overall, and supplement or improve future "other" rolls by adding positive modifiers. Conversely, poor rolls during character generation can have a similar negative effect on all future in-game rolls. Which isn't an argument that character genera...
by whattime
Mon Sep 14, 2020 3:02 pm
Forum: Introductions and welcomes
Topic: hello
Replies: 9
Views: 976

hello

Sorry I neglected to do this before. I was first introduced to D&D by a slightly older kid at recess. I didn't have a clear idea what was going on, but I remember feeling quite engaged. I've played less than I would like over the years, but it's still a strong interest. I've enjoyed some of the ...
by whattime
Mon Sep 14, 2020 1:09 am
Forum: RPG theory
Topic: Character Generation and Ability Scores (Merged Topic)
Replies: 99
Views: 23895

Re: Character Generation and Ability Scores (Merged Topic)

I think this comment is a little off-track for this totally interesting thread, but I'll say it anyway. Seems like one way to think of the "divide" here is: do you think the rolls of chargen are just more rolls to be dealt with, celebrated, mourned, used for whatever, like the other rolls ...
by whattime
Mon Sep 14, 2020 12:50 am
Forum: RPG theory
Topic: Level progression and Ultimate Power
Replies: 8
Views: 1853

Re: Level progression and Ultimate Power

I spend a good bit of time thinking through a character's back-story. Who are they, and why are they like they are? It isn't really worth my time to make up a character that will die in the first game or two. I find it neither heroic nor fun. I really enjoy dealing with NPCs; once I know who my cha...
by whattime
Sun Sep 13, 2020 10:29 pm
Forum: General RPG discussion
Topic: What do role playing games mean to you?
Replies: 16
Views: 1215

Re: What do role playing games mean to you?

I feel like the surface of my life is pretty limited and I have never felt that much agency in it. I love the idea of a setting where the risks I take matter, at least locally. Not that they have to matter at the level of heroism, but at least somewhat . I love the idea of trying being meaningful. A...
by whattime
Sun Sep 13, 2020 10:21 pm
Forum: RPG theory
Topic: Role-playing vs Roll-playing?
Replies: 38
Views: 7113

Re: Role-playing vs Roll-playing?

Personally, I have a bit of trouble with a very detailed fiction for my character down to where this tiny scar came from and his relationship with his second cousin and so on in a game that otherwise doesn't tend towards simulationism. Not that I want to simulate everything, but the difference in at...
by whattime
Sun Sep 13, 2020 10:17 pm
Forum: RPG theory
Topic: Is it feasible to run an evil alignment campaign?
Replies: 51
Views: 9084

Re: Is it feasible to run an evil alignment campaign?

I assume it's okay to post on an old thread here... It seems to be that these debates are all based in the (often unspoken) idea that people and actions are either good or bad. And for the purposes of the game, I have no problem with that. Although it seems to me that in "real life," even ...
by whattime
Sun Sep 13, 2020 9:55 pm
Forum: RPG theory
Topic: Level progression and Ultimate Power
Replies: 8
Views: 1853

Re: Level progression and Ultimate Power

It seems like the "mainline" games have trended more toward power fantasy indulgence over time, and that maybe some of the newer games were developed in reaction to that trend. Not sure what I'm thinking about all this. Is it something that other people notice or care about? When I read t...
by whattime
Sun Sep 13, 2020 9:05 pm
Forum: Looking for players or games
Topic: Cadavre Exquis (Exquisite Corpse)
Replies: 4
Views: 441

Re: Cadavre Exquis (Exquisite Corpse)

I could give this a try.

Can I ask for a sample of what the markup should look like? I think I'll mess it up without a little help.

Also, is there a time committment?
by whattime
Sun Sep 13, 2020 4:46 am
Forum: Looking for players or games
Topic: looking to play, old-ish school and low crunch for player
Replies: 5
Views: 442

looking to play, old-ish school and low crunch for player

I guess that's the subject. Ideally I'd like a chnace to join a game with low crunch on the player side. Heavy on exploration and resource management. Relatively low on playacting except when fun.

Is there anything like this?

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