Search found 10811 matches

by Grognardsw
Sat May 11, 2024 1:38 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

Paladin fired again at the galloping man, hoping to make his last bullet count. Initiative [1d6+1]=5+1=6 Rifle 16 [1d20]=2 Hit Coor 19, Rifle Skill +2, Rifle +1 = 22. Moving train -4, robber Galloping -4, sniping +2 = -6. Careful Shot Total 16 Location [1d20]=8 Right arm 8, modified to abdomen 11 Se...
by Grognardsw
Fri May 10, 2024 4:13 pm
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

Paladin had two shots left in his nine-shot rifle. He wasn't about to let the robber gang get away to steal and murder again. He took aim at the third man ( not boy ) who was galloping northeast, and fired. Rifle 16 [1d20]=16 Hit Coor 19, Rifle Skill +2, Rifle +1 = 22. Moving train -4, robber Gallop...
by Grognardsw
Fri May 10, 2024 3:09 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

Okay on falling off horse damage. My Initiative 4 lost to their 6 in this current Turn, in which I did the fatal shot. Figuring they’re moving, which happens at end of Turn, I proceeded with my shot for game momentum (which is sort of declaring my action at the same time.) Next time I can declare a...
by Grognardsw
Thu May 09, 2024 2:06 am
Forum: The Verdant Springs (Ars Magica)
Topic: Summer 1221 - The Luminous Codex [Arduin]
Replies: 83
Views: 1059

Re: Summer 1221 - The Luminous Codex [Arduin]

Arduin glanced at the crude drawing. The antlers seemed more fey than the characteristic horns of an infernal. That was promising. The magus noted the alleged timeline established by Hubert and Amis: 1) the presence (“demonic” or otherwise) was felt before the unnatural growth, but seemingly origina...
by Grognardsw
Thu May 09, 2024 1:46 am
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 479
Views: 112412

Re: Scroll 1 - The Master Craftsman's Tea Vessel

From his vantage point just under the north wall floor, Jinsei kept an eye on the distant dog as he assembled his three-part blowgun. Fuma and Minuro were climbing over.
by Grognardsw
Thu May 09, 2024 1:08 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

Oh no you don’t, thought Paladin as he aimed and shot at the robber who turned his horse to the fallen and unmoving man. Initiative [1d6+1]=3+1=4 Rifle - 16 [1d20]=4 Hit Coor 19, Rifle Skill +2, Rifle +1 = 22. Moving train -4, robber Galloping -4, sniping +2 = -6. Careful Shot Total 16 Location [1d...
by Grognardsw
Wed May 08, 2024 4:17 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

Paladin was determined to take down the leader. Hopefully that would break this rail robber gang. The man was still well within rifle range, though the shot was more difficult with him galloping. Paladin carefully aimed using the apex of the roof curvature for support and fired. Initiative [1d6+1]=6...
by Grognardsw
Tue May 07, 2024 7:33 pm
Forum: The Verdant Springs (Ars Magica)
Topic: Summer 1221 - The Luminous Codex [Arduin]
Replies: 83
Views: 1059

Re: Summer 1221 - The Luminous Codex [Arduin]

Arduin was intrigued with Hobart’s account, trying to parse the manservant’s perceived truths from superstitions. Hubert… “….I saw them on the shelves in the private library. But other things too that I didn't understand, sculptures and wooden carvings and such… Sir Simon has agents traveling all ar...
by Grognardsw
Mon May 06, 2024 3:33 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

Initiative [1d6+1]=5+1=6 Looking at the Tactics skill description, it says a successful roll applies the +1 to Initiative for that whole fight. Given the Initiative win, what are their declared actions? My assumptions for calculating Paladin’s actions and his guess as to location of left siders is ...
by Grognardsw
Mon May 06, 2024 1:28 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

Does Bass need to roll a Str check to see if he stays on his horse after being hit four times?
by Grognardsw
Sun May 05, 2024 1:16 pm
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 479
Views: 112412

Re: Scroll 1 - The Master Craftsman's Tea Vessel

We went over the wall at 2 (circled) on the map, and crossed (indicated by line) to the north wall of our target room. This is the shortest distance from wall to target, and narrows entry of dog and guards to our left and right. Following the drawn line, Jinsei is just under the raised floor of the...
by Grognardsw
Sun May 05, 2024 1:14 am
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 479
Views: 112412

Re: Scroll 1 - The Master Craftsman's Tea Vessel

I had envisioned J, M, F climbing over together at the north wall at 2, boosting each other up the 10’ wall to make it easy. J crossed directly opposite 2 to under the house. I assumed M would be at the roof above there, to 1) give a symmetrical view left and right; 2) be close to us to give a bird...
by Grognardsw
Sat May 04, 2024 1:02 pm
Forum: The Verdant Springs (Ars Magica)
Topic: Summer 1221 - The Luminous Codex [Arduin]
Replies: 83
Views: 1059

Re: Summer 1221 - The Luminous Codex [Arduin]

Arduin noted Hubert’s hesitation. He wished he had questioned the manservant privately. The magus puffed on his pipe. A presence before the growth! thought Arduin. This changes things. And an unusual acquisition, a papier-maché mask of a fearsome entity. The magus wondered about Simon’s “eccentric a...
by Grognardsw
Fri May 03, 2024 3:20 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

I suppose the rules account for getting shot off a horse by the Strength rules. Getting taken down to 0 and going unconscious would cause a fall from horseback. Does that mean you roll a Str check to see if he stays on his horse after being hit four times? …The shot goes wide. …The leader of the ro...
by Grognardsw
Thu May 02, 2024 10:34 pm
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Travel

𝙒𝙚’𝙡𝙡 𝙧𝙚𝙩𝙪𝙧𝙣 𝙩𝙤 𝙤𝙪𝙧 𝙨𝙝𝙤𝙬 𝙖𝙛𝙩𝙚𝙧 𝙖 𝙢𝙚𝙨𝙨𝙖𝙜𝙚 𝙛𝙧𝙤𝙢 𝙤𝙪𝙧 𝙨𝙥𝙤𝙣𝙨𝙤𝙧𝙨…

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by Grognardsw
Thu May 02, 2024 3:50 am
Forum: The Verdant Springs (Ars Magica)
Topic: Summer 1221 - The Luminous Codex [Arduin]
Replies: 83
Views: 1059

Re: Summer 1221 - The Luminous Codex [Arduin]

Not sure when Alebelly may check in, so… “ Hubert, as Sir Simon’s manservant, when did you first see the unnatural growth around the cottage? Have you seen, heard or felt any supernatural or demonic forces? When was the last time you were inside the cottage? Did anything appear unusual? Do you know...
by Grognardsw
Mon Apr 29, 2024 8:49 pm
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 479
Views: 112412

Re: Scroll 1 - The Master Craftsman's Tea Vessel

Where is the dog relative to your numbers?

The wall is only 10', which I'd think a ninja could jump up and grab the edge, use the katana as a step up, or M give F an hand up.
by Grognardsw
Sun Apr 28, 2024 8:14 pm
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 479
Views: 112412

Re: Scroll 1 - The Master Craftsman's Tea Vessel

Where did Jinsei climb over, and what route? How exposed would Minoru be on the top of the wall? I think I do want to be on the wall so he can easily signal Kaida if things go pear shaped. Jinsei, Fuma and I assume Minoru went over the north wall, so as to be close to the north wall of the bedroom....
by Grognardsw
Sun Apr 28, 2024 7:42 pm
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 181
Views: 15419

Re: Paladin - Have Gun, Will Trave

Initiative [1d6+1]=3+1=4 Lost. Paladin’s action will be to shoot leader. Given “All movement happens at the end of a shootout turn, after all other actions on count 6 are finished,” I guess I’ll go ahead with the shot now. Paladin heard the yell for retreat. He figured the left/west side pair would...

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