Search found 209 matches

by Baramoor
Thu Aug 14, 2014 12:15 pm
Forum: Introductions and welcomes
Topic: Update
Replies: 3
Views: 250

Update

Hello again, my name is Phil, but I login under the name of "Baramoor" which was my first character when I started back when the 3 book set was first issued. I've played through many versions/revisions of the game and have also played board games such as Tobruk, Panzerblitz, MechWarrior, T...
by Baramoor
Wed Aug 13, 2014 1:27 am
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 9: The Cave Exploring Continues
Replies: 257
Views: 7464

Re: Chapter 9: The Cave Exploring Continues

The Former Wexley Player [Baramoor]:

Quite the happy mess you've all gotten into. A nice storyline, I wish you all well and good luck in rescuing the prisoners from the Hobgoblins and congratulations finding your traitors
by Baramoor
Mon Aug 04, 2014 6:10 pm
Forum: A Village With No Name [Sandbox] (2e AD&D)
Topic: OOC Randomness
Replies: 647
Views: 15418

Re: OOC Randomness

GreyWolf, sent you a message. Thanks again for everything.
by Baramoor
Mon Aug 04, 2014 6:09 pm
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Out of Character Discussion (OCC):
Replies: 612
Views: 14605

Re: Out of Character Discussion (OCC):

PyroArrow, sent you a message. Thanks again for everything.
by Baramoor
Sun Aug 03, 2014 3:33 pm
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 9: The Cave Exploring Continues
Replies: 257
Views: 7464

Re: Chapter 9: The Cave Exploring Continues

The group rearranged, Wexley will move forward carefully to the next intersection and pause to check it, Floor [1d100] = 5, Right Wall [1d100] = 53, Left Wall [1d100] = 2, Front Wall [1d100] = 94 Back Wall [1d100] = 77, ceiling [1d100] = 62, secret doors [1d6] = 3 He will then listen after his chec...
by Baramoor
Sat Aug 02, 2014 5:25 pm
Forum: A Village With No Name [Sandbox] (2e AD&D)
Topic: Part 1: The Village With No Name
Replies: 530
Views: 13364

Re: Part 1: The Village With No Name

Shay will use her innate power to detect any lies that this captured bandit might tell while being questioned by the group. Haven't actually captured either remaining bandit. One is currently fleeing and possibly being shot at or fled. The other we're debating "grappling rules" vs. outrig...
by Baramoor
Sat Aug 02, 2014 5:20 pm
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 9: The Cave Exploring Continues
Replies: 257
Views: 7464

Re: Chapter 9: The Cave Exploring Continues

Wexley: Pause for the cause here folks...but looking at the front...we have Wexley (which is max hp for thief/illusionist) so I don't mind, but we also have Mort (who last time I saw was down to 1 hp). Do you think we might move up 2 fighters into the line of defense with better ability to combat a...
by Baramoor
Sat Aug 02, 2014 12:28 pm
Forum: A Village With No Name [Sandbox] (2e AD&D)
Topic: Part 1: The Village With No Name
Replies: 530
Views: 13364

Re: Part 1: The Village With No Name

Oh, just peachy. It would have been one of the questions we asked him, but since it is answered, perhaps we should kill him and withdraw. The stables are aflame, any magical item that guy had will likely be destroyed in the fire... and we could use some healing and reorganization? Any suggestions o...
by Baramoor
Sat Aug 02, 2014 12:24 pm
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 9: The Cave Exploring Continues
Replies: 257
Views: 7464

Re: Chapter 9: The Cave Exploring Continues

Wexley stops Mort with a hand to his chest. Listen Hear Noise [1d100] = 79 Hearing nothing, he signals Borum and Maya forward, "I think that the remaining area is clear. With as many signs of traffic as we've seen, it is likely they would only set traps at the choke points or splits in the pas...
by Baramoor
Fri Aug 01, 2014 10:33 pm
Forum: A Village With No Name [Sandbox] (2e AD&D)
Topic: Part 1: The Village With No Name
Replies: 530
Views: 13364

Re: Part 1: The Village With No Name

No need for actual grapple rules, just catch him to a knock down and roll clear. We have enough people to surround him with weapons once down.....your call though. Just looking for someone to interrogate.
by Baramoor
Fri Aug 01, 2014 10:31 pm
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 9: The Cave Exploring Continues
Replies: 257
Views: 7464

Re: Chapter 9: The Cave Exploring Continues

The "Y" intersection. The "T" would have us defending multiple directions at once
by Baramoor
Fri Aug 01, 2014 3:32 pm
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Out of Character Discussion (OCC):
Replies: 612
Views: 14605

Re: Out of Character Discussion (OCC):

Question...we have been into the cave to the 3 way split and no traps. Lots of foot traffic...should we change order and stop looking for traps and just look for secret doors? Otherwise, we will be here all day and likely run into those that made the footprints.
by Baramoor
Fri Aug 01, 2014 3:30 pm
Forum: A Village With No Name [Sandbox] (2e AD&D)
Topic: Part 1: The Village With No Name
Replies: 530
Views: 13364

Re: Part 1: The Village With No Name

Since we have one man left, can Doric blindside grapple with him? That is, if no one is shooting, swinging or doing outright bodily harm with him at the immediate moment. If so, that will be Doric's action...if not...he'll simply step back and see if he can find any who need assistance and binding ...
by Baramoor
Fri Aug 01, 2014 10:30 am
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 9: The Cave Exploring Continues
Replies: 257
Views: 7464

Re: Chapter 9: The Cave Exploring Continues

Wexley: Wexley acknowledges Borum's order and turns left at the division of the passageway. Again, his bow is at the ready as he slowly examines the areas for traps and surprises Around the left hand turn, 1st 10 ft Floor [1d100] = 78, Right Wall [1d100] = 8, Left Wall [1d100] = 64, Front Wall [1d1...
by Baramoor
Fri Aug 01, 2014 1:28 am
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 9: The Cave Exploring Continues
Replies: 257
Views: 7464

Re: Chapter 9: The Cave Exploring Continues

Wexley waits for the others to come in, then whispers a message back to Borum. Straight or left? it looks like the branch to the right splits and we'd have problems covering both directions. As he awaits Borum's decision, he will listen intently for any sound at this junction. Hear Noise [1d100] = ...
by Baramoor
Thu Jul 31, 2014 2:01 pm
Forum: A Village With No Name [Sandbox] (2e AD&D)
Topic: Part 1: The Village With No Name
Replies: 530
Views: 13364

Re: Part 1: The Village With No Name

Doric will engage any nearby, again, trying to knock the one extricating himself from the log unconscious if none are near.

Quarterstaff strike [1d20] = 16 damage sml/med [1d8] = 5 lg [1d6+1] = 2+1 = 3
by Baramoor
Thu Jul 31, 2014 10:59 am
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 9: The Cave Exploring Continues
Replies: 257
Views: 7464

Re: Chapter 9: The Cave Exploring Continues

Wexley: Wexley will continue to advance with his bow on his back and a dagger in hand when Mr. Choe and Mort are ready. He will examine the entrance and the tunnels. 0-10 already done, figured I'd provide the rolls up to the tunnels and the central door 10-20 foot Floor [1d100] = 83, Right Wall [1d...
by Baramoor
Wed Jul 30, 2014 1:54 pm
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 8: A Camping We Will Go
Replies: 206
Views: 6932

Re: Chapter 8: A Camping We Will Go

Wexley shakes his head in the negative. No Mort, 3 abreast as we did for the Orc cave worked best, with fighter support at the ready. We can look this area over with the torchlight providing us light and wait till we have all crossed and are prepared. Using the light provided, Wexley will recheck th...
by Baramoor
Tue Jul 29, 2014 8:07 pm
Forum: A Village With No Name [Sandbox] (2e AD&D)
Topic: Part 1: The Village With No Name
Replies: 530
Views: 13364

Re: Part 1: The Village With No Name

Doric will take another swing at any opponent still in range and fighting, if none engage him, he will swing at the one encumbered by the log, hoping to knock him unconscious for later questioning

Quarterstaff strike [1d20] = 5 damage sml/med [1d8] = 5 lg [1d6+1] = 4+1 = 5
by Baramoor
Tue Jul 29, 2014 8:05 pm
Forum: B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
Topic: Chapter 8: A Camping We Will Go
Replies: 206
Views: 6932

Re: Chapter 8: A Camping We Will Go

Wexley will approach the cave first, listening quietly for a moment to see if anything is head. Hear Noise [1d100] = 93 Idiot is deaf as a post If all is quiet, he will then look using his infravision to see if anything is moving or in hiding that generates heat, if nothing is seen, he will examine ...

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