Search found 138 matches

by Anivar
Sat Dec 21, 2013 3:51 am
Forum: Aroth
Topic: Welcome to Autumndale
Replies: 324
Views: 8519

Re: Welcome to Autumndale

The headed east out of town. we didn't pursue. didn't want to abandon the village. That was a wise move. We have dealings with them before, they are not to be taken lightly. How long ago did you say that happened? Just to confirm, did Scythius find any tracks leading east out of the town from the s...
by Anivar
Sat Dec 21, 2013 3:07 am
Forum: Aroth
Topic: Welcome to Autumndale
Replies: 324
Views: 8519

Re: Welcome to Autumndale

I swear I sent one. The only thing it was going to reveal wa sthat you saw the silo was damaged by fire. didn't get one, but that works. Scythius returns to the inn after finishing his reconnaissance, orders a wine, and catching the last part of the conversation with the inn keep. To the inn keeper...
by Anivar
Thu Dec 19, 2013 3:19 am
Forum: Aroth
Topic: Welcome to Autumndale
Replies: 324
Views: 8519

Re: Welcome to Autumndale

was there supposed to be a pm incoming?
by Anivar
Fri Dec 13, 2013 1:42 am
Forum: Aroth
Topic: Welcome to Autumndale
Replies: 324
Views: 8519

Re: Welcome to Autumndale

Alethan wrote: I believe the inn IS the building with all the foot traffic... And that is the reason for the traffic.
you're right, i read something wrong. i thought the inn was the building with the chimney. edited accordingly. thanks!
by Anivar
Fri Dec 13, 2013 1:25 am
Forum: Aroth
Topic: Welcome to Autumndale
Replies: 324
Views: 8519

Re: Welcome to Autumndale

I'm going to have a look around. I'll catch up with you guys in a little while. Scythius says quietly and heads off towards the building with lots of foot traffic. He walks a full circuit around the village a short distance outside the buildings, observing the locals coming and going, looking for a...
by Anivar
Tue Dec 10, 2013 9:32 pm
Forum: Aroth
Topic: Next Day
Replies: 29
Views: 1786

Re: Next Day

is there anything on the other buildings to indicate what they are?
by Anivar
Fri Dec 06, 2013 8:33 pm
Forum: Aroth
Topic: Next Day
Replies: 29
Views: 1786

Re: Next Day

Scythius starts to head out the door.

Lets get going then.
by Anivar
Tue Dec 03, 2013 9:28 pm
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

I agree. Let's secure our shelter and stay here till morning.

Scythius begins searching for anything that could be used to bar the doors or windows.

We should be ready in case Jonus decides to return...
by Anivar
Wed Nov 27, 2013 8:39 pm
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

Scythius calls back to Osric, I think they found something.

How late in the day is it currently?
by Anivar
Sat Nov 23, 2013 3:52 am
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

Scythius sighs. I agree. We should return them to nature. It is no less than they deserve. I believe this was Jonus' doing. After a long pause. We must make sure our shelter is safe. I am going to check out the basement, I could use a hand Vik. When we return, someone needs to go up into the attic....
by Anivar
Wed Nov 20, 2013 8:22 pm
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

Scythius strikes at the undead youngster, obviously disturbed by the youth.

Spear to hit: [1d20+1] = 7+1 = 8, Damage: [1d6+1] = 1+1 = 2
by Anivar
Tue Nov 19, 2013 8:15 pm
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

Scythius continues to stab at the walking dead.

Spear to hit: [1d20+1] = 10+1 = 11, Damage: [1d6+1] = 1+1 = 2
by Anivar
Thu Nov 14, 2013 11:08 pm
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

by Anivar
Thu Nov 14, 2013 1:44 am
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

Scythius steps forward to the doorway and strikes as soon as the zombies are in range.

Spear to hit: [1d20+1] = 9+1 = 10, Damage: [1d6+1] = 1+1 = 2

sorry for the delay guys, my whole world came crashing down over the weekend.
by Anivar
Thu Nov 07, 2013 9:33 pm
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

Why do we always have to kill the dead? Scythius wonders out loud as he prepares to thrust at a zombie once they are within reach.
by Anivar
Tue Nov 05, 2013 8:03 pm
Forum: The Allathurion Chronicle
Topic: OOC and General Discussion
Replies: 99
Views: 7117

Re: OOC and General Discussion

bah... got tied up with work so the plan didnt materialize. the plan was to tell Penuttler there were some some salty nuts and sweets left down the tunnel, let him find the patrol so they would chase the chicken back to the chapel basement where we could set an ambush. had the image in my head of a ...
by Anivar
Tue Nov 05, 2013 7:57 pm
Forum: The Allathurion Chronicle
Topic: It Starts in a Village in a Clearing - Active IC Thread
Replies: 318
Views: 10743

Re: It Starts in a Village in a Clearing - Active IC Thread

Vane retreats back to cover and prepares to fire an arrow at the first visible target.
by Anivar
Thu Oct 31, 2013 11:28 pm
Forum: The Allathurion Chronicle
Topic: It Starts in a Village in a Clearing - Active IC Thread
Replies: 318
Views: 10743

Re: It Starts in a Village in a Clearing - Active IC Thread

Vane nods at Kargoth, That sounds like a good plan to me. I don't like the idea of running headlong into another party of duergar. We need some bait to lure them up here if the blast scares them off ... Vane ponders, looking around. His gaze coming to rest on the chicken man, ... and I think I know...
by Anivar
Thu Oct 31, 2013 11:19 pm
Forum: Aroth
Topic: Back at it
Replies: 325
Views: 9460

Re: Back at it

Scythius (14/16hp) That feels much better, thank your god for me Osric. I'm going to make sure there aren't any more surprises in here before we go poking around whatever hole that *thing* crawled out of. I could use a hand when you're ready Vik. Scythius, creeps over to the kitchen door and listen...
by Anivar
Tue Oct 29, 2013 10:53 pm
Forum: The Allathurion Chronicle
Topic: It Starts in a Village in a Clearing - Active IC Thread
Replies: 318
Views: 10743

Re: It Starts in a Village in a Clearing - Active IC Thread

Vane nocks an arrow and keeps a watchful eye down the tunnel, waiting for the next patrol.

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